Foxhole similar games & best alternatives
Foxhole
2022
Related articles
Quick resume
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Global score
81/100
Genres
Action, Indie, Massively Multiplayer, Role-playing (RPG), Strategy, Real Time Strategy (RTS), Shooter
Similar games
Pros
- Deep teamwork and cooperation
- Complex logistics and production systems
- Large persistent wars with emergent stories
- Friendly and supportive community
- Variety of roles and playstyles
Cons
- Steep learning curve for new players
- Some community toxicity and griefing
- Long grind for resources and production
- Lack of official localization in some languages
- Can be frustrating due to loss of progress
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose roles and actions, no fixed classes, and can switch roles or mix them as they wish."
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Competence3
"Game requires skill in combat, logistics, building, and coordination; players learn and improve over many hours."
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Competition4
"Large scale PvP with factions competing for territory and victory; player skill and team performance matter."
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Continuation4
"Long wars lasting days or weeks encourage habitual play and sustained engagement."
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Cooperation5
"Strong emphasis on teamwork and coordination; success depends on working together in squads, regiments, and logistics."
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Creativity3
"Players build and modify defenses, bases, and fortifications; some creative freedom in construction and strategy."
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Domination-3
"Interactions mostly cooperative and respectful; some reports of toxicity but community largely supportive."
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Escapism4
"Players use the game to escape real life stress, immersing in a persistent war environment."
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Expectation-4
"Players join voluntarily out of interest and desire, not obligation; community helps new players learn."
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Experimenting4
"Players try different roles, tactics, and strategies; game encourages exploration of mechanics."
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Exploration3
"Large maps with multiple fronts and supply routes encourage discovery and tactical reconnaissance."
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Expression2
"Some customization through uniforms and cosmetic items, but limited compared to other games."
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Fantasy-4
"Realistic war setting with plausible weapons and vehicles; no fantasy or supernatural elements."
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Fellowship5
"Strong sense of community and camaraderie; players form squads, clans, and regiments with social bonds."
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Growth3
"Players learn complex systems over time; experience and ranks reflect skill and contribution."
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Health-4
"Primarily sedentary gameplay; no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention and continuous engagement, especially in combat and logistics."
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Intimacy3
"Players form friendships and close bonds within teams and clans; some emotional sharing reported."
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Leadership4
"Players can lead squads and regiments, coordinate strategies, and guide team actions."
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Progression4
"Players accumulate resources, upgrades, and ranks; production and logistics are key to progression."
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Relaxation-2
"Gameplay can be tense and stressful due to combat and logistics pressure, though some find it cathartic."
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Sensation3
"Sound design and combat effects provide sensory stimulation and emotional excitement."
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Status3
"Recognition through commendations, ranks, and social standing within clans and regiments."
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Story2
"Emergent narrative from player-driven wars and battles; no scripted story but rich lore and player stories."
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Strategy5
"High strategic depth in logistics, base building, combat tactics, and coordinated operations."
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Thrill4
"Combat and large battles provide suspense, risk, and adrenaline rushes."
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Value4
"Players report high value for time and money due to deep gameplay and community."
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Violence4
"Combat and destruction are core gameplay elements, including artillery, tanks, and infantry fighting."
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Survival3
"Players must manage resources and avoid death; survival is challenging but not extreme."
Last update: 29/04/2026