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Just Deserts

PC (Microsoft Windows) • 2016

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Quick resume

Just Deserts is a sci-fi action dating sim where you play as a soldier who must protect a city from mysterious alien attack, while at the same time you will also be seeking to capture the heart of your dream girl(s)! Theme song by Vesuvia [Ecky], vocal track by iMochi

Global score

72/100

Genres

Casual, Indie, Simulator, Strategy

Similar games

    Pros

    • Engaging characters with voice acting
    • Interesting blend of dating sim and turn-based combat
    • Good art and soundtrack
    • Multiple routes and endings
    • Active developer support and updates

    Cons

    • Combat is slow and repetitive
    • Tedious resource and gift management
    • Limited save options and ui inconveniences
    • Some bugs and balance issues
    • Short game length with time constraints

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Expression. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players manage their own time, energy, and money to progress and choose which heroines to romance, indicating a degree of control over actions and decisions."

    • Competence
      2

      "The game involves managing stats, money, and relationships with some strategic planning, but combat is described as simple and sometimes repetitive."

    • Competition
      -4

      "Focus is on personal progress and relationship building without competitive elements or player comparison."

    • Continuation
      3

      "Players report moderate to long playtimes with replayability due to multiple routes and endings, though some find grind and combat tedious."

    • Cooperation
      -5

      "Gameplay is single-player focused with no cooperative multiplayer or teamwork beyond NPC support in combat."

    • Creativity
      1

      "Players can customize relationships and choose routes, but gameplay and story progression are largely linear with limited creative modification."

    • Domination
      -5

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

    • Escapism
      4

      "Players enjoy the game as a distraction and stress relief with engaging characters and story, escaping real-life through fantasy and romance."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and interest, with no indication of obligation or external pressure."

    • Experimenting
      2

      "Some exploration of different routes and strategies in managing resources and relationships, though core gameplay is repetitive."

    • Exploration
      -3

      "Limited locations and environments with fixed schedules for characters; exploration is minimal and mostly familiar."

    • Expression
      2

      "Players can express preferences through relationship choices and gift giving, but character customization is limited."

    • Fantasy
      4

      "The game features imaginative fiction with alien invasions, sci-fi elements, and anime-style characters."

    • Fellowship
      -4

      "Social interaction is limited to single-player experience with NPCs; no community or multiplayer socializing."

    • Growth
      3

      "Players develop skills, stats, and relationships over time, learning game mechanics and improving performance."

    • Health
      -5

      "Gameplay is sedentary with no physical activity; some players note repetitive clicking and long sessions."

    • Idle
      -3

      "Requires focused attention for managing resources, combat, and story progression without background or idle play."

    • Intimacy
      3

      "Players build close relationships with heroines through dialogue, dates, and gift giving, fostering emotional connection."

    • Leadership
      -4

      "Player acts individually without leading or managing others; NPCs provide support but no leadership roles."

    • Progression
      4

      "Strong emphasis on accumulating money, items, upgrades, and relationship levels to advance and unlock endings."

    • Relaxation
      1

      "Some players find the game relaxing and enjoyable, but others report frustration with grind and combat pacing."

    • Sensation
      2

      "Enjoyable visuals, voice acting, and music provide sensory stimulation, though combat animations can be tedious."

    • Status
      -5

      "No social status or recognition mechanics; gameplay is private and focused on personal experience."

    • Story
      2

      "Narrative immersion is moderate with character backstories and multiple endings, though main plot is simple and linear."

    • Strategy
      3

      "Players engage in planning and resource management to balance combat, relationships, and time constraints."

    • Thrill
      0

      "Combat and story provide some challenge but lack significant suspense or thrill; experience is mostly steady."

    • Value
      3

      "Players generally feel the game offers good value for its price, especially with voice acting and replayability."

    • Violence
      1

      "Combat involves fighting aliens with weapons, but violence is stylized and not the main focus."

    • Survival
      2

      "Players must manage resources and avoid failure in combat and quests to survive the 30-day game period."

    Last update: 29/04/2026