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GROUND BRANCH

PC (Microsoft Windows) • 2018

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Quick resume

From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.

Global score

89/100

Genres

Action, Indie, Simulator, Early Access, Tactical, Shooter

Pros

  • Realistic tactical gameplay
  • Extensive weapon and gear customization
  • Strong cooperative multiplayer
  • Active developer support and updates
  • Immersive sound design

Cons

  • Limited content and maps
  • Small player base
  • Ai behavior still needs improvement
  • Slow development pace
  • Some community toxicity reported

Motivations

  • Autonomy
    4

    "Players have extensive freedom to customize weapons, gear, and playstyle with no progression locks, enabling personal control over actions and decisions."

  • Competence
    4

    "The game demands skillful tactical movement, aiming, and coordination; mistakes are punished quickly, requiring effective play and learning."

  • Competition
    2

    "Includes PvP modes and leaderboards, but many players focus on cooperative or solo tactical play rather than intense competition."

  • Continuation
    3

    "Many players report long playtimes and habitual engagement, with ongoing updates and community events encouraging continued play."

  • Cooperation
    5

    "Strong emphasis on teamwork, communication, and coordinated tactics; multiplayer and co-op modes highlight cooperative play."

  • Creativity
    5

    "Highly detailed customization of weapons, gear, and operator loadouts allows creative expression and personal adaptation."

  • Domination
    -3

    "Community values teamwork and mutual respect; toxic behavior is reported but not dominant; shared decision-making is common."

  • Escapism
    4

    "Players use the game as a realistic tactical simulation to immerse and escape from casual or arcade shooters, providing stress relief."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and passion for tactical realism, not out of obligation or external pressure."

  • Experimenting
    4

    "Players experiment with weapon attachments, loadouts, and tactics; the game encourages trying new configurations and strategies."

  • Exploration
    2

    "Maps have some variability and randomization, but mostly known environments; exploration is present but not a core focus."

  • Expression
    4

    "Customization of character appearance and gear supports self-expression within realistic military aesthetics."

  • Fantasy
    -4

    "The game emphasizes realistic modern military scenarios, weapon handling, and tactical engagements without fantasy elements."

  • Fellowship
    4

    "Players often form communities and teams, with social interaction and shared identity important in multiplayer."

  • Growth
    3

    "Players develop tactical skills, weapon mastery, and teamwork over time; learning is encouraged though no formal progression."

  • Health
    -4

    "Primarily a sedentary gaming experience with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention and tactical engagement; not designed for passive or background play."

  • Intimacy
    2

    "Social interactions occur mainly in team contexts; some friendly communication but limited close emotional connections."

  • Leadership
    3

    "Team coordination and leadership roles are important for success; players often guide group tactics and decisions."

  • Progression
    -4

    "No unlocks or grinding; all weapons and gear are available from the start, maintaining a static resource state."

  • Relaxation
    2

    "The game balances tension and flow; it is tense and challenging but also described as oddly relaxing and satisfying."

  • Sensation
    3

    "Sound design and gunplay provide satisfying sensory feedback; graphics are decent but not the main sensory focus."

  • Status
    -3

    "Recognition is mostly within niche communities; the game lacks broad social status or popularity mechanisms."

  • Story
    -4

    "No narrative or story mode; gameplay is context-free tactical engagements without overarching plots."

  • Strategy
    5

    "Strong emphasis on planning, tactical movement, communication, and problem solving in combat scenarios."

  • Thrill
    3

    "Gameplay involves suspense and tension from realistic combat and stealth, providing thrilling moments."

  • Value
    3

    "Players perceive good value for price given the depth, realism, and ongoing development despite limited content."

  • Violence
    4

    "Combat and lethal engagements are central; kills are quick and realistic, emphasizing violent tactical action."

  • Survival
    4

    "Players must avoid death and failure through careful tactics and resource management; high-risk gameplay."

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    Last update: 06/03/2026