Infested Planet similar games & best alternatives
Infested Planet
2014
Related articles
Quick resume
Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.
Global score
94/100
Genres
Action, Indie, Strategy
Similar games
Pros
- Challenging and rewarding tactical gameplay
- High replayability with random missions and weekly challenges
- Flexible unit and upgrade system allowing experimentation
- Active developer support and dlc adding content
- Engaging combat against evolving alien hordes
Cons
- Lack of multiplayer or cooperative modes
- Some repetitiveness in later stages
- Graphics are simple and not highly detailed
- Campaign length is relatively short
- Steep difficulty curve may frustrate some players
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can freely choose unit loadouts, upgrade paths, and adapt strategies dynamically during missions."
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Competence4
"The game offers challenging tactical gameplay requiring skillful management and decision-making, especially at higher difficulties."
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Competition2
"Includes leaderboards and weekly challenges for score competition, but main gameplay is single-player focused."
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Continuation3
"Players report habitual return to the game for repeated sessions and challenges, indicating sustained engagement."
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Cooperation-5
"The game is single-player only with no multiplayer or cooperative modes."
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Creativity3
"Players experiment with unit combinations, upgrades, and strategies; also includes a mission generator for custom maps."
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Domination-4
"Gameplay focuses on managing own squad and adapting to AI enemies rather than exerting power over other players."
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Escapism4
"Players use the game as a challenging distraction and stress relief through tactical combat against alien hordes."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
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Experimenting4
"The game encourages trying new unit builds, strategies, and adapting to random enemy mutations."
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Exploration1
"Randomly generated maps and mission types provide some discovery, though environments are similar."
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Expression-3
"Limited character customization; focus is on tactical choices rather than avatar personalization."
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Fantasy3
"Set in a sci-fi universe with alien swarms and mutations, providing an imaginative combat scenario."
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Fellowship-5
"No social or community gameplay elements; strictly single-player experience."
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Growth4
"Players develop skills in tactics and strategy; unlock upgrades and improve through repeated play."
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Health-5
"Typical sedentary computer gameplay with no physical activity involved."
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Idle-3
"Requires focused attention and tactical micromanagement; not suited for passive or background play."
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Intimacy-5
"No social or emotional relationship building; purely individual gameplay."
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Leadership3
"Players command and manage a small squad, making strategic decisions and directing unit roles."
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Progression4
"Players accumulate upgrades, unlock new units and abilities, and improve their squad over time."
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Relaxation1
"Some players find the tactical flow relaxing, but the game also involves tense and challenging moments."
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Sensation2
"Visuals and sound effects provide satisfying feedback and excitement during combat."
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Status1
"Leaderboards provide some recognition, but social status is not a core motivator."
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Story2
"The game has a campaign with narrative elements, though story is secondary to gameplay."
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Strategy5
"Core gameplay revolves around tactical planning, resource management, and adapting to evolving threats."
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Thrill3
"Players experience suspense and excitement from managing overwhelming enemy waves and mutations."
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Value4
"Players report high replay value and satisfaction relative to cost, especially on sale."
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Violence4
"Gameplay centers on combat, destruction of alien enemies, and use of weapons and explosives."
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Survival4
"Players must defend bases and survive continuous enemy attacks, managing resources and positioning."
Last update: 29/04/2026