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Quake Champions

PC (Microsoft Windows) • 2022

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Quick resume

Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena. Become a Champion.

Global score

74/100

Genres

Action, Free To Play, Shooter

Pros

  • Fast-paced, skill-based gameplay
  • Free-to-play with cosmetic monetization
  • Varied champions with unique abilities
  • Active community and tournaments
  • Nostalgic quake feel with modern updates

Cons

  • Matchmaking issues and long queue times
  • Lack of dedicated servers and mod support
  • Technical bugs and performance problems
  • Steep learning curve for new players
  • Small and declining player base in some regions

Motivations

  • Autonomy
    4

    "Players can choose from multiple champions with unique abilities and movement styles, allowing personal playstyle expression and decision-making."

  • Competence
    5

    "High skill ceiling with emphasis on aiming, movement mastery, map knowledge, and strategic play; players report rewarding skill development."

  • Competition
    5

    "Strong competitive focus with ranked modes, tournaments, and skill-based matchmaking; players frequently compare performance and compete."

  • Continuation
    3

    "Players report long play sessions and habitual engagement, though some mention frustration with matchmaking and bugs causing intermittent disengagement."

  • Cooperation
    1

    "Includes team modes like TDM and CTF encouraging cooperation, but many players focus on individual performance and duel modes."

  • Creativity
    -2

    "Limited mod support and customization; players mostly use predefined champions and maps with cosmetic customization but no modding."

  • Domination
    3

    "Competitive environment encourages exerting superiority over others; some reports of toxic behavior but generally skill-based dominance."

  • Escapism
    4

    "Players use the game as a fast-paced, adrenaline-fueled distraction and stress relief from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and nostalgia for Quake; no reports of obligation or external pressure."

  • Experimenting
    3

    "Players explore different champions, abilities, and movement mechanics; experimentation with playstyles is encouraged."

  • Exploration
    -1

    "Maps are mostly known and remakes of classic Quake maps; limited discovery but some variety in map design."

  • Expression
    2

    "Cosmetic customization of champions and weapons allows self-expression, though limited to skins and visual options."

  • Fantasy
    2

    "Game features fictional characters and abilities with sci-fi and fantasy elements, though grounded in plausible arena shooter mechanics."

  • Fellowship
    2

    "Community exists with active players and social groups; some players report enjoying community interaction and tournaments."

  • Growth
    5

    "Steep learning curve with continuous skill improvement; players emphasize personal development and mastery."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires constant attention and focus; fast-paced gameplay demands active engagement."

  • Intimacy
    -3

    "Limited social interaction beyond competitive play; mostly surface-level connections rather than close relationships."

  • Leadership
    1

    "Some team modes encourage leadership and coordination, but mostly players focus on individual performance or small team play."

  • Progression
    3

    "Players accumulate cosmetic items, champions, and upgrades; progression mostly cosmetic and unlock-based."

  • Relaxation
    -3

    "Fast-paced, intense gameplay creates tension and adrenaline rather than relaxation or flow."

  • Sensation
    4

    "High sensory stimulation with fast action, satisfying weapon sounds, and visual effects."

  • Status
    3

    "Competitive play and tournaments provide recognition and social status among peers."

  • Story
    -2

    "Minimal narrative focus; gameplay centers on arena combat rather than story immersion."

  • Strategy
    4

    "Requires strategic thinking in map control, item timing, and champion ability usage."

  • Thrill
    5

    "High thrill from fast-paced combat, risk-taking, and tense matches."

  • Value
    4

    "Free-to-play model with cosmetic monetization; players feel they get good value for time and money."

  • Violence
    5

    "Core gameplay involves combat, destruction, and fast-paced shooting."

  • Survival
    3

    "Players focus on avoiding death and managing resources like health and armor in a high-risk environment."

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    Last update: 06/03/2026