Delicious! Pretty Girls Mahjong Solitaire similar games & best alternatives
Delicious! Pretty Girls Mahjong Solitaire
2016
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Quick resume
The Pretty Girls are back and they're delicious! Check out an upgraded version of Zoo's top selling Mahjong Solitaire with 8 new girls and a candy flavored theme. Match tile pairs to reveal a Pretty Girl in a sexy outfit hiding underneath. As you clear stages, the girls get more and more delicious!
Global score
86/100
Genres
Casual, Puzzle, Card & Board Game
Similar games
Pros
- Challenging and rewarding mahjong gameplay
- Low price with good content value
- Cute anime girl artwork and costumes
- Catchy music and sound design
- Easy achievements and trading cards
Cons
- Randomized layouts can cause unwinnable puzzles
- Timer can be stressful for some players
- Voice acting repetitive and sometimes annoying
- Limited customization and no narrative
- No cooperative or social gameplay features
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Violence, Fellowship, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players choose which stages and girls to play with and can toggle difficulty modes, showing some control over gameplay experience."
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Competence4
"Game provides challenging mahjong puzzles requiring skillful planning and quick decision-making; players report difficulty and satisfaction from overcoming tough levels."
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Competition1
"Includes leaderboards and rankings but mostly single player focused; competition exists but is not the main focus."
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Continuation3
"Players report long play sessions and repeated retries on difficult puzzles, indicating sustained engagement."
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Cooperation-5
"Entirely single player experience with no cooperative elements."
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Creativity1
"Customization limited to unlocking outfits for girls; no player-driven creation or modification of game elements."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."
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Escapism4
"Players use the game as a relaxing distraction and stress relief, with some reporting emotional comfort during difficult times."
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Expectation-3
"Players engage voluntarily for enjoyment and personal interest rather than obligation."
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Experimenting2
"Players try different difficulty modes and strategies to overcome puzzles, though gameplay is based on established mahjong rules."
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Exploration-2
"Game features fixed stages and layouts with some randomization but no open exploration or discovery."
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Expression2
"Players unlock and view different outfits for characters, allowing some degree of self-expression through avatar appearance."
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Fantasy2
"Game features anime girls and stylized art, providing a light fantasy setting though gameplay is realistic mahjong."
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Fellowship-4
"Minimal social connection; primarily solo play with no community or group achievements."
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Growth3
"Players develop mahjong skills and strategic thinking through challenging puzzles."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires focused attention and continuous engagement due to timer and puzzle complexity."
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Intimacy-4
"No evidence of close social relationships or emotional sharing; interactions are limited to game mechanics."
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Leadership-5
"No leadership or group management roles present."
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Progression4
"Players unlock new costumes and achievements as they progress through stages."
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Relaxation3
"Game provides flow and catharsis for players, though some find the timer stressful."
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Sensation2
"Enjoyable music and visual design provide sensory stimulation, though some find voices annoying."
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Status1
"Leaderboards and achievements offer some recognition but social status is limited."
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Story-3
"No narrative or plot; gameplay is context-free mahjong puzzles with cosmetic rewards."
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Strategy4
"Requires mental challenge, planning, and problem solving to complete puzzles efficiently."
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Thrill2
"Timer and combo system create suspense and excitement during gameplay."
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Value5
"Highly praised for low price and amount of content; perceived as good value for money and time."
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Violence-5
"No combat or destructive elements; gameplay is constructive and puzzle-based."
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Survival3
"Players must avoid failure by managing time and moves to complete puzzles."
Last update: 29/04/2026