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Hero of the Kingdom II

PC (Microsoft Windows), Linux, iOS, Mac, Android • 2015

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Quick resume

Lovely adventuring RPG series. Casual, story-driven journey and quests. The kingdom is under threat from pirates. Sail to the farthest islands to save your sister and become hero of the kingdom.

Global score

94/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Point-and-click

Pros

  • Relaxing and casual gameplay
  • Engaging hidden object and resource management mechanics
  • Pleasant hand-drawn graphics and music
  • Family-friendly and suitable for children
  • Good value for price and achievement content

Cons

  • Linear and predictable gameplay
  • Some pixel hunting and tedious resource grinding
  • Short game length
  • Minimal replayability
  • Simple and clichéd story

Motivations

  • Autonomy
    3

    "Players can choose when and where to explore, decide on quest order and resource management, though gameplay is largely linear and guided."

  • Competence
    2

    "Game involves some skill in resource management and hidden object searching, but overall challenges are light and predictable."

  • Competition
    -4

    "Focus is on personal progress and exploration without competitive elements or player comparison."

  • Continuation
    3

    "Players report engaging gameplay that encourages multi-hour sessions and some replay for achievements."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    -2

    "Gameplay follows predefined quests and item usage with minimal player-driven creation or modification."

  • Domination
    -5

    "No social dominance or power dynamics; interactions are cooperative NPC quests."

  • Escapism
    4

    "Casual, relaxing gameplay and simple fantasy story provide a stress-free escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

  • Experimenting
    1

    "Some exploration and trying different quest orders, but mostly following established routines."

  • Exploration
    3

    "Players explore multiple locations, including islands and dungeons, discovering hidden objects and secrets."

  • Expression
    -3

    "Limited customization; player expression mainly through quest choices but no avatar or environment personalization."

  • Fantasy
    4

    "Set in a fantasy world with pirates, magic, and adventure, providing an imaginative experience."

  • Fellowship
    -5

    "Solo game with minimal social interaction beyond NPCs."

  • Growth
    2

    "Players develop skills and progress through quests, though growth is simple and linear."

  • Health
    -5

    "Sedentary gameplay without physical activity or health-related mechanics."

  • Idle
    3

    "Casual pacing allows for relaxed play sessions with breaks and no constant attention required."

  • Intimacy
    -5

    "No social or emotional relationship building beyond simple NPC interactions."

  • Leadership
    -5

    "No leadership or group management elements; player acts independently."

  • Progression
    4

    "Game centers on collecting items, crafting, and gaining fame to advance the story."

  • Relaxation
    4

    "Players describe the game as relaxing, casual, and suitable for stress relief."

  • Sensation
    1

    "Pleasant visuals and music provide mild sensory enjoyment without intense stimulation."

  • Status
    -5

    "No social status or recognition systems; focus is on personal achievement."

  • Story
    3

    "Simple but engaging narrative with fantasy tropes and some plot twists."

  • Strategy
    1

    "Basic resource management and quest planning required, but overall low complexity."

  • Thrill
    -3

    "Gameplay is calm and predictable with minimal suspense or risk."

  • Value
    4

    "Players find good value in game length, price, and achievement content."

  • Violence
    -2

    "Some combat elements exist but are simple and non-graphic; focus is more on resource gathering."

  • Survival
    -3

    "No real survival challenge; resource management is light and failure is unlikely."

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    Last update: 06/03/2026