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No Time

PC (Microsoft Windows) • 2019

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Quick resume

Go on a trip through time! Experience the freedom of traveling into any date, hour and minute in time between the years 1 and 2077! Help your best friend Edward in his scientific affairs! Watch out for the Time Agents & avoid yourself!

Global score

97/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Early Access

Pros

  • Innovative and deep time travel mechanics
  • Engaging and original story with plot twists
  • Large open world spanning many eras
  • Frequent developer updates and community engagement
  • Good value for price with extensive content

Cons

  • Bugs and technical issues due to early access
  • Manual save system can be frustrating
  • Graphics and animations are simple and sometimes janky
  • Some quests and npc behaviors can be awkward or repetitive
  • Limited character customization and social features

Motivations

  • Autonomy
    5

    "Players have extensive freedom to explore, choose when and where to time travel, and decide how to engage with story or sandbox content."

  • Competence
    3

    "Players improve skills over time, mastering controls and mechanics such as time travel, flying, and puzzle solving."

  • Competition
    -3

    "Focus is on personal exploration and story progression rather than competing with others; multiplayer exists but not emphasized."

  • Continuation
    4

    "Many players report long playtimes, habitual engagement, and repeated playthroughs due to story and sandbox appeal."

  • Cooperation
    1

    "Some multiplayer support and community interaction, but core gameplay is largely solo and self-directed."

  • Creativity
    4

    "Players experiment with time travel mechanics, explore different eras, and engage in sandbox activities with emergent outcomes."

  • Domination
    -4

    "Interactions emphasize balanced, respectful play and personal discovery rather than exerting control or superiority over others."

  • Escapism
    5

    "Strong escapism through immersive time travel, exploration of multiple eras, and engaging storylines."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and curiosity rather than obligation or external pressure."

  • Experimenting
    5

    "Core appeal is experimenting with time travel mechanics, testing paradoxes, and exploring novel gameplay possibilities."

  • Exploration
    5

    "Extensive discovery of new time periods, secrets, and easter eggs drives player curiosity and engagement."

  • Expression
    2

    "Some character outfit customization and vehicle modifications allow limited self-expression."

  • Fantasy
    5

    "Strong fantasy elements with imaginative time travel, fictional story, and sci-fi scenarios."

  • Fellowship
    1

    "Community and developer interaction exist but social connection is not a primary focus."

  • Growth
    4

    "Players develop skills, learn mechanics, and gain knowledge through gameplay and story progression."

  • Health
    -5

    "Gameplay is sedentary with no physical activity components."

  • Idle
    -3

    "Requires focused attention and active engagement rather than casual or background play."

  • Intimacy
    -4

    "Social interactions are limited and mostly surface-level; emotional sharing is minimal."

  • Leadership
    -4

    "Players mostly follow their own path or developer-designed story; no leadership or group management roles."

  • Progression
    4

    "Players accumulate items, upgrades, and achievements as part of story and sandbox progression."

  • Relaxation
    3

    "Gameplay balances challenge and flow with moments of tension and relaxation."

  • Sensation
    2

    "Visual and auditory elements provide moderate sensory stimulation; graphics are simple but effective."

  • Status
    -3

    "Recognition is mostly personal or community-based rather than broad social status or popularity."

  • Story
    5

    "Strong narrative immersion with engaging plot, characters, and evolving story acts."

  • Strategy
    3

    "Players engage in problem solving, planning, and puzzle-like challenges related to time travel mechanics."

  • Thrill
    2

    "Some suspense and excitement from time travel paradoxes and story events, but not intense or constant."

  • Value
    4

    "Players perceive strong value for price due to extensive content, frequent updates, and unique gameplay."

  • Violence
    -3

    "Combat exists but is limited and not a primary focus; gameplay emphasizes exploration and story."

  • Survival
    -2

    "Some resource management (fuel) but overall low-risk environment with minimal threat."

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