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s.p.l.i.t

PC (Microsoft Windows), Linux • 2025

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Quick resume

A short psychological horror game, where you attempt to gain root access into an unethical superstructure.

Global score

93/100

Genres

Action, Indie, Simulator, Visual Novel, Puzzle

Pros

  • Unique terminal-based gameplay
  • Strong psychological horror atmosphere
  • Immersive narrative and worldbuilding
  • Engaging soundtrack and audio design
  • Affordable price for experience

Cons

  • Very short playtime
  • Limited replayability
  • Steep learning curve for non-technical players
  • Lack of customization and social features
  • Some interface limitations (no tab completion, limited file access)

Motivations

  • Autonomy
    4

    "Players have control over terminal commands and decisions in a simulated hacking environment, requiring active problem solving and self-direction."

  • Competence
    4

    "The game challenges players to learn and use real DOS-like commands and solve puzzles, providing feedback and requiring skillful input."

  • Competition
    -4

    "Focus is on individual experience and personal puzzle solving without any multiplayer or leaderboard competition."

  • Continuation
    -3

    "Short playtime (~30-60 minutes), limited replayability with only two endings; players often wish for more but the game is designed as a brief experience."

  • Cooperation
    -4

    "Gameplay is single-player and independent; narrative involves other characters but no player cooperation."

  • Creativity
    3

    "Players experiment with terminal commands and explore files; some creative problem solving involved though within a structured environment."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are narrative-driven and solitary."

  • Escapism
    4

    "Strong immersive psychological horror atmosphere provides a means to escape reality into a dystopian narrative."

  • Expectation
    -4

    "Players engage voluntarily out of interest in narrative and hacking simulation; no obligation or external pressure noted."

  • Experimenting
    3

    "Players try different commands and explore the terminal environment to solve puzzles and uncover story elements."

  • Exploration
    3

    "Exploration of file systems and logs within the terminal interface drives discovery of story and clues."

  • Expression
    -3

    "Limited customization; players interact with a fixed interface and narrative without avatar or environment personalization."

  • Fantasy
    3

    "Fictional dystopian world with psychological horror elements and speculative technology, though grounded in realistic terminal simulation."

  • Fellowship
    -4

    "Solo experience with minimal social interaction or community engagement."

  • Growth
    3

    "Players learn terminal commands and puzzle-solving skills; some personal development in understanding the game’s systems."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and active input throughout; not designed for passive or background play."

  • Intimacy
    -4

    "No close social relationships formed; interactions are limited to narrative elements."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    2

    "Some progression through unlocking story elements and completing puzzles, but no extensive item or upgrade accumulation."

  • Relaxation
    -3

    "Tense, anxiety-inducing atmosphere with psychological horror elements; not primarily relaxing."

  • Sensation
    3

    "Strong atmospheric audio and visuals create emotional and sensory engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Narrative-driven experience with strong psychological horror story and worldbuilding central to gameplay."

  • Strategy
    3

    "Players use logic and problem solving to navigate terminal commands and puzzles."

  • Thrill
    4

    "Psychological horror and suspense create tension and emotional thrill throughout the game."

  • Value
    4

    "Players perceive good value for the low price given the quality and uniqueness of the experience."

  • Violence
    4

    "Contains themes of self-harm and psychological violence; narrative involves disturbing and violent content."

  • Survival
    3

    "Gameplay involves avoiding failure and managing tasks under pressure, though not traditional survival mechanics."

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    Last update: 06/03/2026