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Infested Planet

PC

2014

Quick resume

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

Pros

  • Addictive and challenging tactical gameplay
  • High replay value with random maps and weekly challenges
  • Freedom to customize squads and strategies
  • Well balanced and polished mechanics
  • Satisfying combat against massive alien hordes
  • Good pacing with escalating difficulty and mutations
  • Accessible UI and controls

Cons

  • Short campaign length
  • Lack of multiplayer or cooperative modes
  • Basic graphics and sound design
  • Some difficulty spikes and RNG frustration
  • Repetitive mission structure after extended play
  • Limited story depth

Motivations

  • Autonomy
    4

    "Players mention freedom to customize squads, choose strategies, and adapt playstyle."

  • Competence
    4

    "Reviews highlight challenging gameplay, rewarding mastery, and satisfying tactical victories."

  • Competition
    1

    "Some mention leaderboards and weekly challenges, but competition is not a core focus."

  • Continuation
    4

    "Many reviews note high replay value, addictive gameplay, and players returning after breaks."

  • Cooperation
    Insufficient data
  • Creativity
    3

    "Players can experiment with different unit builds, upgrades, and strategies."

  • Domination
    2

    "Some enjoyment from overcoming overwhelming alien hordes and feeling superior."

  • Escapism
    3

    "Players describe it as fun, engaging, and a good distraction from real life."

  • Expectation
    Insufficient data
  • Experimenting
    4

    "Game encourages trying new tactics, adapting to mutations, and replaying with different setups."

  • Exploration
    2

    "Random maps and mission variations provide some discovery, though limited."

  • Expression
    3

    "Customization of soldiers and upgrades allows personal expression in playstyle."

  • Fantasy
    2

    "Sci-fi setting with alien hordes and marines provides imaginative fiction."

  • Fellowship
    Insufficient data
  • Growth
    3

    "Players learn and improve tactics, mastering mechanics over time."

  • Health
    Insufficient data
  • Idle
    1

    "Some mention playing in short sessions or during breaks."

  • Intimacy
    Insufficient data
  • Leadership
    3

    "Players command squads and make strategic decisions."

  • Progression
    4

    "Upgrades, unlocks, and resource management are core gameplay elements."

  • Relaxation
    2

    "Some players find it satisfying and fun, though also intense and challenging."

  • Sensation
    3

    "Described as intense, hectic, with satisfying combat and effects."

  • Status
    1

    "Leaderboards and achievements provide some recognition."

  • Story
    2

    "Campaign story is simple and minimal but provides context."

  • Strategy
    5

    "Core of the game is tactical decision making, adapting to enemy mutations, and planning."

  • Thrill
    4

    "Many mention suspense, intense moments, and feeling on edge."

  • Value
    3

    "Generally considered good value especially on sale; some mention price concerns."

  • Violence
    3

    "Enjoyment of combat against alien hordes is a key appeal."

  • Survival
    4

    "Survival against overwhelming odds is a major gameplay theme."

Updated

Information

Genres

Action, Indie, Strategy

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