Dirty Bomb® similar games & best alternatives
Dirty Bomb®
2015
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Quick resume
Work together or die alone! Fight to restore peace to London or tear it down for profit in the most challenging team based shooter around.
Global score
81/100
Genres
Action, Free To Play, Shooter
Pros
- Fast-paced and skill-based gameplay
- Strong team cooperation and objective focus
- Fair free-to-play model with no pay-to-win
- Varied mercenaries with unique abilities
- Active developer communication and updates
Cons
- Small and declining player base
- Limited map variety and game modes
- Balance issues with some mercs and weapons
- Lack of party system in casual modes
- Slow progression and grind for unlocks
Motivations
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Autonomy4
"Players choose from multiple mercenaries before matches and can switch between them on respawn, allowing flexible playstyles and strategic decisions."
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Competence4
"High skill ceiling with emphasis on aiming, movement, and team coordination; gunplay rewards precision and headshots."
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Competition3
"Competitive modes and matchmaking exist; players compare skill and ranks, but casual and objective modes support personal pace."
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Continuation3
"Players report long playtimes and habitual engagement, though some mention frustration and eventual disengagement due to balance or dev support issues."
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Cooperation5
"Strong emphasis on teamwork and objective-based gameplay; healing, ammo support, and coordinated attacks are essential."
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Creativity2
"Loadout cards allow some customization of weapons and perks, but within predefined sets; limited player-driven modification."
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Domination-3
"Community generally cooperative and respectful; no strong evidence of trash talk or dominance behaviors."
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Escapism3
"Players use the game as a fast-paced distraction and stress relief, enjoying immersive team combat."
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Expectation-4
"Players engage voluntarily for fun and skill improvement; no pressure or obligation reported."
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Experimenting3
"Players try different mercs, loadouts, and tactics; some frustration with fixed loadouts per match limits experimentation."
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Exploration1
"Maps have multiple routes and secrets, but limited number of maps and repeated play reduce novelty."
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Expression2
"Cosmetic skins and loadout card appearances allow some self-expression, but core character models are fixed."
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Fantasy2
"Futuristic London setting with mercenaries and abilities adds some imaginative fiction elements."
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Fellowship4
"Community is friendly and supportive; team identity and social interaction important."
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Growth3
"Players develop skills, learn maps and mercs, and improve over time; some grind involved for unlocks."
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Health-4
"Typical sedentary FPS gameplay with no physical activity involved."
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Idle-3
"Requires focused attention and continuous engagement during matches; not suited for idle play."
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Intimacy2
"Some social interaction and camaraderie within teams, but limited evidence of close relationships."
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Leadership2
"Some players take leading roles in team coordination, but mostly shared decision-making."
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Progression3
"Players accumulate mercs, loadout cards, and upgrades through gameplay and crafting."
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Relaxation-2
"Fast-paced and tense gameplay with moments of flow but also frustration and pressure."
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Sensation3
"Exciting gunplay, movement, and sound effects provide sensory stimulation and emotional fun."
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Status2
"Rankings and competitive play offer recognition, but social status is not a dominant motivator."
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Story-3
"Minimal narrative immersion; gameplay focused on objectives without deep story or lore engagement."
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Strategy4
"Strong strategic elements in team composition, map control, and objective execution."
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Thrill3
"Fast combat and objective pressure create suspense and excitement."
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Value4
"Free to play with fair monetization; players feel good return on time invested."
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Violence3
"Combat and destruction are core gameplay elements with gunfire, explosives, and kills."
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Survival2
"Players must avoid death and manage resources to complete objectives; moderate threat level."
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Last update: 06/03/2026