Invisible, Inc. similar games & best alternatives
Invisible, Inc.
2015
Related articles
Quick resume
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Global score
91/100
Genres
Action, Indie, Strategy, Adventure, Turn-based strategy (TBS), Tactical
Similar games
Pros
- Deep tactical gameplay
- High replayability with procedural levels
- Immersive cyberpunk stealth atmosphere
- Strong learning curve rewarding skill
- Polished audiovisual presentation
Cons
- Steep difficulty may frustrate new players
- Minimal narrative depth
- Some randomness can create unfair scenarios
- Lack of multiplayer or social features
- Short main campaign length
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Violence, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose agents, strategies, and how to approach missions with many tactical options."
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Competence5
"High skill ceiling with complex tactical planning, precise execution, and learning from mistakes."
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Competition-3
"Focus is on individual play and self-improvement rather than direct competition or leaderboards."
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Continuation4
"Strong replayability with procedural generation and progression encourages habitual play."
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Cooperation2
"Players control a small team of agents working together tactically, but no multiplayer cooperation."
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Creativity3
"Players experiment with different agent combinations, equipment, and hacking programs."
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Domination-4
"Gameplay emphasizes careful planning and survival rather than exerting power over others."
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Escapism4
"Immersive cyberpunk stealth world provides strong escape from real life."
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Expectation-4
"Players engage voluntarily for intrinsic challenge and enjoyment, not obligation."
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Experimenting4
"Players try new strategies, agent builds, and adapt to procedural level layouts."
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Exploration3
"Procedurally generated levels encourage discovery and adapting to new environments."
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Expression2
"Some customization of agents and loadouts allows personal expression."
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Fantasy3
"Futuristic cyberpunk setting with espionage and AI elements creates imaginative fiction."
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Fellowship-3
"Primarily single player experience with limited social or community interaction."
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Growth5
"Strong learning curve with skill acquisition and strategic mastery rewarded."
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Health-4
"Sedentary gameplay with no physical activity involved."
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Idle-4
"Requires constant attention and careful planning during missions."
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Intimacy-4
"Minimal social interaction or emotional connection beyond character stories."
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Leadership3
"Players lead a small team of agents, making all strategic decisions."
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Progression4
"Progression through unlocking agents, abilities, and equipment over multiple runs."
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Relaxation-3
"High tension and stress due to escalating alarm and permadeath mechanics."
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Sensation3
"Stylish audiovisual design and reactive music enhance emotional engagement."
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Status-4
"No social status or ranking systems; focus is on personal achievement."
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Story2
"Narrative provides atmospheric backdrop but is minimal and not the main focus."
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Strategy5
"Core gameplay revolves around deep tactical planning and problem solving."
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Thrill5
"Escalating alarm and permadeath create suspense and adrenaline-filled moments."
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Value4
"High replay value and depth provide strong return on time and money invested."
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Violence-3
"Game rewards stealth and non-lethal takedowns over killing."
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Survival5
"Survival under pressure with resource management and threat avoidance central."
Last update: 29/04/2026