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MAVRIX by Matt Jones similar games & best alternatives

MAVRIX by Matt Jones

PC (Microsoft Windows) • 2025

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Quick resume

The ultimate multiplayer Open World designed by riders. Discover mountains and trails with limitless control and build your own career. Pull huge tricks or race through the global rankings! Nail challenges to secure sponsorship deals with real world brands. Are you ready?!

Global score

81/100

Genres

Action, Adventure, Casual, Indie, Massively Multiplayer, Racing, Simulator, Sport, Strategy, Early Access

Similar games

    Pros

    • Realistic and skillful mountain biking controls
    • Large open world with many trails
    • Competitive racing and leaderboards
    • Good bike and rider customization
    • Supportive community and developer engagement

    Cons

    • Performance and optimization issues
    • Lack of session markers and fast travel
    • Limited content and trick variety currently
    • High price for early access state
    • Some physics and control rough edges

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Value, Survival, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore trails, choose lines, and control bike mechanics including separate front and rear brakes, whips, scrubs, and tricks."

    • Competence
      4

      "Game rewards skill mastery with challenging trails, racing leaderboards, and technical riding requiring precision and practice."

    • Competition
      4

      "Leaderboards, racing modes, and time trials encourage players to compete against others and themselves."

    • Continuation
      3

      "Players report addictive gameplay with repeated runs to improve times, though some note limited content currently."

    • Cooperation
      2

      "Some social play with friends and servers, but limited cooperative gameplay; mostly individual riding and racing."

    • Creativity
      2

      "Customization of riders and bikes exists; some desire for more bike parts and visual customization; no trail building yet."

    • Domination
      -3

      "Community appears supportive; no reports of toxic behavior or dominance; focus on shared enjoyment and competition."

    • Escapism
      4

      "Players use the game to relax, explore, and escape real life, especially those unable to ride physically."

    • Expectation
      -4

      "Players engage voluntarily out of passion for mountain biking and gaming; no obligation or pressure reported."

    • Experimenting
      3

      "Players explore different trails, lines, and tricks; some desire for more trick variety and freer controls."

    • Exploration
      4

      "Large open world with many trails encourages discovery and repeated exploration."

    • Expression
      2

      "Rider and bike customization allow self-expression; more options desired by players."

    • Fantasy
      -2

      "Game aims for realistic mountain biking experience with real brands and physics, though some arcade elements remain."

    • Fellowship
      2

      "Some social interaction and playing with friends, but mostly individual focus; community engagement growing."

    • Growth
      4

      "Players develop skills and improve times; learning curve noted; game rewards mastery and progression."

    • Health
      -4

      "Sedentary gameplay; no physical activity involved."

    • Idle
      -3

      "Requires focused attention to control and master; not a casual idle experience."

    • Intimacy
      -3

      "Limited social features; interactions mostly surface-level or competitive rather than close relationships."

    • Leadership
      Insufficient data
    • Progression
      3

      "Players unlock trails, challenges, and sponsors; some desire for more bike upgrades and skill progression."

    • Relaxation
      3

      "Many players find the game relaxing and enjoyable once controls are mastered."

    • Sensation
      3

      "Visuals, soundtracks, and physics provide sensory enjoyment and excitement."

    • Status
      3

      "Leaderboards and rankings provide recognition and social status within the community."

    • Story
      -4

      "No narrative or story elements; gameplay is context-free racing and exploration."

    • Strategy
      3

      "Racing and trail riding require planning lines, timing, and skillful execution."

    • Thrill
      3

      "Racing and technical riding provide excitement and adrenaline."

    • Value
      -2

      "Some players feel price is high for early access state; others feel value will improve with updates."

    • Violence
      -5

      "No combat or destruction; focus on constructive riding and exploration."

    • Survival
      -3

      "Low risk environment; no survival mechanics or threats."

    Last update: 29/04/2026