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Little Big Workshop

PC

2019

Quick resume

Manage your workers, stations, machines and create awesome stuff as your little big workshop grows into your dream factory!

Pros

  • Addictive and challenging management gameplay
  • Freedom to design and optimize factory layouts
  • Cute and charming art style
  • Good progression and customization options
  • Relaxing yet engaging experience
  • Active developer support and community engagement

Cons

  • Some bugs and technical issues especially in late game
  • Mini games are annoying to some players
  • Limited multiplayer or social features
  • Repetitive gameplay and lack of late-game content
  • Some UI and tutorial shortcomings
  • AI pathfinding and worker behavior can be frustrating

Motivations

  • Autonomy
    4

    "Players appreciate the freedom to design and rearrange their factory layout and choose how to optimize production."

  • Competence
    4

    "The game offers a challenging learning curve and rewards mastering logistics, production chains, and efficient layouts."

  • Competition
    1

    "There is some competition element via contracts and a nemesis company, but it is not a major focus."

  • Continuation
    4

    "Many players report addictive gameplay with long play sessions and repeated playthroughs."

  • Cooperation
    Insufficient data
  • Creativity
    4

    "Players enjoy customizing blueprints, production methods, and factory layouts."

  • Domination
    Insufficient data
  • Escapism
    3

    "The relaxing and charming atmosphere provides a stress relief and distraction for many players."

  • Expectation
    Insufficient data
  • Experimenting
    4

    "Players experiment with different production chains, layouts, and strategies to optimize their factory."

  • Exploration
    2

    "Some exploration of different products, machines, and DLC content is noted."

  • Expression
    3

    "Customization of products and factory design allows for personal expression."

  • Fantasy
    1

    "The game has a cute, toy-like aesthetic but limited fantasy elements."

  • Fellowship
    1

    "Some community engagement is mentioned but no multiplayer or strong social features."

  • Growth
    4

    "Players learn and improve their skills in logistics and management over time."

  • Health
    Insufficient data
  • Idle
    2

    "The game can be played in a relaxed manner and some players use it as background entertainment."

  • Intimacy
    Insufficient data
  • Leadership
    Insufficient data
  • Progression
    3

    "There is steady progression through unlocking machines, blueprints, and upgrades."

  • Relaxation
    4

    "Many players find the game relaxing and enjoyable despite some frustrations."

  • Sensation
    2

    "The cute visuals and sounds provide pleasant sensory stimulation."

  • Status
    Insufficient data
  • Story
    1

    "Minimal narrative elements mostly through contracts and nemesis company."

  • Strategy
    4

    "Strong emphasis on planning, problem solving, and optimizing production chains."

  • Thrill
    1

    "Some tension from deadlines and random events but overall low thrill."

  • Value
    4

    "Generally considered good value for money with many hours of gameplay."

  • Violence
    -1

    "Some players dislike the mini games involving combat-like elements (rats, zombies)."

  • Survival
    3

    "Managing finances and avoiding bankruptcy is a key challenge."

Updated

Information

Genres

Simulation, Strategy

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