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Please, Don’t Touch Anything

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Web browser, Android • 2015

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Quick resume

A brain-racking game about bathroom breaks, screwdrivers and nuclear explosions.

Global score

89/100

Genres

Casual, Indie, Point-and-click, Simulator, Puzzle, Adventure

Pros

  • Unique and challenging puzzles
  • Multiple diverse endings
  • Engaging pixel art and soundtrack
  • Encourages experimentation and discovery
  • Low system requirements

Cons

  • Short overall playtime
  • Some puzzles require external knowledge or guides
  • Limited replay value after completion
  • Can be frustrating or tedious
  • Lack of narrative depth

Motivations

  • Autonomy
    4

    "Players freely experiment with the single button and panel, choosing their own sequence of actions to discover endings."

  • Competence
    4

    "The game challenges players with puzzles requiring observation, logic, and deduction, rewarding skillful problem solving."

  • Competition
    -4

    "The game is single-player and focuses on personal puzzle solving without leaderboards or direct player comparison."

  • Continuation
    3

    "Players often engage in extended sessions trying to unlock all 25 endings, showing habitual and prolonged play."

  • Cooperation
    -5

    "The game is designed for solo play with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players creatively experiment with button presses and panel elements to discover new outcomes and endings."

  • Domination
    -5

    "No elements of dominance or power over others; interactions are individual and self-directed."

  • Escapism
    3

    "Players use the game as a mental challenge and distraction, escaping into puzzle solving and discovery."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity and intrinsic interest rather than obligation or external pressure."

  • Experimenting
    5

    "Core gameplay revolves around trial and error, testing combinations and exploring possibilities."

  • Exploration
    4

    "Players explore the panel’s hidden features and multiple endings, uncovering secrets and surprises."

  • Expression
    -5

    "No character or environment customization; presentation is fixed and standardized."

  • Fantasy
    2

    "The game features surreal and imaginative endings with references to fiction and conspiracy themes."

  • Fellowship
    -5

    "Minimal social interaction; primarily a solitary experience."

  • Growth
    4

    "Players develop problem-solving skills and learn puzzle mechanics through gameplay."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and active problem solving rather than passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are limited to solo play."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    3

    "Progression is through unlocking multiple endings and achievements, accumulating knowledge and completion."

  • Relaxation
    1

    "Some players find the puzzle solving relaxing, but others report frustration and tension."

  • Sensation
    1

    "The pixel art and chiptune soundtrack provide moderate sensory stimulation, not intense excitement."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    1

    "Minimal narrative context; story is abstract and mostly conveyed through puzzle outcomes and references."

  • Strategy
    3

    "Requires logical thinking, pattern recognition, and planning to solve puzzles and unlock endings."

  • Thrill
    1

    "Some suspense in puzzle discovery, but overall low risk and controlled environment."

  • Value
    3

    "Generally considered good value for price, especially on sale, given unique gameplay and replayability."

  • Violence
    2

    "Some endings depict destruction or chaos, but violence is abstract and puzzle-driven rather than explicit."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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    Last update: 06/03/2026