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Order of Battle: World War II

Xbox One, PlayStation 4, PC (Microsoft Windows), Mac • 2015

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Quick resume

Order of Battle: World War II is a breath of fresh air for all strategy fans. It is a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players.

Global score

78/100

Genres

Simulator, Strategy, Free To Play, Turn-based strategy (TBS), Tactical

Pros

  • Deep and engaging wwii strategy gameplay
  • Integrated land, air, and naval combat
  • Historical and less common theaters covered
  • Unit progression and commander system
  • Scenario editor and community content

Cons

  • High dlc cost and fragmented content
  • Ai can be scripted and sometimes predictable
  • Long ai turn times and occasional lag
  • Limited multiplayer features
  • Some ui and usability issues

Motivations

  • Autonomy
    4

    "Players choose which units to deploy, assign commanders, select objectives, and manage supply lines freely, showing high control over decisions."

  • Competence
    4

    "The game requires strategic thinking, managing supply, unit positioning, and adapting to AI tactics, providing skill challenges and feedback."

  • Competition
    1

    "Mostly single-player focused with some multiplayer modes; competition exists but is not the primary motivation."

  • Continuation
    4

    "Players report long play sessions, addictive gameplay, and repeated replays of campaigns and scenarios."

  • Cooperation
    -3

    "Focus is on individual strategic play; multiplayer exists but is limited and not a major feature."

  • Creativity
    3

    "Players can customize units, assign commanders, and create scenarios with the editor, allowing creative expression."

  • Domination
    -4

    "Gameplay emphasizes balanced tactical engagements and mutual respect for game mechanics rather than dominance over others."

  • Escapism
    3

    "Players use the game as a deep strategic diversion from real life, engaging in historical WWII scenarios."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

  • Experimenting
    3

    "Players try different strategies, unit compositions, and objectives, exploring game mechanics and scenario variations."

  • Exploration
    2

    "Players discover new scenarios and campaigns, including less common WWII theaters, but maps are mostly known and scenario-based."

  • Expression
    3

    "Unit renaming, commander assignments, and scenario editor allow personal expression within the game."

  • Fantasy
    -3

    "Game focuses on realistic WWII historical settings and plausible military operations."

  • Fellowship
    -2

    "Limited multiplayer and community interaction; mostly solo play with some social elements via forums and scenario sharing."

  • Growth
    4

    "Players develop strategic skills, learn game mechanics, and improve through repeated play and scenario mastery."

  • Health
    -4

    "Turn-based, sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and strategic planning; not a casual or background game."

  • Intimacy
    -4

    "Minimal social or emotional connection; interactions are mostly tactical and impersonal."

  • Leadership
    3

    "Players lead units and assign commanders, making strategic decisions and guiding forces."

  • Progression
    4

    "Units gain experience, can be upgraded, and players accumulate resources and unlock abilities across campaigns."

  • Relaxation
    2

    "Game provides engaging flow but also sustained challenge and tension in battles."

  • Sensation
    2

    "Visual and audio effects enhance immersion but are moderate and functional rather than intense sensory stimulation."

  • Status
    -3

    "Achievements and recognition exist but social status or popularity is not a major motivation."

  • Story
    3

    "Narrative campaigns with historical context and evolving objectives provide story immersion."

  • Strategy
    5

    "Core gameplay revolves around tactical and strategic planning, problem solving, and decision making."

  • Thrill
    3

    "Players experience suspense and tension from challenging battles and risk of defeat."

  • Value
    2

    "Players perceive good value in gameplay hours and content, though some note high DLC prices."

  • Violence
    4

    "Combat and destruction are central gameplay elements, including land, air, and naval battles."

  • Survival
    3

    "Players must manage resources and avoid unit losses to survive and succeed in scenarios."

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    Last update: 06/03/2026