Logo Gameaton The right game, right now
search

Radio General similar games & best alternatives

Radio General

PC

2020

Quick resume

It's WWII. You're a general sitting in a tent. All you have is a map, and a radio. Can you win the battle? Radio General is a unique strategy game where you interact with your units over the radio using speech recognition. Test your mettle and relive famous battles as a WWII general.

Pros

  • Unique voice command system with fallback to mouse controls
  • Strong historical immersion with archival footage and documents
  • Engaging tactical gameplay with fog of war and unit management
  • Co-op mode and map editor increase replayability
  • Good value for price, especially on sale
  • Detailed casualty and veterancy system adds emotional depth

Cons

  • Voice recognition can be inconsistent, especially with accents
  • Some bugs and UI quirks reported
  • Campaign length considered short by some players
  • Limited unit variety and tactical depth compared to larger RTS games
  • Occasional frustration with unit pathfinding and command delays

Motivations

  • Autonomy
    4

    "Players appreciate the freedom to command units via voice or mouse and plan their own strategies"

  • Competence
    4

    "Players feel challenged by tactical decisions, unit management, and overcoming fog of war"

  • Competition
    1

    "Some mention of co-op and potential PvP, but competition is not a core focus"

  • Continuation
    3

    "Players express desire to replay, use map editor, and enjoy co-op, indicating ongoing engagement"

  • Cooperation
    3

    "Co-op mode is praised and adds to the experience, though some communication issues noted"

  • Creativity
    3

    "Map editor and mission creation allow players to create and share content"

  • Domination
    Insufficient data
  • Escapism
    3

    "Players mention immersion, historical context, and stress relief through gameplay"

  • Expectation
    Insufficient data
  • Experimenting
    3

    "Voice commands and tactical experimentation with unit placement and orders encourage trying new approaches"

  • Exploration
    2

    "Players explore historical battles and documents, though physical map exploration is limited"

  • Expression
    2

    "Customization of unit names and drawing on maps noted, but limited"

  • Fantasy
    1

    "Historical setting with some immersion, but no strong fantasy elements"

  • Fellowship
    3

    "Community interaction via co-op and workshop content sharing"

  • Growth
    3

    "Unit veterancy and player learning curve provide sense of growth"

  • Health
    Insufficient data
  • Idle
    Insufficient data
  • Intimacy
    Insufficient data
  • Leadership
    4

    "Players feel like commanding generals making strategic decisions"

  • Progression
    3

    "Unit experience, upgrades, and campaign progression are highlighted"

  • Relaxation
    2

    "Some players find the game relaxing between missions and enjoy the atmosphere"

  • Sensation
    2

    "Sound effects, voice acting, and immersion provide sensory engagement"

  • Status
    Insufficient data
  • Story
    4

    "Historical narrative, archival footage, and mission context praised"

  • Strategy
    4

    "Strong emphasis on tactical planning, unit positioning, and combined arms warfare"

  • Thrill
    3

    "Tense moments managing incomplete information and battle outcomes"

  • Value
    4

    "Players feel the game offers good value, especially on sale, with unique gameplay"

  • Violence
    2

    "Combat is present but not glorified; players feel impact of casualties"

  • Survival
    3

    "Managing unit survival and casualties is a core gameplay element"

Updated

Information

Genres

Indie, Simulation, Strategy

Games with a similar profile

    Similar games

    Select motivations: