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Rising World

Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

Global score

86/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Early Access

Pros

  • Extensive building and crafting freedom
  • Realistic and immersive graphics and physics
  • Large procedurally generated world
  • Active developer support and updates
  • Relaxing and creative gameplay

Cons

  • Limited combat and survival challenge
  • Small multiplayer community
  • Some bugs and early access limitations
  • Clunky building controls for beginners
  • Lack of narrative or structured goals

Motivations

  • Autonomy
    5

    "Players have extensive freedom to build, craft, explore, and shape the world with few constraints."

  • Competence
    3

    "Crafting, building, and survival require skill and learning, but combat and survival challenges are currently moderate."

  • Competition
    -3

    "Focus is on personal building and exploration; limited PvP and multiplayer competition exists but is not central."

  • Continuation
    4

    "Many players report long play sessions and high engagement due to building and exploration."

  • Cooperation
    2

    "Multiplayer servers and community exist, but many players play solo or with friends rather than large teams."

  • Creativity
    5

    "Highly emphasized with detailed building system allowing custom shapes, sizes, and designs."

  • Domination
    -4

    "Interactions are generally cooperative or individual; no strong evidence of dominance or power imposition."

  • Escapism
    4

    "Players use the game for relaxation, creativity, and immersion in a peaceful or survival environment."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and creativity rather than obligation or pressure."

  • Experimenting
    4

    "Players experiment with building techniques, crafting, and world manipulation."

  • Exploration
    4

    "Large procedurally generated worlds with caves, dungeons, and biomes encourage discovery."

  • Expression
    4

    "Character customization is limited but players express themselves through building and decoration."

  • Fantasy
    -1

    "Game features realistic animals and environments with limited fantasy elements."

  • Fellowship
    1

    "Community exists but many players experience the game solo or in small groups."

  • Growth
    3

    "Players learn crafting, building, and survival mechanics progressively."

  • Health
    -4

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active attention for building, crafting, and survival."

  • Intimacy
    -3

    "Social interactions are limited to casual multiplayer; no evidence of close relationships."

  • Leadership
    Insufficient data
  • Progression
    3

    "Players gather resources and unlock crafting stations to progress in building and survival."

  • Relaxation
    4

    "Many players find the game relaxing and enjoyable for creative flow."

  • Sensation
    3

    "Visuals and ambient sounds provide pleasant sensory stimulation."

  • Status
    -2

    "Limited social recognition; community is small and not focused on status."

  • Story
    -4

    "No overarching narrative; gameplay is open-ended and player-driven."

  • Strategy
    2

    "Some planning and problem solving in building and survival, but combat and exploration are straightforward."

  • Thrill
    -3

    "Low risk and tension; survival challenges are mild and exploration is safe."

  • Value
    4

    "Players perceive good value for time and money given the depth and ongoing updates."

  • Violence
    -2

    "Combat exists but is limited; emphasis is on building and crafting rather than destruction."

  • Survival
    2

    "Basic survival mechanics present but not highly challenging yet."

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    Last update: 06/03/2026