Fida Puti Samurai similar games & best alternatives

Fida Puti Samurai

PC (Microsoft Windows), Nintendo Switch • 2024

Should you play it?

A Retro-FPS "virtual happy place", jeopardized with a naughty bug. Traverse this action-oriented roguelite blasting waifus to uncover dirty secrets on a personal computer!

What works
  • Addictive and satisfying gunplay
  • Unique retro cyberpunk aesthetic
  • Varied weapons and secrets
  • Frequent developer updates
  • Strong nostalgic boomer shooter vibe
Things to keep in mind
  • Repetitive level design and runs
  • Punishing difficulty can frustrate
  • Some bugs and technical issues
  • Limited story depth
  • Forced progression with death wall limits exploration

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Little Witch Nobeta

  • Forgive Me Father

  • CULTIC

  • SPRAWL

  • Ion Fury

  • Gryphon Knight Epic

  • Beyond Sunset

  • ADACA

  • Star of Providence

Hidden Gems

Less popular games with surprisingly high similarity

  • Gryphon Knight Epic

  • Beyond Sunset

  • ADACA

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    VA-11 Hall-A: Cyberpunk Bartender Action

  • Fantasy

    Honkai Impact 3rd

  • Autonomy

    COMPOUND

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Fida Puti Samurai: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation, Violence. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over movement style, weapon choice, and tactical decisions in combat, with some procedural level generation allowing varied play."

    Capsule for COMPOUND COMPOUND

    "Players have control over weapon choices, upgrades, and run strategies within procedurally generated levels, supporting player-directed actions and decisions."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers challenging combat, weapon crafting, and resource management, requiring skill and strategy especially on higher difficulties."

    Capsule for Dead Space™ 3 Dead Space™ 3

    "The game offers challenging combat, skillful gunplay, and punishing difficulty that rewards player mastery and progression."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual runs and personal improvement rather than direct competition or leaderboards."

    Capsule for Tiny Rogues Tiny Rogues

    "Focus is on individual runs and personal improvement rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report addictive gameplay loops and habitual play with repeated runs and meta progression."

    Capsule for KIBORG KIBORG

    "Many players report addictive gameplay loops and repeated runs, indicating strong desire to keep playing despite some repetitiveness."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no cooperative multiplayer or teamwork elements."

    Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

    "The game is a single-player experience with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players discover secrets, unlock abilities, and customize playstyle through weapon choices and perks."

    Capsule for 8Doors: Arum's Afterlife Adventure 8Doors: Arum's Afterlife Adventure

    "Players explore secrets, unlock weapons and upgrades, and customize loadouts, supporting creative approaches within the game."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are mostly with AI enemies; no evidence of player dominance or social power dynamics."

    Capsule for The Surge 2 The Surge 2

    "Interactions are primarily with AI enemies; no evidence of player dominance or social power dynamics."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive cyberpunk world, emotional stories, and relaxing gameplay."

    Capsule for VA-11 Hall-A: Cyberpunk Bartender Action VA-11 Hall-A: Cyberpunk Bartender Action

    "Strong escapism through immersive retro-futuristic cyberpunk world, anime themes, and satisfying shooter gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and personal interest, with no indication of obligation or external pressure."

    Capsule for Shadow Warrior 2 Shadow Warrior 2

    "Players engage voluntarily for fun and personal interest, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Procedural levels and weapon variety encourage players to try new strategies and adapt to fresh challenges."

    Capsule for Desecrators Desecrators

    "Procedural levels and weapon variety encourage trying new strategies and exploring different gameplay options."

  • Exploration

    Game with the same Exploration vibe

    4

    "Game features large exploratory levels, hidden items, and secrets encouraging curiosity-driven discovery."

    Capsule for TRON 2.0 TRON 2.0

    "The game features many secrets, hidden areas, and collectibles that reward curiosity and discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Players can customize characters with different armor and weapons, though mostly within predefined options."

    Capsule for JUMP KING QUEST JUMP KING QUEST

    "Some character and armor customization exists, but mostly within predefined options rather than extensive personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with anime-style characters, fictional lore, and imaginative combat scenarios."

    Capsule for Honkai Impact 3rd Honkai Impact 3rd

    "Strong fantasy elements with anime-inspired characters, exaggerated scenarios, and a satirical fictional world."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay; experience is solitary and individual."

    Capsule for The Long Dark The Long Dark

    "No social or community gameplay; experience is solitary and individual."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn enemy patterns, improve skills, and unlock permanent upgrades through progression."

    Capsule for Source of Madness Source of Madness

    "Players learn enemy patterns, improve skills, and unlock upgrades through repeated play and progression."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement during runs; not designed for passive or background play."

    Capsule for Trinity Fusion Trinity Fusion

    "Requires focused attention and continuous engagement during runs; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."

    Capsule for Dungeons of Aether Dungeons of Aether

    "No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience without guiding others."

    Capsule for God of War Ragnarök God of War Ragnarök

    "No leadership or group management roles; single-player experience without guiding others."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking heroes, items, and upgrades that enhance future runs."

    Capsule for Just King Just King

    "Strong progression through unlocking weapons, upgrades, and collectibles that enhance future runs."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "While challenging, the game provides flow and cathartic enjoyment for many players."

    Capsule for Beatblock Beatblock

    "While challenging, the game provides a satisfying flow state and cathartic shooting experience for many players."

  • Sensation

    Game with the same Sensation vibe

    4

    "Engaging audiovisual feedback with punchy explosions, satisfying weapon effects, and a strong synthwave soundtrack."

    Capsule for NeuroVoider NeuroVoider

    "Enjoyable audiovisual style with punchy weapon sounds, retro visuals, and a catchy soundtrack."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal and not publicly evaluated."

    Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

    "No social recognition or ranking systems; achievements are personal and not publicly evaluated."

  • Story

    Game with the same Story vibe

    2

    "Narrative is minimal but quirky and humorous, supporting gameplay without heavy immersion."

    Capsule for Struggling Struggling

    "The narrative is minimal and quirky but present, adding some context and humor to the gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical decision-making about weapon use, resource management, and enemy prioritization."

    Capsule for ARMORED HEAD ARMORED HEAD

    "Players use tactical decisions about weapon loadouts, enemy prioritization, and resource management."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension from fast pace, death wall chasing, and punishing failure; adrenaline-inducing gameplay."

    Capsule for Neodash Neodash

    "The advancing death wall and punishing enemies create suspense and tension that players enjoy overcoming."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for money with frequent updates, content, and replayability."

    Capsule for Vellum Vellum

    "Players perceive good value for money due to frequent updates, content richness, and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and destruction of enemies is a core gameplay element."

    Capsule for System Shock System Shock

    "Combat and destruction of enemies are core to gameplay, with satisfying gunplay and enemy variety."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, armor, and resources to survive challenging enemies."

    Capsule for SiN Gold SiN Gold

    "Players must manage health, armor, and resources to survive increasingly difficult enemies and levels."

Last update: 01/06/2026