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Foxhole

PC (Microsoft Windows) • 2022

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Quick resume

Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.

Global score

83/100

Genres

Action, Indie, Massively Multiplayer, Role-playing (RPG), Strategy, Shooter, Real Time Strategy (RTS)

Pros

  • Deep teamwork and cooperation
  • Complex logistics and production systems
  • Large persistent wars with emergent stories
  • Friendly and supportive community
  • Variety of roles and playstyles

Cons

  • Steep learning curve for new players
  • Some community toxicity and griefing
  • Long grind for resources and production
  • Lack of official localization in some languages
  • Can be frustrating due to loss of progress

Motivations

  • Autonomy
    4

    "Players have freedom to choose roles and actions, no fixed classes, and can switch roles or mix them as they wish."

  • Competence
    3

    "Game requires skill in combat, logistics, building, and coordination; players learn and improve over many hours."

  • Competition
    4

    "Large scale PvP with factions competing for territory and victory; player skill and team performance matter."

  • Continuation
    4

    "Long wars lasting days or weeks encourage habitual play and sustained engagement."

  • Cooperation
    5

    "Strong emphasis on teamwork and coordination; success depends on working together in squads, regiments, and logistics."

  • Creativity
    3

    "Players build and modify defenses, bases, and fortifications; some creative freedom in construction and strategy."

  • Domination
    -3

    "Interactions mostly cooperative and respectful; some reports of toxicity but community largely supportive."

  • Escapism
    4

    "Players use the game to escape real life stress, immersing in a persistent war environment."

  • Expectation
    -4

    "Players join voluntarily out of interest and desire, not obligation; community helps new players learn."

  • Experimenting
    4

    "Players try different roles, tactics, and strategies; game encourages exploration of mechanics."

  • Exploration
    3

    "Large maps with multiple fronts and supply routes encourage discovery and tactical reconnaissance."

  • Expression
    2

    "Some customization through uniforms and cosmetic items, but limited compared to other games."

  • Fantasy
    -4

    "Realistic war setting with plausible weapons and vehicles; no fantasy or supernatural elements."

  • Fellowship
    5

    "Strong sense of community and camaraderie; players form squads, clans, and regiments with social bonds."

  • Growth
    3

    "Players learn complex systems over time; experience and ranks reflect skill and contribution."

  • Health
    -4

    "Primarily sedentary gameplay; no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention and continuous engagement, especially in combat and logistics."

  • Intimacy
    3

    "Players form friendships and close bonds within teams and clans; some emotional sharing reported."

  • Leadership
    4

    "Players can lead squads and regiments, coordinate strategies, and guide team actions."

  • Progression
    4

    "Players accumulate resources, upgrades, and ranks; production and logistics are key to progression."

  • Relaxation
    -2

    "Gameplay can be tense and stressful due to combat and logistics pressure, though some find it cathartic."

  • Sensation
    3

    "Sound design and combat effects provide sensory stimulation and emotional excitement."

  • Status
    3

    "Recognition through commendations, ranks, and social standing within clans and regiments."

  • Story
    2

    "Emergent narrative from player-driven wars and battles; no scripted story but rich lore and player stories."

  • Strategy
    5

    "High strategic depth in logistics, base building, combat tactics, and coordinated operations."

  • Thrill
    4

    "Combat and large battles provide suspense, risk, and adrenaline rushes."

  • Value
    4

    "Players report high value for time and money due to deep gameplay and community."

  • Violence
    4

    "Combat and destruction are core gameplay elements, including artillery, tanks, and infantry fighting."

  • Survival
    3

    "Players must manage resources and avoid death; survival is challenging but not extreme."

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    Last update: 06/03/2026