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Little Inferno

PC

2012

Quick resume

Throw your toys into your fire, and play with them as they burn. An adventure that takes place almost entirely in front of a fireplace - about looking up up up out of the chimney, and the cold world just on the other side of the wall. From the creators of World of Goo and Human Resource Machine.

Pros

  • unique and imaginative gameplay
  • encourages experimentation
  • relaxing and cozy atmosphere
  • engaging narrative

Cons

  • short length
  • lack of multiplayer or social features
  • minimal challenge or competition

Motivations

  • Autonomy
    3

    "Players can choose how to burn items and experiment freely"

  • Competence
    1

    "Some challenge in discovering item combinations, but minimal skill required"

  • Competition
    -5

    "No competitive elements present"

  • Continuation
    2

    "Short game but encourages continued play to discover all combos"

  • Cooperation
    -5

    "No multiplayer or cooperative gameplay"

  • Creativity
    4

    "Encourages creative experimentation with item burning and combos"

  • Domination
    -5

    "No domination or superiority over others"

  • Escapism
    5

    "Strong escapism through surreal and cozy gameplay"

  • Expectation
    -3

    "No obligation or pressure to play"

  • Experimenting
    5

    "Core gameplay revolves around experimenting with items"

  • Exploration
    3

    "Exploring item interactions and narrative elements"

  • Expression
    2

    "Limited customization but players express themselves through play style"

  • Fantasy
    4

    "Imaginative and whimsical world with fantasy elements"

  • Fellowship
    -5

    "No social or community features"

  • Growth
    2

    "Players learn about item combos and story progression"

  • Health
    -5

    "No physical activity involved"

  • Idle
    1

    "Can be played casually to pass time"

  • Intimacy
    -5

    "No formation of close relationships"

  • Leadership
    -5

    "No leadership or team management"

  • Progression
    3

    "Progression through unlocking new items and combos"

  • Relaxation
    5

    "Relaxing and soothing gameplay experience"

  • Sensation
    3

    "Visually and audibly pleasing effects of burning items"

  • Status
    -5

    "No status or popularity mechanics"

  • Story
    4

    "Engaging narrative told through letters and game events"

  • Strategy
    2

    "Some strategic thinking in combining items"

  • Thrill
    1

    "Minimal suspense or thrill elements"

  • Value
    3

    "Good value for a short, unique experience"

  • Violence
    0

    "Non-violent gameplay focused on burning objects"

  • Survival
    -5

    "No survival mechanics"

Updated

Information

Genres

Adventure, Casual, Indie

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