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NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution

Xbox 360, PlayStation 3, PC (Microsoft Windows) • 2014

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Quick resume

THE REVOLUTIONARY STORM SERIES RETURNS! Live a new experience in the deep & rich NARUTO environment. Tons of new techniques, enhanced mechanics, over 100 playable characters & Support Ninjas, and a brand new exclusive character (Mecha-Naruto) designed by Masashi Kishimoto.

Global score

84/100

Genres

Action, Adventure, Fighting

Pros

  • Large character roster
  • Dynamic and skill-based combat
  • Team ultimate jutsu system
  • Multiple battle modes including 4-player free-for-all
  • Character customization options

Cons

  • Short and filler-like story mode
  • Repetitive tournament gameplay
  • Online multiplayer has low player base and lag issues
  • Some balance issues with battle modes
  • Game crashes reported by some users

Motivations

  • Autonomy
    3

    "Players can choose characters, battle modes, and customize characters, but gameplay is structured around set tournament modes and limited story arcs."

  • Competence
    3

    "Game features skill-based combat with counter mechanics and combo systems, but some players find it easy and repetitive in story mode."

  • Competition
    4

    "Strong emphasis on competitive multiplayer modes including 4-player free-for-all tournaments and ranked battles."

  • Continuation
    2

    "Players report moderate engagement with tournament modes and side quests, but story mode is short and some find modes repetitive."

  • Cooperation
    2

    "Team ultimate jutsu and support mechanics encourage cooperation, but much gameplay is solo or free-for-all focused."

  • Creativity
    2

    "Character customization and team ultimate combos add creative elements, though core gameplay follows established fighting game patterns."

  • Domination
    1

    "Some players mention competitive dominance and imbalance, but overall interactions appear balanced with no strong evidence of domination."

  • Escapism
    3

    "Fans use the game to immerse in Naruto universe and enjoy filler stories and battles, providing distraction and stress relief."

  • Expectation
    -3

    "Players mostly engage from personal interest and fandom rather than obligation; some disappointment expressed about story length."

  • Experimenting
    2

    "New battle modes and mechanics encourage trying different strategies and team compositions."

  • Exploration
    1

    "Limited free roam on small islands with side quests, but exploration is minimal and mostly functional."

  • Expression
    3

    "Character customization and visual modifications allow player self-expression."

  • Fantasy
    5

    "Strongly rooted in imaginative Naruto universe with supernatural powers, transformations, and fictional storylines."

  • Fellowship
    2

    "Online multiplayer and community features exist but low player counts limit social engagement."

  • Growth
    2

    "Players develop fighting skills and unlock characters through gameplay, though story mode offers limited learning."

  • Health
    -5

    "Typical sedentary gaming experience with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during battles and tournaments; not suited for idle or background play."

  • Intimacy
    -3

    "Social interactions are mostly surface-level competitive matches with limited emotional sharing."

  • Leadership
    1

    "Some team coordination in support roles, but no strong leadership dynamics reported."

  • Progression
    3

    "Character unlocks, upgrades, and collectibles provide a sense of progression."

  • Relaxation
    1

    "Fast-paced combat can be exciting but some find repetitive modes less relaxing."

  • Sensation
    3

    "Colorful graphics, flashy ultimate moves, and animations provide sensory stimulation."

  • Status
    2

    "Online rankings and achievements offer recognition, though online player base is small."

  • Story
    -2

    "Story mode is short and filler-like; main focus is on tournament battles rather than narrative immersion."

  • Strategy
    3

    "Battle mechanics require tactical thinking, including countering, team composition, and mode selection."

  • Thrill
    3

    "Fast-paced battles and competitive modes provide excitement and tension."

  • Value
    1

    "Game is considered good value especially on sale; some feel full price is too high for content."

  • Violence
    4

    "Combat-focused game with emphasis on fighting, destruction, and powerful attacks."

  • Survival
    1

    "Some survival elements in tournament modes with health and resource management, but low risk overall."

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    Last update: 06/03/2026