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Finding Paradise (To the Moon 2)

PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Xbox Series X|S, Mac, Android • 2017

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Quick resume

A story-driven experience about two doctors traversing backwards through a dying man's memories to fulfill his last wish.

Global score

98/100

Genres

Adventure, Indie, Role-playing (RPG), Point-and-click, Puzzle, Arcade

Pros

  • Deep emotional storytelling
  • Beautiful soundtrack
  • Memorable characters
  • Thought-provoking themes
  • Humor blended with drama

Cons

  • Simple and limited gameplay
  • Pixel art graphics may deter some
  • Some pacing issues
  • Lack of replay value
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players control two doctors exploring and altering memories with freedom to navigate and solve puzzles, reflecting high autonomy in directing actions."

  • Competence
    -2

    "Gameplay involves simple puzzles and exploration with minimal challenge, focusing more on narrative than skill mastery."

  • Competition
    -5

    "No competitive elements; the game is a solo narrative experience without comparison to others."

  • Continuation
    3

    "Players often play in one or few long sessions due to story-driven nature and emotional engagement."

  • Cooperation
    -5

    "Single-player experience focused on individual story exploration without multiplayer or cooperative play."

  • Creativity
    2

    "Some light puzzle solving and minor character customization, but mostly following a predefined story structure."

  • Domination
    -5

    "No elements of dominance or control over others; interactions are narrative and cooperative."

  • Escapism
    5

    "Strong escapism as players immerse in emotional story to reflect on life, loneliness, and regrets, providing meaningful distraction."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and emotional connection, not obligation or external pressure."

  • Experimenting
    -3

    "Gameplay is mostly linear with familiar mechanics; limited experimentation beyond narrative choices."

  • Exploration
    1

    "Exploration involves navigating memory environments, but mostly familiar and story-driven rather than open discovery."

  • Expression
    1

    "Minor character customization and visual novel style expression, but limited scope for personal expression."

  • Fantasy
    3

    "Story involves imaginative elements like memory alteration and fictional friends, blending fantasy with realistic themes."

  • Fellowship
    -4

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth
    5

    "Strong theme of personal growth, self-reflection, and emotional development throughout the narrative."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -4

    "Requires focused attention and continuous engagement to follow story; not suited for idle or background play."

  • Intimacy
    4

    "Emotional intimacy through deep character relationships and personal storytelling."

  • Leadership
    -5

    "No leadership or management roles; players follow narrative without directing others."

  • Progression
    1

    "Progression is narrative-based with some item collection and puzzle solving, but no power or resource accumulation."

  • Relaxation
    4

    "Generally relaxing with emotional flow, balancing moments of humor and sadness, providing catharsis."

  • Sensation
    2

    "Emotional and auditory stimulation through music and story, but visual stimuli are moderate and pixel-art based."

  • Status
    -5

    "No social status or recognition systems; focus is on personal experience."

  • Story
    5

    "Core motivation is narrative immersion with rich storytelling and character development."

  • Strategy
    -3

    "Minimal strategic or problem-solving demands; puzzles are simple and serve narrative."

  • Thrill
    -3

    "Low suspense and risk; emotional tension is present but controlled and reflective rather than thrilling."

  • Value
    4

    "Highly regarded for emotional and narrative value relative to price and playtime."

  • Violence
    -5

    "No violence or combat; focus on constructive narrative and emotional engagement."

  • Survival
    -5

    "No survival or threat mechanics; stable and safe narrative environment."

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    Last update: 06/03/2026