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Lost But Found

Mac, Android, PC (Microsoft Windows), Linux • 2024

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Quick resume

Organize and give out lost items! Lost But Found is a job simulator game where you are an officer who oversees the lost items in an airport. Organize those items and distribute them to people who lost their belongings. Upgrade your office, manage requests, collect stickers, and more.

Global score

74/100

Genres

Casual, Simulator, Strategy, Indie, Puzzle

Pros

  • Cute art style and relaxing music
  • Engaging and addictive gameplay loop
  • Multiple difficulty modes for different playstyles
  • Frequent developer updates and responsiveness
  • Good value for price

Cons

  • Game can become repetitive and grindy
  • Some bugs and glitches reported
  • Limited story and narrative depth
  • Table space management can be frustrating
  • Some mechanics (black market, phone calls) feel underdeveloped

Motivations

  • Autonomy
    4

    "Players freely manage their table, choose how to organize items, decide whether to return or sell items, and select difficulty modes."

  • Competence
    3

    "Game involves skillful sorting, time management, and quick decision-making, with upgrades and mini-games providing challenges."

  • Competition
    -3

    "Focus is on personal pace and self-improvement; leaderboards exist but no strong emphasis on competing against others."

  • Continuation
    2

    "Players report addictive gameplay and long sessions, though some find it repetitive and eventually disengage."

  • Cooperation
    -4

    "Gameplay is primarily single-player and independent; no evidence of multiplayer cooperation."

  • Creativity
    2

    "Players can organize and customize their table layout and choose how to handle items, but within a fixed framework."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are neutral and balanced."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving activity and distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting
    2

    "Some experimentation with upgrades and strategies, but core gameplay loop is repetitive and established."

  • Exploration
    -3

    "Game is set in a single environment with limited discovery; focus is on managing known items."

  • Expression
    1

    "Some self-expression through table organization and sticker collection, but limited character or environment customization."

  • Fantasy
    -4

    "Game simulates a realistic airport lost and found job with plausible scenarios, no strong fantasy elements."

  • Fellowship
    -4

    "Minimal social connection; primarily a solo experience with little community interaction."

  • Growth
    3

    "Players develop organizational skills and improve efficiency over time, though gameplay becomes repetitive."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -3

    "Requires active attention and management; not a background or idle game."

  • Intimacy
    -5

    "No evidence of close relationships or emotional sharing; interactions are transactional and surface-level."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    4

    "Players accumulate money, upgrades, and stickers; progression is a key motivator."

  • Relaxation
    3

    "Game balances challenge and relaxation; players find it both cozy and occasionally stressful."

  • Sensation
    2

    "Enjoyable art style, music, and satisfying item interactions provide sensory pleasure."

  • Status
    -4

    "Achievements exist but social recognition or popularity is minimal; focus is personal."

  • Story
    0

    "Minimal story present; some players desire more narrative but gameplay is mostly context-free."

  • Strategy
    2

    "Requires planning and problem solving to organize items and manage time effectively."

  • Thrill
    1

    "Some tension from timers and mini-games, but overall controlled and predictable gameplay."

  • Value
    4

    "Players feel the game offers good value for its low price and time invested."

  • Violence
    -5

    "No combat or destructive elements; gameplay focuses on constructive organization."

  • Survival
    -3

    "No survival threats; gameplay is stable with manageable challenges."

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    Last update: 06/03/2026