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Mortal Sin
PC
2023
Quick resume
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Pros
- Satisfying and skillful melee combat with combos and parries
- Unique and captivating art style with strong atmosphere
- High replayability with multiple classes, weapons, and procedural levels
- Addictive gameplay loop encouraging continued play
- Strong meta progression system with unlocks and upgrades
- Excellent value for price especially given single developer effort
- Active developer with frequent updates and community engagement
Cons
- Visual style can be off-putting or cause eye strain for some players
- Some difficulty spikes and punishing instant death traps
- Enemy variety and AI behavior somewhat limited and occasionally janky
- Some imbalance among classes and weapon/perk effectiveness
- Lack of save/load or cooperative multiplayer modes
- Minimal narrative and story elements
- Minor bugs and polish issues typical of early access
Motivations
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Autonomy
"Players appreciate the choose-your-own-adventure approach to levels and the freedom to complete zones in any order."
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Competence
"Reviews emphasize satisfying, skillful combat with combos, parrying, and mastery of mechanics; challenging but fair gameplay."
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CompetitionInsufficient data
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Continuation
"Many reviews mention addictive gameplay, 'one more run' syndrome, and long play sessions with high replayability."
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CooperationInsufficient data
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Creativity
"Players enjoy build variety, unique classes, and weapon combos allowing different playstyles and experimentation."
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DominationInsufficient data
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Escapism
"Players mention the game as a way to unwind, relax, and escape with immersive atmosphere and satisfying combat."
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ExpectationInsufficient data
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Experimenting
"The game encourages trying different classes, weapons, combos, and routes with procedural levels and unlocks."
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Exploration
"Procedurally generated levels and multiple zones with optional challenges encourage discovery."
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Expression
"Some customization via equipment, weapons, and unlocks, but limited direct character/environment expression."
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Fantasy
"Dark fantasy setting with imaginative enemies, gore, and references to Berserk and other fantasy inspirations."
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FellowshipInsufficient data
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Growth
"Players learn combat mechanics, combos, and build strategies; progression unlocks new classes and abilities."
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HealthInsufficient data
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IdleInsufficient data
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IntimacyInsufficient data
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LeadershipInsufficient data
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Progression
"Strong meta progression with unlocks, new classes, weapons, combos, and upgrades rewarding continued play."
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Relaxation
"Several players mention the game as a way to unwind and enjoy flow state despite its difficulty."
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Sensation
"Combat feedback, sound design, gore, and music create a strong sensory and emotional experience."
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StatusInsufficient data
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Story
"Some narrative elements and NPC dialogue exist but story is minimal and not the main focus."
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Strategy
"Combat requires tactical use of combos, parries, positioning, and build choices; risk vs reward decisions."
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Thrill
"Challenging combat, suspense from traps and enemies, and tense boss fights provide thrill."
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Value
"Players feel the game offers excellent value for price with abundant content and replayability."
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Violence
"Enjoyment of visceral melee combat with dismemberment, gore, and brutal weapon effects."
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Survival
"Players must avoid damage, manage health and armor durability, and survive punishing enemies and traps."
Information
Genres
Action, Indie, RPG, Early Access
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