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House Builder

PC

2024

Quick resume

Become a one-man construction crew! Travel around the world and through the ages to build iconic designs! Beware of unpleasant temperatures and dangerous fauna!

Pros

  • Relaxing and satisfying building mechanics
  • Variety of houses from different cultures
  • Skill progression system enhances gameplay
  • Educational insight into construction
  • Good value for price especially on sale
  • Chill and zen atmosphere
  • Potential for future content and updates

Cons

  • Numerous bugs and glitches reported
  • Limited content and short playtime currently
  • Crane and vehicle controls are difficult
  • Lack of creative freedom and sandbox mode
  • Some repetitive and tedious tasks
  • Minimal narrative or story elements
  • Occasional frustrating physics and UI issues

Motivations

  • Autonomy
    3

    "Players appreciate the freedom to build houses step-by-step and use skills to speed up tasks, though the game is mostly guided with predefined blueprints."

  • Competence
    4

    "Many reviews mention satisfaction from mastering building mechanics, skill upgrades, and overcoming challenges like crane operation and precise measurements."

  • Competition
    Insufficient data
  • Continuation
    3

    "Players report enjoying long play sessions and replaying houses; some mention wanting more content to extend playtime."

  • Cooperation
    Insufficient data
  • Creativity
    1

    "Limited creativity as players follow blueprints; some desire for sandbox or blueprint modes to build custom houses."

  • Domination
    Insufficient data
  • Escapism
    4

    "Many describe the game as relaxing, chill, and zen, providing a satisfying distraction from real life."

  • Expectation
    Insufficient data
  • Experimenting
    3

    "Players enjoy experimenting with different building techniques, materials, and skill upgrades."

  • Exploration
    2

    "Some exploration of different houses worldwide and hidden secrets; limited open-world exploration."

  • Expression
    2

    "Some customization via decorations and skill choices, but limited by predefined house designs."

  • Fantasy
    1

    "Mild fantasy through building exotic houses like igloos and Japanese tea houses, but mostly realistic."

  • Fellowship
    1

    "Some community engagement via streaming and discussions, but no direct multiplayer or social features."

  • Growth
    4

    "Players learn building techniques, construction processes, and improve skills progressively."

  • Health
    Insufficient data
  • Idle
    2

    "Game suits casual play and filling time with repetitive but satisfying tasks."

  • Intimacy
    Insufficient data
  • Leadership
    Insufficient data
  • Progression
    4

    "Skill trees and unlocking faster building methods motivate continued play and progression."

  • Relaxation
    5

    "Widely praised as a relaxing, zen-like experience with satisfying building mechanics."

  • Sensation
    3

    "Positive sensory feedback from building, cutting, and assembling materials; some frustration from bugs."

  • Status
    Insufficient data
  • Story
    1

    "Minimal narrative; some educational elements about building techniques."

  • Strategy
    2

    "Requires planning material orders and precise building steps, but not deeply strategic."

  • Thrill
    1

    "Some suspense in difficult tasks like crane operation, but generally low thrill."

  • Value
    4

    "Most players feel the game is worth the price given the content and enjoyment, especially on sale."

  • Violence
    Insufficient data
  • Survival
    1

    "Some survival elements mentioned but minor and not core to gameplay."

Updated

Information

Genres

Adventure, Casual, Indie, Simulation

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