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Rogue State

PC

2015

Quick resume

Assume control of a Middle Eastern country recovering from a violent revolution. Forge alliances, grow your economy, invade your neighbors, or pacify your population. Rogue State is a geopolitical strategy game that will force you to always stay one step ahead of your rivals to survive.

Pros

  • Addictive and challenging political simulation
  • Engaging randomized events and multiple endings
  • Strong strategic depth in managing factions and diplomacy
  • Good sense of humor and satirical tone
  • Active developer support and updates
  • Unique setting and immersive atmosphere
  • Good replayability with unlockables and procedural generation

Cons

  • User interface can be cumbersome and slow
  • Some mechanics feel underdeveloped or unbalanced
  • Randomness can sometimes feel unfair or frustrating
  • Limited character customization and expression
  • Short campaign length
  • Graphics and voice acting are basic and sometimes poor
  • Occasional bugs and lack of polish

Motivations

  • Autonomy
    4

    "Players have freedom to enact policies, build infrastructure, and make decisions affecting their country."

  • Competence
    4

    "Players feel challenged managing factions, economy, diplomacy, and military; mastering mechanics leads to satisfaction."

  • Competition
    Insufficient data
  • Continuation
    4

    "Many reviews mention addictive gameplay and 'one more turn' compulsion, encouraging multiple playthroughs."

  • Cooperation
    2

    "Some cooperation with cabinet and factions is required, but mostly single-player management; limited multiplayer or teamwork."

  • Creativity
    2

    "Players can experiment with different policies and strategies, but limited building or customization."

  • Domination
    3

    "Players enjoy the 'power trip' of being a dictator and exerting control over their nation and neighbors."

  • Escapism
    3

    "The political simulation and roleplaying as a leader offers distraction and immersion in a fictional setting."

  • Expectation
    Insufficient data
  • Experimenting
    4

    "Randomized events and multiple endings encourage trying different tactics and approaches."

  • Exploration
    2

    "Procedural generation and event variety provide some discovery, though limited map exploration."

  • Expression
    1

    "Limited character customization; some expression through policy choices and speech."

  • Fantasy
    2

    "Fictional country and satirical elements create an imaginative political scenario."

  • Fellowship
    Insufficient data
  • Growth
    3

    "Players learn to manage complex systems and improve strategies over multiple playthroughs."

  • Health
    Insufficient data
  • Idle
    Insufficient data
  • Intimacy
    Insufficient data
  • Leadership
    4

    "Players lead a nation, manage cabinet, military, and diplomacy, embodying leadership roles."

  • Progression
    3

    "Unlocking infrastructure, special projects, and modifiers provides a sense of progression."

  • Relaxation
    2

    "Some find the game relaxing and enjoyable despite its challenge; others find it punishing."

  • Sensation
    2

    "Music and voice acting contribute to atmosphere and emotional engagement."

  • Status
    Insufficient data
  • Story
    3

    "Short but engaging story with multiple endings and political intrigue."

  • Strategy
    5

    "Strong emphasis on strategic decision making in politics, economy, diplomacy, and military."

  • Thrill
    3

    "Random events and risk of coups or invasions create suspense and tension."

  • Value
    3

    "Generally considered worth the price especially on sale; some feel price is slightly high."

  • Violence
    2

    "Military and conflict elements present but not main focus; some enjoy combat and coups."

  • Survival
    5

    "Core motivation is to survive politically and militarily as long as possible against many threats."

Updated

Information

Genres

Indie, Simulation, Strategy

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