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Notch - The Innocent LunA: Eclipsed SinnerS similar games & best alternatives

Notch - The Innocent LunA: Eclipsed SinnerS

PC (Microsoft Windows) • 2015

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Quick resume

This is an isolated town, a town of memories that have been forgotten by its people. However, this small town has not been quiet and peaceful since the murders began... Time passes by, where are the sinful spirits going? Are my memories reality, or just a dream?

Global score

95/100

Genres

Adventure, Casual, Indie, Visual Novel

Similar games

    Pros

    • Deep and complex story with multiple endings
    • Strong horror and fantasy atmosphere
    • Beautiful artwork and cgs
    • Excellent soundtrack enhancing immersion
    • Engaging branching narrative choices

    Cons

    • Poor and repetitive english translation
    • Slow pacing and verbose dialogue
    • Main character is often unlikable or irrational
    • Some plot holes and unresolved story elements
    • Lack of voice acting and modern ui features

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players make important choices affecting story branches and endings, showing control over narrative direction."

    • Competence
      3

      "Requires careful decision making and puzzle solving to unlock multiple endings, engaging player skill in story navigation."

    • Competition
      -4

      "Focus is on personal story experience and multiple endings without player-vs-player or leaderboard elements."

    • Continuation
      4

      "Long playtime and multiple endings encourage habitual replay and extended engagement."

    • Cooperation
      -5

      "Single player visual novel with no multiplayer or cooperative gameplay."

    • Creativity
      3

      "Players creatively explore different narrative paths and endings through choices."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; experience is solitary and narrative-driven."

    • Escapism
      5

      "Strong fantasy and horror elements provide immersive escape from reality."

    • Expectation
      -4

      "Players engage voluntarily driven by interest in story and genre rather than obligation."

    • Experimenting
      3

      "Multiple branching choices and endings encourage players to experiment with different decisions."

    • Exploration
      2

      "Exploration is narrative and thematic rather than spatial, with discovery of story secrets."

    • Expression
      -3

      "Limited character customization; expression mainly through narrative choices rather than avatar personalization."

    • Fantasy
      5

      "Strong supernatural, horror, and fantasy themes with dream worlds and demons."

    • Fellowship
      -5

      "Experience is solitary with minimal social interaction or community involvement."

    • Growth
      2

      "Players develop understanding of complex story and characters, but limited skill growth."

    • Health
      -5

      "Sedentary gameplay with no physical activity."

    • Idle
      -4

      "Requires focused reading and attention; not designed for casual or background play."

    • Intimacy
      2

      "Emotional connections with characters through story, but no real social intimacy."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Progression through unlocking multiple endings and story branches."

    • Relaxation
      1

      "Atmospheric music and art provide some relaxation, but story tension and horror elements reduce overall relaxation."

    • Sensation
      3

      "Visual and auditory elements create emotional and sensory engagement."

    • Status
      -4

      "No social recognition or ranking systems."

    • Story
      5

      "Narrative immersion is the core of the game with complex plot and multiple endings."

    • Strategy
      2

      "Requires planning and decision making to navigate complex branching storylines."

    • Thrill
      4

      "Suspense and horror elements create tension and emotional thrill."

    • Value
      4

      "Long playtime and multiple endings provide good value for money and time."

    • Violence
      4

      "Contains graphic violence and gore as part of horror narrative."

    • Survival
      3

      "Themes of survival and avoiding death are present in story and choices."

    Last update: 29/04/2026