Gone Home similar games & best alternatives
Gone Home
PC
2013
Quick resume
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Pros
- immersive story
- strong emotional themes
- freedom to explore
- relaxing gameplay
Cons
- short length
- lack of replayability
- minimal gameplay challenge
Motivations
-
Autonomy
"Players have freedom to explore and interact with the environment at their own pace"
-
Competence
"Minimal skill required, but some puzzle-solving elements present"
-
Competition
"No competitive elements in the game"
-
Continuation
"Short experience but memorable, some replay value for story details"
-
Cooperation
"Single-player narrative experience with no cooperative play"
-
Creativity
"Limited creativity mostly in interpreting story and environment"
-
Domination
"No domination or power over others"
-
Escapism
"Strong escapism through immersive storytelling and atmosphere"
-
Expectation
"No obligation or pressure to play, very relaxed experience"
-
Experimenting
"Encourages exploration and piecing together story elements"
-
Exploration
"Core gameplay revolves around exploring the house and uncovering secrets"
-
Expression
"Some personal interpretation and emotional expression through story engagement"
-
Fantasy
"Realistic setting with minimal fantasy elements"
-
Fellowship
"No multiplayer or community interaction"
-
Growth
"Emotional growth and understanding through narrative"
-
Health
"No physical activity involved"
-
Idle
"Can be played casually to fill time"
-
Intimacy
"Strong themes of personal and family relationships"
-
Leadership
"No leadership mechanics"
-
Progression
"Narrative progression through discovery rather than items or upgrades"
-
Relaxation
"Relaxing, low-pressure gameplay"
-
Sensation
"Emotional engagement and atmospheric immersion"
-
Status
"No status or ranking system"
-
Story
"Strong narrative focus and storytelling praised"
-
Strategy
"Minimal strategic challenge"
-
Thrill
"Some suspenseful moments in exploration"
-
Value
"Good value for a short, impactful experience"
-
Violence
"No violence or combat"
-
Survival
"No survival mechanics"
Information
Genres
Adventure, Indie
Games with a similar profile