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Just Deserts

PC (Microsoft Windows) • 2016

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Quick resume

Just Deserts is a sci-fi action dating sim where you play as a soldier who must protect a city from mysterious alien attack, while at the same time you will also be seeking to capture the heart of your dream girl(s)! Theme song by Vesuvia [Ecky], vocal track by iMochi

Global score

72/100

Genres

Casual, Indie, Simulator, Strategy

Pros

  • Engaging characters with voice acting
  • Interesting blend of dating sim and turn-based combat
  • Good art and soundtrack
  • Multiple routes and endings
  • Active developer support and updates

Cons

  • Combat is slow and repetitive
  • Tedious resource and gift management
  • Limited save options and ui inconveniences
  • Some bugs and balance issues
  • Short game length with time constraints

Motivations

  • Autonomy
    3

    "Players manage their own time, energy, and money to progress and choose which heroines to romance, indicating a degree of control over actions and decisions."

  • Competence
    2

    "The game involves managing stats, money, and relationships with some strategic planning, but combat is described as simple and sometimes repetitive."

  • Competition
    -4

    "Focus is on personal progress and relationship building without competitive elements or player comparison."

  • Continuation
    3

    "Players report moderate to long playtimes with replayability due to multiple routes and endings, though some find grind and combat tedious."

  • Cooperation
    -5

    "Gameplay is single-player focused with no cooperative multiplayer or teamwork beyond NPC support in combat."

  • Creativity
    1

    "Players can customize relationships and choose routes, but gameplay and story progression are largely linear with limited creative modification."

  • Domination
    -5

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players enjoy the game as a distraction and stress relief with engaging characters and story, escaping real-life through fantasy and romance."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and interest, with no indication of obligation or external pressure."

  • Experimenting
    2

    "Some exploration of different routes and strategies in managing resources and relationships, though core gameplay is repetitive."

  • Exploration
    -3

    "Limited locations and environments with fixed schedules for characters; exploration is minimal and mostly familiar."

  • Expression
    2

    "Players can express preferences through relationship choices and gift giving, but character customization is limited."

  • Fantasy
    4

    "The game features imaginative fiction with alien invasions, sci-fi elements, and anime-style characters."

  • Fellowship
    -4

    "Social interaction is limited to single-player experience with NPCs; no community or multiplayer socializing."

  • Growth
    3

    "Players develop skills, stats, and relationships over time, learning game mechanics and improving performance."

  • Health
    -5

    "Gameplay is sedentary with no physical activity; some players note repetitive clicking and long sessions."

  • Idle
    -3

    "Requires focused attention for managing resources, combat, and story progression without background or idle play."

  • Intimacy
    3

    "Players build close relationships with heroines through dialogue, dates, and gift giving, fostering emotional connection."

  • Leadership
    -4

    "Player acts individually without leading or managing others; NPCs provide support but no leadership roles."

  • Progression
    4

    "Strong emphasis on accumulating money, items, upgrades, and relationship levels to advance and unlock endings."

  • Relaxation
    1

    "Some players find the game relaxing and enjoyable, but others report frustration with grind and combat pacing."

  • Sensation
    2

    "Enjoyable visuals, voice acting, and music provide sensory stimulation, though combat animations can be tedious."

  • Status
    -5

    "No social status or recognition mechanics; gameplay is private and focused on personal experience."

  • Story
    2

    "Narrative immersion is moderate with character backstories and multiple endings, though main plot is simple and linear."

  • Strategy
    3

    "Players engage in planning and resource management to balance combat, relationships, and time constraints."

  • Thrill
    0

    "Combat and story provide some challenge but lack significant suspense or thrill; experience is mostly steady."

  • Value
    3

    "Players generally feel the game offers good value for its price, especially with voice acting and replayability."

  • Violence
    1

    "Combat involves fighting aliens with weapons, but violence is stylized and not the main focus."

  • Survival
    2

    "Players must manage resources and avoid failure in combat and quests to survive the 30-day game period."

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    Last update: 06/03/2026