No Time similar games & best alternatives

No Time

PC (Microsoft Windows) • 2019

Should you play it?

Go on a trip through time! Experience the freedom of traveling into any date, hour and minute in time between the years 1 and 2077! Help your best friend Edward in his scientific affairs! Watch out for the Time Agents & avoid yourself!

What works
  • Innovative and deep time travel mechanics
  • Engaging and original story with plot twists
  • Large open world spanning many eras
  • Frequent developer updates and community engagement
  • Good value for price with extensive content
Things to keep in mind
  • Bugs and technical issues due to early access
  • Manual save system can be frustrating
  • Graphics and animations are simple and sometimes janky
  • Some quests and npc behaviors can be awkward or repetitive
  • Limited character customization and social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Wanted Raccoon

  • Journey To The Savage Planet

  • LEGO® City Undercover

  • Planet Centauri

  • QANGA

  • No Players Online

  • Frog Fractions: Game of the Decade Edition

  • Beyond Good & Evil - 20th Anniversary Edition

  • Kyle is Famous: Complete Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • QANGA

  • No Players Online

  • Kyle is Famous: Complete Edition

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Age of Reforging: The Freelands

  • Escapism

    Rosewater

  • Experimenting

    Landfall Archives

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

No Time: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Violence, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    5

    "Players have high freedom to explore, choose quests, build characters, and play at their own pace in an open world sandbox."

    Capsule for Age of Reforging: The Freelands Age of Reforging: The Freelands

    "Players have extensive freedom to explore, choose when and where to time travel, and decide how to engage with story or sandbox content."

  • Competence

    Game with the same Competence vibe

    3

    "Players improve skills in base building, automation, resource management, and combat over time."

    Capsule for PixelJunk™ Nom Nom Galaxy PixelJunk™ Nom Nom Galaxy

    "Players improve skills over time, mastering controls and mechanics such as time travel, flying, and puzzle solving."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal exploration and progression rather than competing against others; multiplayer is limited and cooperative."

    Capsule for Salt Salt

    "Focus is on personal exploration and story progression rather than competing with others; multiplayer exists but not emphasized."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions and repeated playthroughs due to engaging mechanics and story elements."

    Capsule for MASSIVE CHALICE MASSIVE CHALICE

    "Many players report long playtimes, habitual engagement, and repeated playthroughs due to story and sandbox appeal."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some multiplayer features and community interaction exist but core gameplay is largely solo."

    Capsule for Farmer Against Potatoes Idle Farmer Against Potatoes Idle

    "Some multiplayer support and community interaction, but core gameplay is largely solo and self-directed."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can combine objects, experiment with various interactions, and creatively solve puzzles in a sandbox environment."

    Capsule for Rick and Morty: Virtual Rick-ality Rick and Morty: Virtual Rick-ality

    "Players experiment with time travel mechanics, explore different eras, and engage in sandbox activities with emergent outcomes."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize balanced gameplay and personal progression rather than exerting control or superiority over others."

    Capsule for Sail Forth Sail Forth

    "Interactions emphasize balanced, respectful play and personal discovery rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive alternate history setting, narrative adventure, and character-driven story."

    Capsule for Rosewater Rosewater

    "Strong escapism through immersive time travel, exploration of multiple eras, and engaging storylines."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and curiosity rather than obligation or external pressure."

    Capsule for No, I'm not a Human No, I'm not a Human

    "Players engage voluntarily out of intrinsic interest and curiosity rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "The core appeal is trying many unfinished, experimental games and exploring diverse mechanics and ideas."

    Capsule for Landfall Archives Landfall Archives

    "Core appeal is experimenting with time travel mechanics, testing paradoxes, and exploring novel gameplay possibilities."

  • Exploration

    Game with the same Exploration vibe

    5

    "Exploration of hidden areas, secrets, and easter eggs is a major part of the experience."

    Capsule for LOEK LOEK

    "Extensive discovery of new time periods, secrets, and easter eggs drives player curiosity and engagement."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization and vehicle choices allow some self-expression, though limited."

    Capsule for Shakedown: Hawaii Shakedown: Hawaii

    "Some character outfit customization and vehicle modifications allow limited self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with superpowers, time travel, and sci-fi narrative."

    Capsule for Gemini: Heroes Reborn Gemini: Heroes Reborn

    "Strong fantasy elements with imaginative time travel, fictional story, and sci-fi scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Active community and developer interaction exist, but multiplayer is limited and social connections are not central."

    Capsule for Wyrmsun Wyrmsun

    "Community and developer interaction exist but social connection is not a primary focus."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn complex mechanics, and experience character progression and story development."

    Capsule for Limbus Company Limbus Company

    "Players develop skills, learn mechanics, and gain knowledge through gameplay and story progression."

  • Health

    Game with the same Health vibe

    -5

    "Gameplay is sedentary with no physical activity components."

    Capsule for LEGO® Voyagers LEGO® Voyagers

    "Gameplay is sedentary with no physical activity components."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement rather than casual or background play."

    Capsule for Tetris® Effect: Connected Tetris® Effect: Connected

    "Requires focused attention and active engagement rather than casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are minimal and surface-level, with limited emotional sharing or close relationships."

    Capsule for Cadria Item Shop Cadria Item Shop

    "Social interactions are limited and mostly surface-level; emotional sharing is minimal."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management elements; players follow the story and gameplay individually."

    Capsule for Gensokyo Odyssey Gensokyo Odyssey

    "Players mostly follow their own path or developer-designed story; no leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate upgrades, items, and skills; progression through levels and story is a key feature."

    Capsule for Frog Fractions: Game of the Decade Edition Frog Fractions: Game of the Decade Edition

    "Players accumulate items, upgrades, and achievements as part of story and sandbox progression."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Gameplay balances challenge and flow, providing satisfying tension release without excessive stress."

    Capsule for Last Epoch Last Epoch

    "Gameplay balances challenge and flow with moments of tension and relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory elements are simple but effective, providing moderate sensory stimulation."

    Capsule for Card Quest Card Quest

    "Visual and auditory elements provide moderate sensory stimulation; graphics are simple but effective."

  • Status

    Game with the same Status vibe

    -3

    "Recognition is mostly within small groups or community rather than broad social status or popularity."

    Capsule for Phasmophobia Phasmophobia

    "Recognition is mostly personal or community-based rather than broad social status or popularity."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with well-developed characters and engaging plot."

    Capsule for Broken Sword - Shadow of the Templars: Reforged Broken Sword - Shadow of the Templars: Reforged

    "Strong narrative immersion with engaging plot, characters, and evolving story acts."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players engage in mental challenge through puzzle solving, planning dialogue approaches, and managing time loops."

    Capsule for The Forgotten City The Forgotten City

    "Players engage in problem solving, planning, and puzzle-like challenges related to time travel mechanics."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge from time pressure and critical decisions, but not extreme thrill."

    Capsule for Bio Inc. Redemption Bio Inc. Redemption

    "Some suspense and excitement from time travel paradoxes and story events, but not intense or constant."

  • Value

    Game with the same Value vibe

    4

    "Players perceive strong value for price with abundant content, frequent updates, and enjoyable gameplay."

    Capsule for Slap City Slap City

    "Players perceive strong value for price due to extensive content, frequent updates, and unique gameplay."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat exists but is minimal and not emphasized; focus is on story and character interaction."

    Capsule for LiEat LiEat

    "Combat exists but is limited and not a primary focus; gameplay emphasizes exploration and story."

  • Survival

    Game with the same Survival vibe

    -2

    "Low threat environment with minimal resource management or survival pressure; easy difficulty."

    Capsule for Gunbrella Gunbrella

    "Some resource management (fuel) but overall low-risk environment with minimal threat."

Last update: 01/06/2026