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Pretty Girls Mahjong Solitaire

PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Mac, PlayStation 4 • 2015

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Quick resume

Watch Pretty Girls go wild in the all-new “Mahjong Solitaire”. Find pairs of tiles to delete them. Delete all tiles before time runs out to clear a round. As you clear stages, the girls get sexier and sexier!

Global score

77/100

Genres

Casual, Card & Board Game, Puzzle

Pros

  • Challenging and addictive mahjong solitaire gameplay
  • Attractive anime art and character outfits
  • Pleasant soundtrack
  • Easy achievements and trading cards
  • Easy mode option for accessibility

Cons

  • Randomized tile layouts can create unwinnable stages
  • Time limits cause frustration
  • Lack of nudity despite suggestive theme
  • Repetitive character voice lines
  • Short overall game length and limited replayability

Motivations

  • Autonomy
    3

    "Players choose difficulty modes and decide how to approach tile matching, but tile layouts are randomized and some stages can be unwinnable, limiting full control."

  • Competence
    4

    "Game requires skillful tile matching and strategic thinking, especially in later stages with increasing difficulty and time pressure."

  • Competition
    -3

    "Focus is on individual play and personal challenge; no evidence of ranked modes or direct player comparison."

  • Continuation
    3

    "Players report long playtimes and repeated retries on difficult stages, indicating habitual engagement despite frustration."

  • Cooperation
    -5

    "Single-player game with no cooperative or multiplayer elements."

  • Creativity
    -4

    "Gameplay follows classic Mahjong Solitaire rules with no creation or modification; customization limited to unlocking preset outfits."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; purely individual puzzle solving."

  • Escapism
    3

    "Players use the game as a relaxing or distracting activity, enjoying the anime aesthetic and music as a break from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    -2

    "Limited experimentation due to fixed tile layouts per stage and no shuffle option in normal mode; easy mode adds some hints and shuffles."

  • Exploration
    -4

    "Game consists of predefined stages with no open exploration or discovery of new areas."

  • Expression
    2

    "Players unlock and view different outfits for characters, allowing some degree of self-expression via character customization."

  • Fantasy
    3

    "Anime girls and stylized outfits provide a fantasy element, though the gameplay itself is realistic tile matching."

  • Fellowship
    -5

    "No social or community features; strictly single-player experience."

  • Growth
    3

    "Players develop Mahjong Solitaire skills and improve through challenging puzzles."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention due to time limits and puzzle complexity; not suitable for passive or background play."

  • Intimacy
    -5

    "No close social interactions or emotional connections; character interactions are minimal and scripted."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    4

    "Players progress by clearing stages, unlocking new outfits and achievements, showing clear accumulation of rewards."

  • Relaxation
    1

    "Some players find the game relaxing, but the timer and difficulty spikes cause tension and frustration for others."

  • Sensation
    2

    "Enjoyable anime art, music, and character voices provide sensory stimulation, though some find repeated sounds annoying."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not socially evaluated."

  • Story
    -4

    "No narrative or plot; game is purely puzzle-based with minimal character context."

  • Strategy
    4

    "Requires planning and logical thinking to avoid dead ends and manage tile removal order."

  • Thrill
    2

    "Timer and risk of unwinnable layouts add suspense and tension, creating moments of thrill."

  • Value
    -2

    "Players feel the game is overpriced at full price but good value when purchased on sale."

  • Violence
    -5

    "No violent or destructive gameplay elements; focus is on constructive puzzle solving."

  • Survival
    2

    "Time limits and risk of no moves create a survival-like pressure to complete puzzles before failure."

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    Last update: 06/03/2026