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GamersGoMakers

PC (Microsoft Windows) • 2014

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Quick resume

In GamersGoMakers, you found a little company creating the first video games in history. Create your first game with only basic sound and simple graphics available in the year 1980. You´re one of the pioneers entering the rising global market for computer games.

Global score

77/100

Genres

Casual, Indie, Simulator, Strategy

Pros

  • Deep and complex gameplay
  • Strong competition and market dynamics
  • Extensive customization options
  • Realistic simulation of game industry
  • Frequent updates and developer support

Cons

  • Buggy and unpolished ui
  • Steep learning curve
  • Repetitive graphics and music
  • Some features confusing or underdeveloped
  • Lack of social or cooperative play

Motivations

  • Autonomy
    4

    "Players have extensive control over game development decisions, company management, pricing, localization, and strategic choices."

  • Competence
    4

    "The game is challenging with a steep learning curve, requiring skillful management and strategic planning to succeed."

  • Competition
    5

    "Strong emphasis on competing with rival companies, buying competitors, and market share battles."

  • Continuation
    4

    "Addictive gameplay with long sessions and desire to keep playing to improve and expand the company."

  • Cooperation
    1

    "Limited cooperation mostly internal with hired staff; some interaction with subsidiaries but mostly individual management."

  • Creativity
    3

    "Players can customize game cases, choose content levels, and design games with many options."

  • Domination
    3

    "Players can dominate market by acquiring competitors and controlling subsidiaries."

  • Escapism
    3

    "Provides immersive distraction and stress relief through detailed simulation and management."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation."

  • Experimenting
    3

    "Encourages trying different game designs, genres, and strategies to find success."

  • Exploration
    2

    "Exploration of new genres, technologies, and market trends over time."

  • Expression
    3

    "Allows customization of game covers and company branding for self-expression."

  • Fantasy
    -2

    "Focuses on realistic simulation of game industry rather than imaginative fiction."

  • Fellowship
    -3

    "Primarily single-player experience with limited social or community interaction."

  • Growth
    4

    "Strong emphasis on learning, skill development, and company growth over time."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires continuous attention and management during game development cycles."

  • Intimacy
    -4

    "Minimal social interaction or emotional connection beyond gameplay."

  • Leadership
    4

    "Players lead their company, manage staff, and make strategic decisions."

  • Progression
    5

    "Strong progression through acquiring upgrades, new offices, technologies, and subsidiaries."

  • Relaxation
    1

    "Some players find it relaxing, but the game also presents sustained challenge and tension."

  • Sensation
    1

    "Moderate sensory stimulation with simple graphics and music; focus is on gameplay depth."

  • Status
    3

    "Recognition through in-game awards, market leadership, and company reputation."

  • Story
    2

    "Includes historical progression and narrative elements about the game industry."

  • Strategy
    5

    "Requires complex mental challenge, planning, and problem solving to succeed."

  • Thrill
    3

    "Players experience suspense and excitement from market competition and game releases."

  • Value
    4

    "Players perceive good return on investment through in-game rewards and company growth."

  • Violence
    -3

    "Focus on constructive business management rather than combat or destruction."

  • Survival
    4

    "Players must avoid bankruptcy and manage risks to keep company alive and thriving."

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    Last update: 06/03/2026