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Make Good Choices

PC (Microsoft Windows) • 2025

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Quick resume

You’re just trying to get home. It’s only a quarter mile. One street. What could go wrong.

Global score

88/100

Genres

Casual, Indie

Pros

  • Unique and challenging gameplay
  • Engaging observation and memory test
  • Good value for price
  • Short and replayable
  • Developer interaction and updates

Cons

  • Frustrating and stressful experience
  • Some rng elements perceived as unfair
  • Lack of controller support
  • Limited content and short length
  • Hitbox and visual clarity issues

Motivations

  • Autonomy
    4

    "Players must make their own decisions to avoid traps and find safe paths, with freedom to explore different routes."

  • Competence
    3

    "The game challenges players to learn and master observation and memory skills to progress, with clear feedback from deaths."

  • Competition
    -3

    "Focus is on personal challenge and self-improvement rather than competing against others."

  • Continuation
    3

    "Players tend to keep retrying despite frustration, showing habitual engagement and desire to complete the game."

  • Cooperation
    -4

    "The game is primarily a solo experience with no indication of cooperative play."

  • Creativity
    -2

    "Players follow established paths and patterns rather than creating or modifying game elements."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism
    4

    "Players use the game as a way to experience anxiety and stress relief through a challenging, immersive environment."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity and personal interest, not due to obligation or pressure."

  • Experimenting
    3

    "Players experiment with different routes and learn from repeated attempts to find safe paths."

  • Exploration
    2

    "There is some discovery involved in finding new safe routes, though the environment is limited and repeated."

  • Expression
    -5

    "No customization or personalization options reported; presentation is standardized."

  • Fantasy
    -3

    "The game simulates a realistic street environment with plausible hazards, though exaggerated for effect."

  • Fellowship
    -4

    "Minimal social connection; mostly a solitary experience despite some streaming and sharing."

  • Growth
    4

    "Players develop observation, memory, and patience skills through repeated play and learning."

  • Health
    -5

    "Sedentary gameplay with no physical activity; some players report stress and anxiety."

  • Idle
    -4

    "Requires focused attention and continuous engagement due to challenge and frequent deaths."

  • Intimacy
    -5

    "No evidence of close relationships or emotional sharing; interactions are limited to individual play."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    2

    "Progression is through overcoming challenges and unlocking achievements, but no item collection or upgrades."

  • Relaxation
    -4

    "The game induces tension and stress rather than relaxation or flow."

  • Sensation
    2

    "Some sensory stimulation through suspenseful audio and visual cues, but not intense or highly varied."

  • Status
    -4

    "No social recognition or status systems; achievements are personal milestones."

  • Story
    1

    "Some narrative elements and lore are present but minimal; focus is on gameplay challenge."

  • Strategy
    3

    "Players must use reasoning and planning to memorize safe routes and avoid hazards."

  • Thrill
    4

    "High suspense and tension from risk of sudden death and repeated failure."

  • Value
    3

    "Players generally feel the game offers good value for its low price and short playtime."

  • Violence
    3

    "The game involves frequent deaths and explosions as core mechanics, emphasizing destructive hazards."

  • Survival
    4

    "Central motivation is to avoid death and survive the hazardous environment to reach the goal."

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    Last update: 06/03/2026