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Half-Life

PC

Quick resume

Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

Pros

  • immersive story and atmosphere
  • challenging puzzles and combat
  • freedom in gameplay approach
  • high replay value

Cons

  • no multiplayer or social features
  • limited customization options

Motivations

  • Autonomy
    4

    "Half-Life offers players freedom in how to approach combat and puzzles, allowing multiple strategies."

  • Competence
    5

    "The game challenges players with complex puzzles and combat requiring skill and mastery."

  • Competition
    -5

    "Half-Life is a single-player experience with no competitive multiplayer elements."

  • Continuation
    3

    "Players often replay the game and engage in long sessions due to its immersive story and gameplay."

  • Cooperation
    -5

    "No cooperative gameplay is present in Half-Life."

  • Creativity
    2

    "Players can experiment with different weapons and tactics, though no building or modding in base game."

  • Domination
    -5

    "No player versus player or domination mechanics exist."

  • Escapism
    5

    "Highly immersive narrative and atmosphere provide strong escapism."

  • Expectation
    -1

    "Some players may feel pressure to solve puzzles or progress, but generally low obligation."

  • Experimenting
    4

    "Players are encouraged to try different approaches to combat and puzzle solving."

  • Exploration
    4

    "The game features detailed environments rewarding exploration."

  • Expression
    1

    "Limited character customization, but players can express style through weapon choices."

  • Fantasy
    4

    "The sci-fi setting with aliens and advanced technology offers strong fantasy elements."

  • Fellowship
    -5

    "No multiplayer or community features in the base game."

  • Growth
    3

    "Players develop skills and understanding of game mechanics over time."

  • Health
    Insufficient data
  • Idle
    Insufficient data
  • Intimacy
    -5

    "No social or relationship-building mechanics."

  • Leadership
    -5

    "No leadership roles or mechanics."

  • Progression
    4

    "Players accumulate weapons and upgrades as they advance."

  • Relaxation
    3

    "The immersive atmosphere can provide relaxation despite tense moments."

  • Sensation
    4

    "Engaging sensory experience through sound design and visuals."

  • Status
    -5

    "No status or popularity mechanics."

  • Story
    5

    "Strong narrative immersion is a core feature."

  • Strategy
    4

    "Requires mental challenge and problem solving in puzzles and combat."

  • Thrill
    4

    "Suspenseful moments and thrilling encounters are frequent."

  • Value
    5

    "Highly regarded for its quality and replay value."

  • Violence
    3

    "Combat and destruction are central but not gratuitous."

  • Survival
    3

    "Players must avoid failure and manage resources to survive."

Updated

Information

Genres

Action

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