Pleasure Puzzle:Portrait 趣拼拼:肖像画 similar games & best alternatives

Pleasure Puzzle:Portrait 趣拼拼:肖像画

PC (Microsoft Windows) • 2018

Should you play it?

Elaborate jigsaw puzzle: 100 beautiful pictures, 100 custom difficulty, 100 game achievements.

What works
  • Beautiful artwork
  • Relaxing and easy gameplay
  • Multiple difficulty levels
  • Ability to import own music
  • Good value for price
Things to keep in mind
  • Very simple and repetitive gameplay
  • Lack of challenge
  • Limited replayability
  • Few music tracks by default
  • No social or competitive features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Kitty Cat: Jigsaw Puzzles

  • Island Farmer - Jigsaw Puzzle

  • aMAZE

  • Coloring Pixels

  • Pixel Puzzles: Japan

  • Paint Drying Simulator

  • Bonsai

  • 100 Istanbul Cats

  • Diorama Builder

Hidden Gems

Less popular games with surprisingly high similarity

  • Kitty Cat: Jigsaw Puzzles

  • Island Farmer - Jigsaw Puzzle

  • Paint Drying Simulator

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Beat Hazard

  • Relaxation

    Bejeweled Deluxe

  • Value

    SUPER CHICKEN JUMPER

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Pleasure Puzzle:Portrait 趣拼拼:肖像画: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. It leans lower than usual among comparable games on Story, Fantasy, Growth.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can freely choose their own music tracks which directly influence gameplay, enemy waves, and difficulty, allowing personal control over the experience."

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    "Players can freely choose puzzle difficulty and import their own music, indicating control over gameplay experience."

  • Competence

    Game with the same Competence vibe

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    "Gameplay involves simple, easy puzzles and interactive elements with minimal skill challenge."

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  • Competition

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  • Continuation

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    "Players tend to engage for a few hours with some replayability of puzzles but overall limited long-term attachment."

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  • Cooperation

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  • Creativity

    Game with the same Creativity vibe

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    "Players solve predefined puzzles with no ability to create or import custom images, limiting creative expression."

    Capsule for Super Jigsaw Puzzle: Generations Super Jigsaw Puzzle: Generations

    "Players solve predefined puzzles with no creation or modification; some ability to import images but no in-game creation."

  • Domination

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    "No elements of exerting control or superiority over others; purely individual experience."

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  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a relaxing, stress-relieving experience and distraction."

    Capsule for Beneath The Surface Beneath The Surface

    "Players use the game as a relaxing, stress-relieving pastime and distraction."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for relaxation and enjoyment; no pressure or obligation reported."

    Capsule for Sono Sono

    "Players engage voluntarily for relaxation and enjoyment; no obligation or pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

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    "Gameplay involves familiar puzzle-solving routines with limited novelty or mechanic experimentation."

    Capsule for DISTRAINT 2 DISTRAINT 2

    "Gameplay involves repeating similar puzzle-solving routines; limited novelty or exploration."

  • Exploration

    Game with the same Exploration vibe

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    "No exploration of new areas; puzzles and images are fixed and familiar."

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    "No discovery of new areas or secrets; puzzles are known and static."

  • Expression

    Game with the same Expression vibe

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    "Some customization of music and minor choices allow self-expression, but visual customization is minimal."

    Capsule for This Is the Police This Is the Police

    "Some self-expression possible via importing own music and images, but limited in-game customization."

  • Fantasy

    Game with the same Fantasy vibe

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    "Engages with pixel art and realistic or stylized images rather than imaginative fiction or roleplay."

    Capsule for Coloring Game Coloring Game

    "Realistic portraits without imaginative or fictional elements; no roleplaying or fantasy."

  • Fellowship

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    "No community or social features; purely solo play."

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  • Growth

    Game with the same Growth vibe

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    "Minimal learning or skill development; puzzles are easy and repetitive."

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    "Minimal learning or skill development; puzzles are easy and repetitive."

  • Health

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    "Sedentary gameplay with no physical activity or health-related features."

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  • Idle

    Game with the same Idle vibe

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    "Suitable for short sessions and casual play; some players use it as background or filler entertainment."

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  • Intimacy

    Game with the same Intimacy vibe

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    "No social or emotional connections formed; no multiplayer or communication."

    Capsule for Loot Grind Simulator Loot Grind Simulator

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  • Leadership

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    "No leadership or group management roles; single-player experience."

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  • Progression

    Game with the same Progression vibe

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    "Players earn badges and achievements by completing puzzles under various conditions, providing a sense of progression."

    Capsule for Glass Masquerade 3: Honeylines Glass Masquerade 3: Honeylines

    "Players accumulate achievements and unlock higher difficulty puzzles, providing some sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

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    "Game is described as relaxing and soothing with calming music and simple gameplay."

    Capsule for Bejeweled Deluxe Bejeweled Deluxe

    "Game is described as relaxing and calming with soothing music and easy gameplay."

  • Sensation

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    "Pleasant visuals and music provide mild sensory enjoyment."

    Capsule for Splendor Splendor

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  • Status

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    "Achievements do not count toward Steam profile; limited social recognition or visibility."

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  • Story

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    "No narrative or story elements; purely puzzle solving."

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    "No narrative or story elements; purely puzzle solving."

  • Strategy

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    "Puzzle solving involves straightforward tile swapping with minimal strategic depth."

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  • Thrill

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    "No suspense or risk; gameplay is predictable and low tension."

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    "No suspense or risk; gameplay is predictable and low tension."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for its low price and content amount."

    Capsule for SUPER CHICKEN JUMPER SUPER CHICKEN JUMPER

    "Players consider the game good value for its low price and amount of content."

  • Violence

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    "No violence; peaceful and constructive puzzle gameplay."

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  • Survival

    Game with the same Survival vibe

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    "No survival or threat elements; stable and safe gameplay environment."

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Last update: 01/06/2026