Heaven Will Be Mine similar games & best alternatives
Heaven Will Be Mine
2018
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Quick resume
HEAVEN WILL BE MINE is a visual novel about making terrible life decisions in the midst of a hot-blooded battle between giant robots. Select one of three terribly behaved girls to fight and/or make out with each other in their struggle for the fate of space.
Global score
92/100
Genres
Indie, Adventure, Visual Novel, Role-playing (RPG)
Similar games
Pros
- Deep, poetic queer narrative
- Complex characters and relationships
- Immersive art and music
- Multiple routes and endings for replayability
- Thought-provoking themes of identity and otherness
Cons
- Dense and abstract writing can be confusing
- Lack of gameplay variety beyond reading and choices
- No skip function makes replaying tedious
- Niche appeal may limit audience
- Some grammatical and punctuation issues
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Strategy, Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players make meaningful choices affecting narrative and character relationships, exploring different routes and endings with personal agency."
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Competence-1
"Gameplay is primarily reading and choice selection with minimal skill challenge; focus is on narrative rather than technical mastery."
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Competition-5
"No evidence of competitive elements; experience is personal and introspective without comparison to others."
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Continuation3
"Players report replaying multiple routes and endings, indicating engagement and desire to continue exploring the story."
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Cooperation-5
"Single-player visual novel experience focused on individual narrative paths without multiplayer or teamwork."
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Creativity4
"Strong creative expression through narrative, art, music, and metaphorical storytelling; players interpret and theorize about story elements."
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Domination-5
"No indications of exerting control over others; interactions emphasize complex relationships rather than superiority."
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Escapism4
"Players use the game to explore identity, queer themes, and abstract concepts, providing emotional refuge and reflection."
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Expectation-4
"Players engage voluntarily out of personal interest in queer narratives and sci-fi themes, not out of obligation."
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Experimenting3
"Multiple routes and endings encourage players to explore different perspectives and narrative outcomes."
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Exploration2
"Players uncover lore and story gradually through multiple playthroughs, piecing together abstract worldbuilding."
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Expression3
"Players express themselves through choice of character routes and interpretation of metaphorical narrative; some customization of experience."
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Fantasy5
"Strongly rooted in imaginative sci-fi and surreal metaphorical fiction with mecha and queer speculative themes."
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Fellowship-4
"Experience is solitary and introspective; social connection is limited to external discussion rather than in-game community."
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Growth3
"Players develop understanding of complex themes and characters through repeated play and reflection."
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Health-5
"No physical activity or health-related gameplay elements; sedentary visual novel experience."
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Idle-4
"Requires focused attention to narrative and choices; not designed for casual or background play."
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Intimacy4
"Deep emotional connections with characters and themes of queer intimacy and relationships are central."
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Leadership-5
"No leadership or management roles; player follows narrative paths without directing others."
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Progression2
"Narrative progression through story routes and endings, but no item or power accumulation."
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Relaxation2
"Some players find emotional catharsis and flow in the poetic storytelling, though the narrative can be intense."
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Sensation3
"Art, music, and writing provide rich sensory and emotional stimulation."
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Status-5
"No social status or recognition mechanics within the game; focus is on personal experience."
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Story5
"Narrative immersion is the core of the game, with complex plots, character development, and thematic depth."
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Strategy-3
"Limited strategic decision-making; choices affect narrative but do not require complex planning."
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Thrill1
"Some emotional tension and suspense in story, but no high-risk or adrenaline gameplay elements."
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Value4
"Players perceive high value in narrative depth, emotional impact, and replayability."
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Violence-3
"Combat is metaphorical and abstract rather than explicit violence; emphasis on relationships and emotional conflict."
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Survival-2
"No survival mechanics; narrative involves conflict but not resource or life management."
Last update: 29/04/2026