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Into The Gloom

PC

2015

Quick resume

It's a retro horror game featuring eerie black, white, and red visuals. Embark on an exciting adventure across 18 suspenseful levels while evading "The Shadow" and discovering five possible endings. Immerse yourself in a chilling atmosphere with haunting environments and unsettling sounds.

Pros

  • Strong, immersive atmosphere and sound design
  • Challenging and well-designed puzzles
  • Multiple endings and replayability
  • Excellent value for a low price
  • Unique pixel art style with effective horror aesthetic
  • Tense chase sequences and jump scares

Cons

  • Save system can be frustrating, forcing replay of sections
  • Some puzzles can be unintuitive or RNG-based
  • Linear level design with many locked doors
  • Story can feel predictable or weak to some players
  • Controls and UI can be clunky or complicated
  • Repetitive layouts and some annoying glitches

Motivations

  • Autonomy
    3

    "Players mention freedom of choice with multiple endings and some exploration, but the game is mostly linear with locked doors and limited backtracking."

  • Competence
    3

    "Puzzles are described as challenging but fair, requiring attention and problem solving, providing a sense of accomplishment."

  • Competition
    Insufficient data
  • Continuation
    2

    "Multiple endings and replayability encourage repeated playthroughs, though some find replaying frustrating due to save system and puzzle difficulty."

  • Cooperation
    Insufficient data
  • Creativity
    2

    "Some players appreciate the unique pixel art style and atmospheric design, but no direct player creativity or building is involved."

  • Domination
    Insufficient data
  • Escapism
    4

    "Strong atmosphere and horror elements provide immersion and distraction; some players mention emotional impact and stress relief."

  • Expectation
    Insufficient data
  • Experimenting
    3

    "Players explore different endings and secrets, experimenting with choices and puzzle solutions."

  • Exploration
    3

    "Exploration of various eerie environments is a core part of gameplay, though somewhat linear and maze-like."

  • Expression
    Insufficient data
  • Fantasy
    3

    "The game features a surreal, nightmarish coma dream world with supernatural elements and a dark story."

  • Fellowship
    Insufficient data
  • Growth
    2

    "Players develop puzzle-solving skills and learn game mechanics through repeated play."

  • Health
    Insufficient data
  • Idle
    Insufficient data
  • Intimacy
    Insufficient data
  • Leadership
    Insufficient data
  • Progression
    2

    "Players collect items and notes to progress through puzzles and unlock endings."

  • Relaxation
    1

    "Some players find the atmosphere immersive and engaging, but others mention frustration with puzzles and chase sequences."

  • Sensation
    3

    "The game delivers sensory stimulation through eerie sound design, music, and jump scares."

  • Status
    Insufficient data
  • Story
    3

    "The narrative is subtle, with multiple endings and lore revealed through notes, though some find it predictable or weak."

  • Strategy
    3

    "Puzzle solving and planning escape routes during chase sequences require mental challenge and problem solving."

  • Thrill
    4

    "Jump scares, chase sequences, and tense atmosphere create suspense and thrills."

  • Value
    5

    "Players widely agree the game offers excellent value for its low price."

  • Violence
    1

    "There is some combat avoidance and horror violence implied, but no direct combat mechanics."

  • Survival
    3

    "Avoiding enemies and surviving chase sequences is a key gameplay element."

Updated

Information

Genres

Action, Adventure, Casual, Indie, Simulation

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