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Heaven Will Be Mine

iOS, Mac, PC (Microsoft Windows), Linux • 2018

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Quick resume

HEAVEN WILL BE MINE is a visual novel about making terrible life decisions in the midst of a hot-blooded battle between giant robots. Select one of three terribly behaved girls to fight and/or make out with each other in their struggle for the fate of space.

Global score

92/100

Genres

Indie, Role-playing (RPG), Visual Novel, Adventure

Pros

  • Deep, poetic queer narrative
  • Complex characters and relationships
  • Immersive art and music
  • Multiple routes and endings for replayability
  • Thought-provoking themes of identity and otherness

Cons

  • Dense and abstract writing can be confusing
  • Lack of gameplay variety beyond reading and choices
  • No skip function makes replaying tedious
  • Niche appeal may limit audience
  • Some grammatical and punctuation issues

Motivations

  • Autonomy
    4

    "Players make meaningful choices affecting narrative and character relationships, exploring different routes and endings with personal agency."

  • Competence
    -1

    "Gameplay is primarily reading and choice selection with minimal skill challenge; focus is on narrative rather than technical mastery."

  • Competition
    -5

    "No evidence of competitive elements; experience is personal and introspective without comparison to others."

  • Continuation
    3

    "Players report replaying multiple routes and endings, indicating engagement and desire to continue exploring the story."

  • Cooperation
    -5

    "Single-player visual novel experience focused on individual narrative paths without multiplayer or teamwork."

  • Creativity
    4

    "Strong creative expression through narrative, art, music, and metaphorical storytelling; players interpret and theorize about story elements."

  • Domination
    -5

    "No indications of exerting control over others; interactions emphasize complex relationships rather than superiority."

  • Escapism
    4

    "Players use the game to explore identity, queer themes, and abstract concepts, providing emotional refuge and reflection."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest in queer narratives and sci-fi themes, not out of obligation."

  • Experimenting
    3

    "Multiple routes and endings encourage players to explore different perspectives and narrative outcomes."

  • Exploration
    2

    "Players uncover lore and story gradually through multiple playthroughs, piecing together abstract worldbuilding."

  • Expression
    3

    "Players express themselves through choice of character routes and interpretation of metaphorical narrative; some customization of experience."

  • Fantasy
    5

    "Strongly rooted in imaginative sci-fi and surreal metaphorical fiction with mecha and queer speculative themes."

  • Fellowship
    -4

    "Experience is solitary and introspective; social connection is limited to external discussion rather than in-game community."

  • Growth
    3

    "Players develop understanding of complex themes and characters through repeated play and reflection."

  • Health
    -5

    "No physical activity or health-related gameplay elements; sedentary visual novel experience."

  • Idle
    -4

    "Requires focused attention to narrative and choices; not designed for casual or background play."

  • Intimacy
    4

    "Deep emotional connections with characters and themes of queer intimacy and relationships are central."

  • Leadership
    -5

    "No leadership or management roles; player follows narrative paths without directing others."

  • Progression
    2

    "Narrative progression through story routes and endings, but no item or power accumulation."

  • Relaxation
    2

    "Some players find emotional catharsis and flow in the poetic storytelling, though the narrative can be intense."

  • Sensation
    3

    "Art, music, and writing provide rich sensory and emotional stimulation."

  • Status
    -5

    "No social status or recognition mechanics within the game; focus is on personal experience."

  • Story
    5

    "Narrative immersion is the core of the game, with complex plots, character development, and thematic depth."

  • Strategy
    -3

    "Limited strategic decision-making; choices affect narrative but do not require complex planning."

  • Thrill
    1

    "Some emotional tension and suspense in story, but no high-risk or adrenaline gameplay elements."

  • Value
    4

    "Players perceive high value in narrative depth, emotional impact, and replayability."

  • Violence
    -3

    "Combat is metaphorical and abstract rather than explicit violence; emphasis on relationships and emotional conflict."

  • Survival
    -2

    "No survival mechanics; narrative involves conflict but not resource or life management."

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    Last update: 06/03/2026