No Time similar games & best alternatives
No Time
2019
Related articles
Quick resume
Go on a trip through time! Experience the freedom of traveling into any date, hour and minute in time between the years 1 and 2077! Help your best friend Edward in his scientific affairs! Watch out for the Time Agents & avoid yourself!
Global score
97/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Simulator, Early Access
Similar games
Pros
- Innovative and deep time travel mechanics
- Engaging and original story with plot twists
- Large open world spanning many eras
- Frequent developer updates and community engagement
- Good value for price with extensive content
Cons
- Bugs and technical issues due to early access
- Manual save system can be frustrating
- Graphics and animations are simple and sometimes janky
- Some quests and npc behaviors can be awkward or repetitive
- Limited character customization and social features
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy5
"Players have extensive freedom to explore, choose when and where to time travel, and decide how to engage with story or sandbox content."
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Competence3
"Players improve skills over time, mastering controls and mechanics such as time travel, flying, and puzzle solving."
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Competition-3
"Focus is on personal exploration and story progression rather than competing with others; multiplayer exists but not emphasized."
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Continuation4
"Many players report long playtimes, habitual engagement, and repeated playthroughs due to story and sandbox appeal."
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Cooperation1
"Some multiplayer support and community interaction, but core gameplay is largely solo and self-directed."
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Creativity4
"Players experiment with time travel mechanics, explore different eras, and engage in sandbox activities with emergent outcomes."
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Domination-4
"Interactions emphasize balanced, respectful play and personal discovery rather than exerting control or superiority over others."
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Escapism5
"Strong escapism through immersive time travel, exploration of multiple eras, and engaging storylines."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and curiosity rather than obligation or external pressure."
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Experimenting5
"Core appeal is experimenting with time travel mechanics, testing paradoxes, and exploring novel gameplay possibilities."
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Exploration5
"Extensive discovery of new time periods, secrets, and easter eggs drives player curiosity and engagement."
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Expression2
"Some character outfit customization and vehicle modifications allow limited self-expression."
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Fantasy5
"Strong fantasy elements with imaginative time travel, fictional story, and sci-fi scenarios."
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Fellowship1
"Community and developer interaction exist but social connection is not a primary focus."
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Growth4
"Players develop skills, learn mechanics, and gain knowledge through gameplay and story progression."
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Health-5
"Gameplay is sedentary with no physical activity components."
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Idle-3
"Requires focused attention and active engagement rather than casual or background play."
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Intimacy-4
"Social interactions are limited and mostly surface-level; emotional sharing is minimal."
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Leadership-4
"Players mostly follow their own path or developer-designed story; no leadership or group management roles."
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Progression4
"Players accumulate items, upgrades, and achievements as part of story and sandbox progression."
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Relaxation3
"Gameplay balances challenge and flow with moments of tension and relaxation."
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Sensation2
"Visual and auditory elements provide moderate sensory stimulation; graphics are simple but effective."
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Status-3
"Recognition is mostly personal or community-based rather than broad social status or popularity."
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Story5
"Strong narrative immersion with engaging plot, characters, and evolving story acts."
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Strategy3
"Players engage in problem solving, planning, and puzzle-like challenges related to time travel mechanics."
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Thrill2
"Some suspense and excitement from time travel paradoxes and story events, but not intense or constant."
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Value4
"Players perceive strong value for price due to extensive content, frequent updates, and unique gameplay."
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Violence-3
"Combat exists but is limited and not a primary focus; gameplay emphasizes exploration and story."
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Survival-2
"Some resource management (fuel) but overall low-risk environment with minimal threat."
Last update: 29/04/2026