Invisible, Inc. similar games & best alternatives

Invisible, Inc.

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, iOS • 2015

Should you play it?

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

What works
  • Deep tactical gameplay
  • High replayability with procedural levels
  • Immersive cyberpunk stealth atmosphere
  • Strong learning curve rewarding skill
  • Polished audiovisual presentation
Things to keep in mind
  • Steep difficulty may frustrate new players
  • Minimal narrative depth
  • Some randomness can create unfair scenarios
  • Lack of multiplayer or social features
  • Short main campaign length

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Darkest Dungeon®

  • Overland

  • Knights in Tight Spaces

  • Vagrus - The Riven Realms

  • Miasma Chronicles

  • Wasteland 1 - The Original Classic

  • Lords of Xulima

  • Wildfrost

  • Cyber Knights: Flashpoint

Hidden Gems

Less popular games with surprisingly high similarity

  • Overland

  • Vectorio

  • Shardpunk

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Door Kickers

  • Growth

    Insider Trading

  • Strategy

    Total War: WARHAMMER III

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Invisible, Inc.: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Cooperation, Leadership. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose tactics, weapons, and approach to missions with multiple strategies and personal decision-making."

    Capsule for Fast and Low Fast and Low

    "Players have freedom to choose agents, strategies, and how to approach missions with many tactical options."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with complex tactical planning, execution, and learning from trial and error; game punishes mistakes harshly."

    Capsule for Door Kickers Door Kickers

    "High skill ceiling with complex tactical planning, precise execution, and learning from mistakes."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual play and self-improvement rather than direct competition or leaderboards."

    Capsule for Touhou Kouryudou ~ Unconnected Marketeers. Touhou Kouryudou ~ Unconnected Marketeers.

    "Focus is on individual play and self-improvement rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with procedural generation and multiple characters encourages habitual play"

    Capsule for Curious Expedition Curious Expedition

    "Strong replayability with procedural generation and progression encourages habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Players control a small squad and coordinate actions, but no multiplayer or broader cooperation."

    Capsule for Marauder Marauder

    "Players control a small team of agents working together tactically, but no multiplayer cooperation."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with commands and explore different hacking approaches and easter eggs."

    Capsule for Hacknet Hacknet

    "Players experiment with different agent combinations, equipment, and hacking programs."

  • Domination

    Game with the same Domination vibe

    -4

    "Gameplay emphasizes personal skill and challenge rather than exerting power over other players."

    Capsule for In Death In Death

    "Gameplay emphasizes careful planning and survival rather than exerting power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive cyberpunk world and intense gameplay provide strong real-life escape"

    Capsule for SPRAWL SPRAWL

    "Immersive cyberpunk stealth world provides strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic challenge and enjoyment, not out of obligation."

    Capsule for Thumper Thumper

    "Players engage voluntarily for intrinsic challenge and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different strategies, items, and adapt to random level layouts."

    Capsule for Not The Robots Not The Robots

    "Players try new strategies, agent builds, and adapt to procedural level layouts."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated levels with secrets and varied environments encourage discovery, though some repetition noted."

    Capsule for Nightmare Reaper Nightmare Reaper

    "Procedurally generated levels encourage discovery and adapting to new environments."

  • Expression

    Game with the same Expression vibe

    2

    "Agent appearance customization and loadout personalization allow some self-expression."

    Capsule for Phantom Doctrine Phantom Doctrine

    "Some customization of agents and loadouts allows personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Futuristic cyberpunk setting with advanced augmentations and conspiracies offers imaginative fiction."

    Capsule for Deus Ex: Human Revolution - Director's Cut Deus Ex: Human Revolution - Director's Cut

    "Futuristic cyberpunk setting with espionage and AI elements creates imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily single-player experience with limited social or community interaction."

    Capsule for Desperados III Desperados III

    "Primarily single player experience with limited social or community interaction."

  • Growth

    Game with the same Growth vibe

    5

    "Strong learning curve with meaningful skill development and strategic mastery."

    Capsule for Insider Trading Insider Trading

    "Strong learning curve with skill acquisition and strategic mastery rewarded."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity involved."

    Capsule for Mortal Kombat 11 Mortal Kombat 11

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus during missions."

    Capsule for Call of Duty: United Offensive Call of Duty: United Offensive

    "Requires constant attention and careful planning during missions."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connections beyond character-driven narrative."

    Capsule for Thimbleweed Park™ Thimbleweed Park™

    "Minimal social interaction or emotional connection beyond character stories."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead a small squad and make all tactical decisions; leadership within own team."

    Capsule for Metal Slug Tactics Metal Slug Tactics

    "Players lead a small team of agents, making all strategic decisions."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking characters, classes, equipment, and story elements across runs."

    Capsule for Knock on the Coffin Lid Knock on the Coffin Lid

    "Progression through unlocking agents, abilities, and equipment over multiple runs."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "High tension and challenge create sustained alertness rather than relaxation or flow."

    Capsule for Nuclear Throne Nuclear Throne

    "High tension and stress due to escalating alarm and permadeath mechanics."

  • Sensation

    Game with the same Sensation vibe

    3

    "Stylish visuals, dynamic soundtrack, and sound effects provide sensory stimulation and emotional engagement."

    Capsule for Volume Volume

    "Stylish audiovisual design and reactive music enhance emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social status or ranking systems; focus is on personal achievement."

    Capsule for Archvale Archvale

    "No social status or ranking systems; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    2

    "Narrative is present but minimal; story supports atmosphere without heavy focus."

    Capsule for Valfaris Valfaris

    "Narrative provides atmospheric backdrop but is minimal and not the main focus."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around deep strategic planning and tactical problem solving."

    Capsule for Total War: WARHAMMER III Total War: WARHAMMER III

    "Core gameplay revolves around deep tactical planning and problem solving."

  • Thrill

    Game with the same Thrill vibe

    5

    "High suspense and adrenaline from panic typing, managing hordes, and survival horror tension."

    Capsule for Blood Typers Blood Typers

    "Escalating alarm and permadeath create suspense and adrenaline-filled moments."

  • Value

    Game with the same Value vibe

    4

    "High replay value and depth provide good return on time and money invested."

    Capsule for Hitman: Blood Money Hitman: Blood Money

    "High replay value and depth provide strong return on time and money invested."

  • Violence

    Game with the same Violence vibe

    -3

    "Game discourages killing; players use non-lethal methods and healing on enemies."

    Capsule for UnMetal UnMetal

    "Game rewards stealth and non-lethal takedowns over killing."

  • Survival

    Game with the same Survival vibe

    5

    "Strong survival theme with resource management and threat avoidance critical to success."

    Capsule for XCOM: Enemy Unknown XCOM: Enemy Unknown

    "Survival under pressure with resource management and threat avoidance central."

Last update: 01/06/2026