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Hylics

PC (Microsoft Windows) • 2015

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Quick resume

Hylics is a recreational program with light JRPG elements.

Global score

98/100

Genres

Indie, Role-playing (RPG), Turn-based strategy (TBS), Adventure

Pros

  • Unique claymation art style
  • Surreal and psychedelic atmosphere
  • Innovative and experimental gameplay mechanics
  • Engaging soundtrack
  • Affordable price

Cons

  • Short game length
  • Confusing narrative and dialogue
  • Limited guidance and direction
  • Minor technical issues
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players explore freely in a surreal open world with minimal guidance and non-linear progression"

  • Competence
    2

    "Combat requires some strategy and attention but is generally accessible and forgiving"

  • Competition
    -5

    "No competitive or multiplayer elements; focus is on personal exploration and experience"

  • Continuation
    3

    "Players tend to engage in long sessions appreciating the unique art and atmosphere"

  • Cooperation
    -3

    "Single-player game with party members but no multiplayer cooperation"

  • Creativity
    5

    "Highly creative claymation art style, surreal world design, and experimental mechanics"

  • Domination
    -5

    "No evidence of exerting control over others; interactions are non-competitive and equal"

  • Escapism
    5

    "Strongly escapist with surreal visuals and abstract narrative providing a psychedelic experience"

  • Expectation
    -4

    "Players engage voluntarily for unique artistic experience, not out of obligation"

  • Experimenting
    4

    "Encourages trying new things, exploring mechanics, and discovering secrets in a strange world"

  • Exploration
    5

    "Central motivation is discovering new areas, secrets, and interacting with bizarre environments"

  • Expression
    3

    "Some character customization and unique visual presentation allow self-expression"

  • Fantasy
    5

    "Highly imaginative, surreal, and abstract fantasy world with no realistic grounding"

  • Fellowship
    -4

    "Primarily a solo experience with limited social interaction or community involvement"

  • Growth
    3

    "Players learn new skills and improve through exploration and unique leveling mechanics"

  • Health
    -4

    "Sedentary gameplay typical of RPGs; no physical activity or health-related features"

  • Idle
    -3

    "Requires active attention and engagement; not designed for passive or background play"

  • Intimacy
    -4

    "Minimal social or emotional connection; interactions are mostly with NPCs in gibberish"

  • Leadership
    -4

    "No leadership or management roles; player controls a small party but no group leadership"

  • Progression
    4

    "Progression through acquiring items, abilities, and upgrading health via unique mechanics"

  • Relaxation
    4

    "Relaxing and immersive experience with chill music and flowing gameplay"

  • Sensation
    4

    "Strong sensory stimulation from unique visuals, animations, and psychedelic soundtrack"

  • Status
    -4

    "No social status or recognition systems; focus is on personal experience"

  • Story
    1

    "Abstract and surreal narrative with minimal coherent plot, more atmosphere than story"

  • Strategy
    2

    "Some tactical combat elements requiring planning and countering enemy patterns"

  • Thrill
    1

    "Mild tension from combat challenges but overall a low-risk, controlled experience"

  • Value
    5

    "Highly praised for its low price and unique artistic value relative to playtime"

  • Violence
    1

    "Combat involves attacking enemies but is stylized and not focused on gore or destruction"

  • Survival
    1

    "Some survival elements in combat and health management but overall low threat environment"

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    Last update: 06/03/2026