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No Umbrellas Allowed similar games & best alternatives

No Umbrellas Allowed

PC (Microsoft Windows), Mac, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2021

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Quick resume

Reveal the true value of the items coming into the shop. Each item has their own history. Dig deep to see what is behind them and become an expert appraiser. Begin a tug of war with customers. With their own expectations and knowledge, they never give up on money.

Global score

81/100

Genres

Indie, Simulator, Strategy, Role-playing (RPG)

Similar games

    Pros

    • Unique and addictive gameplay loop
    • Deep appraisal mechanics
    • Engaging dystopian narrative
    • Multiple endings and replayability
    • Polished pixel art and music

    Cons

    • Rough english translation
    • Auto-advancing dialogue limits pacing
    • Some mechanics unclear or poorly explained
    • Lack of haggling with buyers
    • No mid-day save and occasional bugs

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Violence, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players make complex decisions about appraisal, pricing, and ethical choices; multiple endings and save branching support player control."

    • Competence
      4

      "Game requires skillful appraisal, memorization, and strategic decision-making with nuanced mechanics and consequences."

    • Competition
      -3

      "Focus is on personal progress and story; no explicit player-vs-player competition or leaderboards."

    • Continuation
      4

      "Players report addictive gameplay loop and multiple endings encourage replay and long sessions."

    • Cooperation
      -4

      "Gameplay centers on individual shopkeeping tasks; limited social interaction mostly narrative-driven."

    • Creativity
      2

      "Players customize pricing and appraisal strategies but limited creation or modification of game elements."

    • Domination
      -4

      "Interactions emphasize balanced consequences and reputation rather than exerting power over others."

    • Escapism
      4

      "Dystopian setting and immersive story provide strong escape from real life."

    • Expectation
      -4

      "Players engage voluntarily driven by intrinsic interest and curiosity."

    • Experimenting
      4

      "Game encourages trying different appraisal methods, pricing tactics, and story choices."

    • Exploration
      3

      "Players discover new items, lore, and story branches through gameplay and multiple endings."

    • Expression
      -2

      "Limited character customization; expression mainly through choices and playstyle rather than visual personalization."

    • Fantasy
      3

      "Dystopian sci-fi setting with fictional narrative and speculative elements."

    • Fellowship
      -3

      "Primarily single-player experience with minimal social or community interaction."

    • Growth
      4

      "Players learn complex appraisal systems, game mechanics, and story consequences over multiple playthroughs."

    • Health
      -5

      "Sedentary gameplay with no physical activity elements."

    • Idle
      -3

      "Requires focused attention and active decision-making during gameplay."

    • Intimacy
      -3

      "Social interactions are surface-level and narrative-driven rather than emotionally intimate."

    • Leadership
      -4

      "Player acts independently without leading or managing others."

    • Progression
      4

      "Game features item acquisition, reputation growth, unlocking tools, and multiple endings."

    • Relaxation
      2

      "Some players find the gameplay chill and immersive, though others note tension from time pressure and reputation."

    • Sensation
      1

      "Pixel art and music provide moderate sensory stimulation; gameplay is more cognitive than sensory."

    • Status
      -3

      "Recognition is mostly narrative-based; no social status or popularity systems."

    • Story
      5

      "Strong narrative immersion with multiple endings, character interactions, and worldbuilding."

    • Strategy
      4

      "Requires analytical thinking, planning, and problem solving in appraisal and reputation management."

    • Thrill
      2

      "Some suspense from ethical dilemmas and risk of reputation loss, but generally controlled gameplay."

    • Value
      4

      "Players perceive good return on investment through engaging gameplay and replayability."

    • Violence
      -5

      "No combat or destruction; gameplay focuses on appraisal and trading."

    • Survival
      3

      "Players manage financial risk and reputation to avoid failure and progress."

    Last update: 29/04/2026