PULSAR: Lost Colony similar games & best alternatives
PULSAR: Lost Colony
PC
2021
Quick resume
The co-op open-world space sim where everyone has a role! Pilot the ship. Reroute power. Launch nukes. Explore alien planets. Research new talents. Work together to find the Lost Colony! ...or just deliver some biscuits
Pros
- Strong cooperative gameplay
- Immersive sci-fi exploration
- Engaging strategic challenges
- Good role variety and teamwork
Cons
- Limited competitive features
- Some players find progression slow
- Narrative elements are minimal
Motivations
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Autonomy
"Players have freedom to choose roles and playstyles aboard the ship"
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Competence
"Game requires mastering ship systems and coordination for success"
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Competition
"Some competitive elements exist but focus is more on cooperation"
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Continuation
"Players tend to engage in long sessions with ongoing missions"
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Cooperation
"Core gameplay revolves around teamwork and shared objectives"
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Creativity
"Some customization and strategic choices in ship roles and upgrades"
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Domination
"No strong evidence of domination or power over others"
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Escapism
"Immersive sci-fi setting provides good escape from reality"
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Expectation
"No indication of obligation or pressure to play"
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Experimenting
"Players can try different roles and strategies"
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Exploration
"Exploring space and unknown sectors is a key feature"
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Expression
"Some character and ship customization options"
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Fantasy
"Sci-fi fantasy setting with imaginative elements"
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Fellowship
"Strong community and shared experiences among players"
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Growth
"Learning game mechanics and improving teamwork skills"
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HealthInsufficient data
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Idle
"No evidence of using the game just to fill time"
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Intimacy
"Some social bonding through cooperative play but limited data"
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Leadership
"Players often take leadership roles to coordinate the crew"
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Progression
"Upgrading ship and equipment is part of gameplay"
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Relaxation
"Game offers moments of flow and relaxation during play"
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Sensation
"Engaging sensory experience with space visuals and sounds"
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Status
"No clear evidence of status or popularity drives"
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Story
"Some narrative elements but focus is on gameplay"
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Strategy
"Requires mental challenge and problem solving in missions"
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Thrill
"Tense moments during combat and exploration"
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Value
"Players perceive good value for time invested"
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Violence
"Combat is present but not the main focus"
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Survival
"Avoiding failure and managing ship systems is critical"
Information
Genres
Action, Adventure, Indie, RPG, Simulation
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