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Love, Sam

PC (Microsoft Windows) • 2019

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Quick resume

Alone in your room, you see a diary sitting on your desk. It wants to tell you a story: a story about a high school crush. A story about small town romance. A story about how everyone is against you and nobody will ever love you again.

Global score

95/100

Genres

Adventure, Indie

Pros

  • Compelling and well-written story
  • Effective psychological horror and atmosphere
  • Good value for price
  • Engaging puzzles and multiple endings
  • Excellent sound design

Cons

  • Some puzzles are finicky or frustrating
  • Controls and hitboxes can be imprecise
  • Gameplay segments occasionally break immersion
  • Motion sickness issues for some players
  • Short length limits replayability

Motivations

  • Autonomy
    3

    "Players have control over reading diary entries and interacting with puzzles, with some freedom in exploration within the apartment."

  • Competence
    2

    "Puzzles provide moderate challenge and require problem-solving, though some are considered finicky or obtuse."

  • Competition
    -5

    "Single-player narrative experience with no competitive elements."

  • Continuation
    3

    "Players report being engaged enough to play through in one sitting and replay for multiple endings."

  • Cooperation
    -5

    "Entirely single-player with no cooperative gameplay."

  • Creativity
    3

    "Creative storytelling through diary reading and environmental changes; some player interaction with puzzles and environment."

  • Domination
    -5

    "No elements of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game to immerse themselves in a psychological horror story, escaping real life through narrative and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of interest in horror and story; no obligation or external pressure noted."

  • Experimenting
    1

    "Some experimentation with puzzle solutions and exploration of diary entries, but mostly linear progression."

  • Exploration
    1

    "Limited exploration within a single apartment environment that changes as story progresses."

  • Expression
    -4

    "No character customization or self-expression; players follow a fixed narrative and environment."

  • Fantasy
    3

    "Psychological horror with some supernatural or surreal elements, but grounded in a realistic setting."

  • Fellowship
    -5

    "Solo experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop understanding of story and improve puzzle-solving skills throughout the game."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and reading; not suited for background or casual play."

  • Intimacy
    -4

    "Minimal social interaction; emotional engagement is with story rather than other players."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Progression through story and puzzle completion; some collection of diary pages."

  • Relaxation
    -2

    "Tense and suspenseful atmosphere with jump scares; not primarily relaxing."

  • Sensation
    3

    "Effective use of sound design and atmospheric visuals to create emotional and sensory impact."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    5

    "Strong narrative focus with immersive storytelling and multiple endings."

  • Strategy
    1

    "Some puzzle solving requires reasoning but overall straightforward gameplay."

  • Thrill
    4

    "Psychological tension and jump scares create suspense and thrill."

  • Value
    4

    "Players feel the game offers excellent value for its price and length."

  • Violence
    -3

    "No emphasis on combat or destruction; focus is on psychological horror and story."

  • Survival
    2

    "Some sequences involve avoiding threats and managing limited interactions, but low risk overall."

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    Last update: 06/03/2026