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Monster Hunter: World similar games & best alternatives

Monster Hunter: World

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2018

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Quick resume

Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.

Global score

89/100

Genres

Action, Adventure, Role-playing (RPG)

Similar games

    Pros

    • Addictive and rewarding gameplay loop
    • Large variety of weapons and builds
    • Beautiful and immersive world design
    • Strong cooperative multiplayer community
    • Extensive content and replayability

    Cons

    • Story considered mediocre and cringey
    • Steep learning curve for new players
    • Some grind required for progression
    • Ui can be confusing or small
    • Some monsters or fights frustrating

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose weapons, builds, and playstyles; many customization options and personal strategies."

    • Competence
      5

      "High skill ceiling with complex combat mechanics; players learn monster patterns and weapon mastery; rewarding progression."

    • Competition
      1

      "Some multiplayer and co-op play with randoms or friends, but no strong emphasis on ranked competition or leaderboards."

    • Continuation
      5

      "Very long playtime with addictive gameplay loop; players invest hundreds to thousands of hours; strong habitual engagement."

    • Cooperation
      4

      "Co-op multiplayer with SOS flares and group hunts; community praised for helpfulness; teamwork important in hunts."

    • Creativity
      3

      "Customization of armor, weapons, and Palicos; room decorating and build experimentation encourage creativity."

    • Domination
      -2

      "Community described as friendly and cooperative; no strong evidence of dominance or toxic behavior emphasized."

    • Escapism
      5

      "Players report using game as stress relief and escape from real life; immersive world and engaging gameplay."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting
      4

      "Players try different weapons, builds, and strategies; game encourages learning and experimentation."

    • Exploration
      4

      "Large, detailed maps with secrets and diverse environments; players enjoy exploring and tracking monsters."

    • Expression
      4

      "Character and Palico customization, armor layering for fashion, and room decoration support self-expression."

    • Fantasy
      5

      "Imaginative world with fantastical monsters and lore; strong fantasy elements central to the experience."

    • Fellowship
      4

      "Strong sense of community and shared interest; cooperative multiplayer fosters social connection."

    • Growth
      5

      "Continuous learning of mechanics, weapon mastery, and monster behaviors; personal skill development emphasized."

    • Health
      -4

      "Primarily sedentary gameplay; no physical activity or health-related features noted."

    • Idle
      -4

      "Requires focused attention and active engagement; not suited for background or idle play."

    • Intimacy
      2

      "Some social interaction and friendships formed through multiplayer; limited evidence of deep emotional connections."

    • Leadership
      1

      "Some players lead groups or guide others, but mostly cooperative and shared decision-making."

    • Progression
      5

      "Strong focus on collecting materials, crafting better gear, and upgrading weapons and armor."

    • Relaxation
      3

      "Gameplay can be relaxing and satisfying; some tension during hunts but overall flow and catharsis reported."

    • Sensation
      4

      "Enjoyable visuals, soundtracks, and intense combat provide sensory stimulation and emotional excitement."

    • Status
      1

      "Some recognition within community and multiplayer, but not a major focus of the game."

    • Story
      2

      "Story present but considered mediocre or secondary; gameplay is the main focus."

    • Strategy
      4

      "Requires planning, learning monster patterns, and tactical combat decisions."

    • Thrill
      3

      "Excitement from challenging hunts and risk of failure; tension and relief cycles during gameplay."

    • Value
      5

      "Highly praised for content volume and replayability; considered worth the price and good investment."

    • Violence
      4

      "Core gameplay involves combat and defeating monsters; combat is a central enjoyable element."

    • Survival
      3

      "Players manage health, stamina, and resources to survive monster encounters; threat avoidance important."

    Where to buy

    Last update: 29/04/2026