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House Builder

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2024

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Quick resume

Become a one-man construction crew! Travel around the world and through the ages to build iconic designs! Beware of unpleasant temperatures and dangerous fauna!

Global score

80/100

Genres

Adventure, Casual, Indie, Simulator, Puzzle

Pros

  • Relaxing and satisfying gameplay
  • Variety of houses and building techniques
  • Skill progression system
  • Educational value about construction
  • Good developer support and updates

Cons

  • Bugs and physics glitches
  • Limited content and replayability
  • Some repetitive tasks
  • Lack of multiplayer or social features
  • Crane controls and some mechanics can be frustrating

Motivations

  • Autonomy
    4

    "Players have freedom to choose building order after initial linear progression and can decide on construction approach within given house templates."

  • Competence
    3

    "Game involves skill improvement via a skill tree and mastering various building mechanics, though some tasks become repetitive."

  • Competition
    -4

    "Focus is on personal progress and building at own pace without leaderboards or direct player comparison."

  • Continuation
    3

    "Many players report spending long hours and returning to the game, though some note limited content may reduce long-term engagement."

  • Cooperation
    -5

    "Singleplayer only with no multiplayer or cooperative gameplay elements."

  • Creativity
    1

    "Some creativity in building different houses and using various materials, but mostly follows predefined blueprints and templates."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solitary and non-competitive."

  • Escapism
    4

    "Players find the game relaxing and use it as a stress relief and distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation rather than obligation or external pressure."

  • Experimenting
    2

    "Some experimentation with building techniques and materials, but largely constrained by mission objectives and templates."

  • Exploration
    2

    "Exploration of different geographic locations and architectural styles, but within known game environments."

  • Expression
    -2

    "Limited customization mostly restricted to choosing building materials or styles within set parameters."

  • Fantasy
    -4

    "Game focuses on realistic house building simulation with authentic materials and techniques."

  • Fellowship
    -5

    "No social or community features; gameplay is solo without social interaction."

  • Growth
    3

    "Skill tree and progression system allow players to improve building efficiency and unlock new abilities."

  • Health
    -5

    "Purely sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and active participation; not designed for passive or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    4

    "Players accumulate skills, unlock new houses, and gather materials to advance through the game."

  • Relaxation
    4

    "Many players describe the game as relaxing and therapeutic, balancing challenge and flow."

  • Sensation
    2

    "Visual and auditory feedback is pleasant but not intense; some sensory enjoyment from building processes."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    -4

    "No narrative or lore; gameplay is context-free building tasks."

  • Strategy
    1

    "Some planning and resource management involved, but largely straightforward task execution."

  • Thrill
    -4

    "Gameplay is calm and controlled with minimal risk or suspense."

  • Value
    3

    "Players generally find good value for time spent, especially on sale; some complaints about price versus content."

  • Violence
    -5

    "No combat or destructive violence; focus on constructive building."

  • Survival
    -3

    "Some survival elements mentioned but minimal threat or failure conditions; mostly stable gameplay."

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    Last update: 06/03/2026