Rising World similar games & best alternatives
Rising World
2014
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Quick resume
Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
Global score
86/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Early Access
Similar games
Pros
- Extensive building and crafting freedom
- Realistic and immersive graphics and physics
- Large procedurally generated world
- Active developer support and updates
- Relaxing and creative gameplay
Cons
- Limited combat and survival challenge
- Small multiplayer community
- Some bugs and early access limitations
- Clunky building controls for beginners
- Lack of narrative or structured goals
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Survival, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy5
"Players have extensive freedom to build, craft, explore, and shape the world with few constraints."
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Competence3
"Crafting, building, and survival require skill and learning, but combat and survival challenges are currently moderate."
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Competition-3
"Focus is on personal building and exploration; limited PvP and multiplayer competition exists but is not central."
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Continuation4
"Many players report long play sessions and high engagement due to building and exploration."
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Cooperation2
"Multiplayer servers and community exist, but many players play solo or with friends rather than large teams."
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Creativity5
"Highly emphasized with detailed building system allowing custom shapes, sizes, and designs."
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Domination-4
"Interactions are generally cooperative or individual; no strong evidence of dominance or power imposition."
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Escapism4
"Players use the game for relaxation, creativity, and immersion in a peaceful or survival environment."
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Expectation-4
"Players engage voluntarily for enjoyment and creativity rather than obligation or pressure."
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Experimenting4
"Players experiment with building techniques, crafting, and world manipulation."
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Exploration4
"Large procedurally generated worlds with caves, dungeons, and biomes encourage discovery."
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Expression4
"Character customization is limited but players express themselves through building and decoration."
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Fantasy-1
"Game features realistic animals and environments with limited fantasy elements."
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Fellowship1
"Community exists but many players experience the game solo or in small groups."
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Growth3
"Players learn crafting, building, and survival mechanics progressively."
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Health-4
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires active attention for building, crafting, and survival."
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Intimacy-3
"Social interactions are limited to casual multiplayer; no evidence of close relationships."
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LeadershipInsufficient data
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Progression3
"Players gather resources and unlock crafting stations to progress in building and survival."
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Relaxation4
"Many players find the game relaxing and enjoyable for creative flow."
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Sensation3
"Visuals and ambient sounds provide pleasant sensory stimulation."
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Status-2
"Limited social recognition; community is small and not focused on status."
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Story-4
"No overarching narrative; gameplay is open-ended and player-driven."
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Strategy2
"Some planning and problem solving in building and survival, but combat and exploration are straightforward."
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Thrill-3
"Low risk and tension; survival challenges are mild and exploration is safe."
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Value4
"Players perceive good value for time and money given the depth and ongoing updates."
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Violence-2
"Combat exists but is limited; emphasis is on building and crafting rather than destruction."
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Survival2
"Basic survival mechanics present but not highly challenging yet."
Last update: 29/04/2026