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Invisible, Inc.

Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4 • 2015

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Quick resume

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Global score

91/100

Genres

Action, Indie, Strategy, Turn-based strategy (TBS), Tactical, Adventure

Pros

  • Deep tactical gameplay
  • High replayability with procedural levels
  • Immersive cyberpunk stealth atmosphere
  • Strong learning curve rewarding skill
  • Polished audiovisual presentation

Cons

  • Steep difficulty may frustrate new players
  • Minimal narrative depth
  • Some randomness can create unfair scenarios
  • Lack of multiplayer or social features
  • Short main campaign length

Motivations

  • Autonomy
    4

    "Players have freedom to choose agents, strategies, and how to approach missions with many tactical options."

  • Competence
    5

    "High skill ceiling with complex tactical planning, precise execution, and learning from mistakes."

  • Competition
    -3

    "Focus is on individual play and self-improvement rather than direct competition or leaderboards."

  • Continuation
    4

    "Strong replayability with procedural generation and progression encourages habitual play."

  • Cooperation
    2

    "Players control a small team of agents working together tactically, but no multiplayer cooperation."

  • Creativity
    3

    "Players experiment with different agent combinations, equipment, and hacking programs."

  • Domination
    -4

    "Gameplay emphasizes careful planning and survival rather than exerting power over others."

  • Escapism
    4

    "Immersive cyberpunk stealth world provides strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic challenge and enjoyment, not obligation."

  • Experimenting
    4

    "Players try new strategies, agent builds, and adapt to procedural level layouts."

  • Exploration
    3

    "Procedurally generated levels encourage discovery and adapting to new environments."

  • Expression
    2

    "Some customization of agents and loadouts allows personal expression."

  • Fantasy
    3

    "Futuristic cyberpunk setting with espionage and AI elements creates imaginative fiction."

  • Fellowship
    -3

    "Primarily single player experience with limited social or community interaction."

  • Growth
    5

    "Strong learning curve with skill acquisition and strategic mastery rewarded."

  • Health
    -4

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires constant attention and careful planning during missions."

  • Intimacy
    -4

    "Minimal social interaction or emotional connection beyond character stories."

  • Leadership
    3

    "Players lead a small team of agents, making all strategic decisions."

  • Progression
    4

    "Progression through unlocking agents, abilities, and equipment over multiple runs."

  • Relaxation
    -3

    "High tension and stress due to escalating alarm and permadeath mechanics."

  • Sensation
    3

    "Stylish audiovisual design and reactive music enhance emotional engagement."

  • Status
    -4

    "No social status or ranking systems; focus is on personal achievement."

  • Story
    2

    "Narrative provides atmospheric backdrop but is minimal and not the main focus."

  • Strategy
    5

    "Core gameplay revolves around deep tactical planning and problem solving."

  • Thrill
    5

    "Escalating alarm and permadeath create suspense and adrenaline-filled moments."

  • Value
    4

    "High replay value and depth provide strong return on time and money invested."

  • Violence
    -3

    "Game rewards stealth and non-lethal takedowns over killing."

  • Survival
    5

    "Survival under pressure with resource management and threat avoidance central."

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    Last update: 06/03/2026