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Fida Puti Samurai similar games & best alternatives

Fida Puti Samurai

PC (Microsoft Windows), Nintendo Switch • 2024

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Quick resume

A Retro-FPS "virtual happy place", jeopardized with a naughty bug. Traverse this action-oriented roguelite blasting waifus to uncover dirty secrets on a personal computer!

Global score

91/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Addictive and satisfying gunplay
    • Unique retro cyberpunk aesthetic
    • Varied weapons and secrets
    • Frequent developer updates
    • Strong nostalgic boomer shooter vibe

    Cons

    • Repetitive level design and runs
    • Punishing difficulty can frustrate
    • Some bugs and technical issues
    • Limited story depth
    • Forced progression with death wall limits exploration

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Thrill, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have control over weapon choices, upgrades, and run strategies within procedurally generated levels, supporting player-directed actions and decisions."

    • Competence
      3

      "The game offers challenging combat, skillful gunplay, and punishing difficulty that rewards player mastery and progression."

    • Competition
      -3

      "Focus is on individual runs and personal improvement rather than direct competition or leaderboards."

    • Continuation
      4

      "Many players report addictive gameplay loops and repeated runs, indicating strong desire to keep playing despite some repetitiveness."

    • Cooperation
      -5

      "The game is a single-player experience with no cooperative multiplayer or teamwork elements."

    • Creativity
      3

      "Players explore secrets, unlock weapons and upgrades, and customize loadouts, supporting creative approaches within the game."

    • Domination
      -4

      "Interactions are primarily with AI enemies; no evidence of player dominance or social power dynamics."

    • Escapism
      5

      "Strong escapism through immersive retro-futuristic cyberpunk world, anime themes, and satisfying shooter gameplay."

    • Expectation
      -4

      "Players engage voluntarily for fun and personal interest, with no indication of obligation or external pressure."

    • Experimenting
      3

      "Procedural levels and weapon variety encourage trying new strategies and exploring different gameplay options."

    • Exploration
      4

      "The game features many secrets, hidden areas, and collectibles that reward curiosity and discovery."

    • Expression
      2

      "Some character and armor customization exists, but mostly within predefined options rather than extensive personalization."

    • Fantasy
      5

      "Strong fantasy elements with anime-inspired characters, exaggerated scenarios, and a satirical fictional world."

    • Fellowship
      -5

      "No social or community gameplay; experience is solitary and individual."

    • Growth
      4

      "Players learn enemy patterns, improve skills, and unlock upgrades through repeated play and progression."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement during runs; not designed for passive or background play."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."

    • Leadership
      -5

      "No leadership or group management roles; single-player experience without guiding others."

    • Progression
      4

      "Strong progression through unlocking weapons, upgrades, and collectibles that enhance future runs."

    • Relaxation
      3

      "While challenging, the game provides a satisfying flow state and cathartic shooting experience for many players."

    • Sensation
      4

      "Enjoyable audiovisual style with punchy weapon sounds, retro visuals, and a catchy soundtrack."

    • Status
      -4

      "No social recognition or ranking systems; achievements are personal and not publicly evaluated."

    • Story
      2

      "The narrative is minimal and quirky but present, adding some context and humor to the gameplay."

    • Strategy
      3

      "Players use tactical decisions about weapon loadouts, enemy prioritization, and resource management."

    • Thrill
      4

      "The advancing death wall and punishing enemies create suspense and tension that players enjoy overcoming."

    • Value
      4

      "Players perceive good value for money due to frequent updates, content richness, and replayability."

    • Violence
      4

      "Combat and destruction of enemies are core to gameplay, with satisfying gunplay and enemy variety."

    • Survival
      3

      "Players must manage health, armor, and resources to survive increasingly difficult enemies and levels."

    Last update: 29/04/2026