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Project Arrhythmia

Mac, PC (Microsoft Windows), Linux • 2019

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Quick resume

A musical bullet-hell where all things beautiful are deadly. Dodge well little nanobot, you don't have much time.

Global score

95/100

Genres

Action, Adventure, Indie, Strategy, Early Access, Music, Arcade

Pros

  • Extensive and flexible level editor
  • Large and creative community content
  • Challenging and rewarding gameplay
  • Good value for price
  • Active developer support and updates

Cons

  • Lack of official story mode content
  • Optimization issues on some pcs
  • No online multiplayer
  • Steep learning curve for editor
  • Some workshop levels of variable quality

Motivations

  • Autonomy
    5

    "Strong player control over level creation and choice; extensive level editor and community content enable personal freedom in gameplay."

  • Competence
    4

    "Challenging gameplay with difficult bullet-hell levels requiring skill and mastery; players receive feedback and can improve."

  • Competition
    2

    "Some competitive elements like leaderboards and SS ranks exist, but focus is more on personal skill and community levels than direct competition."

  • Continuation
    4

    "High replayability due to endless community levels and ongoing content creation encourages long-term engagement."

  • Cooperation
    1

    "Supports local co-op up to 4 players but lacks online multiplayer; community interaction mostly indirect via shared levels."

  • Creativity
    5

    "Extensive and flexible level editor allows players to create and share highly creative and diverse levels."

  • Domination
    -3

    "Community-driven content and cooperative spirit dominate; no evidence of power imposition or toxic dominance."

  • Escapism
    4

    "Players use the game as a challenging and immersive rhythm bullet-hell experience to escape reality and enjoy music and visuals."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    5

    "High experimentation encouraged through level editor and diverse community content; players try new mechanics and designs."

  • Exploration
    4

    "Players explore a vast and ever-growing library of community-created levels with new challenges and aesthetics."

  • Expression
    4

    "Customization of levels and visual themes allows for player self-expression through creative design."

  • Fantasy
    2

    "Stylized abstract and colorful visuals create an imaginative experience, though grounded in rhythm and bullet-hell mechanics."

  • Fellowship
    3

    "Active community sharing levels and supporting each other; social connection through shared creations despite limited in-game chat."

  • Growth
    4

    "Players develop skills in dodging, timing, and level creation; learning curve present especially for editor mastery."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity or rehab elements."

  • Idle
    -3

    "Requires focused attention and continuous engagement due to challenging gameplay and precise controls."

  • Intimacy
    -2

    "Limited direct social interaction; community connection mostly through shared content rather than close relationships."

  • Leadership
    -2

    "No formal leadership roles; community collaboration is egalitarian and decentralized."

  • Progression
    3

    "Progression through achieving ranks and mastering levels; no traditional item or upgrade accumulation."

  • Relaxation
    -1

    "Gameplay can be tense and challenging, though some levels and music provide moments of flow and enjoyment."

  • Sensation
    4

    "Strong sensory stimulation via colorful visuals, animations, and music; dynamic and exciting audiovisual feedback."

  • Status
    1

    "Some recognition through leaderboards and community reputation, but mostly low-key and focused on personal achievement."

  • Story
    -2

    "Currently minimal official story content; some community-created narratives exist but story mode is incomplete."

  • Strategy
    3

    "Requires planning and pattern recognition to survive bullet hell challenges; editor also involves strategic design."

  • Thrill
    4

    "High thrill from intense bullet-hell gameplay, suspense, and overcoming difficult levels."

  • Value
    4

    "Good value for money with extensive content, active development, and community contributions."

  • Violence
    3

    "Gameplay involves dodging and surviving projectile attacks, with combat-like bullet hell mechanics."

  • Survival
    4

    "Focus on avoiding damage and surviving complex bullet patterns; survival is core gameplay element."

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    Last update: 06/03/2026