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RimWorld

PC (Microsoft Windows), Linux, Mac • 2018

Global score

98

/100

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Quick resume

A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.

Pros

  • Deep emergent storytelling
  • High replayability with mods
  • Complex colony management
  • Strong emotional attachment to characters
  • Extensive customization and creativity

Cons

  • Steep learning curve
  • No official multiplayer
  • Can be stressful and unforgiving
  • Simple graphics
  • Long play sessions require attention

Motivations

  • Autonomy
    5

    "Players have full control over colony management, building, research, and decision-making, with freedom to choose playstyle and strategies."

  • Competence
    4

    "The game involves overcoming complex challenges, managing resources, combat, and adapting to random events requiring skill and strategy."

  • Competition
    -3

    "Focus is on personal colony development and survival rather than direct competition with other players; multiplayer is mod-based and not core."

  • Continuation
    5

    "Players report hundreds to thousands of hours, with high attachment to colonies and characters, indicating strong desire to keep playing."

  • Cooperation
    -4

    "Gameplay centers on individual colony management; multiplayer is via mods and not a main feature, so limited cooperation."

  • Creativity
    5

    "Extensive building, modding, customization, and player-driven storytelling encourage high creativity."

  • Domination
    2

    "Some players engage in power over others via organ harvesting, slavery, and raiding, but interactions are mostly emergent rather than explicit domination."

  • Escapism
    5

    "Players use RimWorld as a deep immersive escape, often emotionally attached to characters and stories, providing strong real-life dissociation."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and personal desire, with no obligation or external pressure."

  • Experimenting
    5

    "Players frequently try new strategies, mods, scenarios, and mechanics, exploring game limits and diverse playstyles."

  • Exploration
    3

    "Players explore procedurally generated worlds, ruins, and biomes, though focus is more on colony than map exploration."

  • Expression
    4

    "Character traits, colony design, and modded content allow for personal expression and customization."

  • Fantasy
    2

    "While based on sci-fi and survival, many mods add fantasy elements; base game is a mix of realistic and fictional sci-fi."

  • Fellowship
    -3

    "Social connection is limited; players mostly play solo with minimal social interaction except sharing stories or modded multiplayer."

  • Growth
    4

    "Players learn complex systems, improve skills, and develop strategies over time; high learning curve and personal development."

  • Health
    -4

    "Gameplay is sedentary; no physical activity involved, and long play sessions reported."

  • Idle
    -4

    "Requires continuous attention and micromanagement; players actively control colony and respond to events."

  • Intimacy
    2

    "Emotional attachment to characters and their relationships is strong, but social interactions are virtual and limited."

  • Leadership
    4

    "Players lead and manage colonies, directing tasks and making strategic decisions."

  • Progression
    5

    "Strong focus on research, item acquisition, upgrades, and colony development."

  • Relaxation
    2

    "While some find it relaxing, the game often induces tension and stress due to threats and survival challenges."

  • Sensation
    1

    "Visuals are simple and functional; sensory stimulation is moderate, focused on gameplay rather than sensory excitement."

  • Status
    -4

    "Achievements and progress are mostly personal; little social recognition or visibility."

  • Story
    5

    "The game is a story generator with emergent narratives and deep player engagement with character stories."

  • Strategy
    5

    "High mental challenge involving planning, resource management, combat tactics, and problem solving."

  • Thrill
    4

    "Random events, raids, and survival threats create suspense and emotional tension."

  • Value
    5

    "Players report exceptional value for time and money with extensive gameplay hours and mod support."

  • Violence
    4

    "Combat, organ harvesting, and raiding are core elements; violence is a significant gameplay aspect."

  • Survival
    5

    "Central gameplay revolves around survival, resource management, and overcoming threats."

Updated

Information

Genres

Indie, Simulator, Strategy, Real Time Strategy (RTS)

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