Shattered Pixel Dungeon similar games & best alternatives
Shattered Pixel Dungeon
2022
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Quick resume
Shattered Pixel Dungeon is a traditional roguelike dungeon crawler that's simple to start but hard to master! Every game is a unique challenge, with six different heroes, randomized levels and enemies, and hundreds of items to collect and use.
Global score
95/100
Genres
Adventure, Indie, Role-playing (RPG), Turn-based strategy (TBS)
Similar games
Pros
- Deep and challenging gameplay
- High replayability with procedural generation
- Frequent developer updates and support
- Fair and balanced difficulty
- Free mobile version with no ads or microtransactions
Cons
- Steep learning curve for new players
- Minimal story and narrative depth
- Ui could be improved for pc
- No multiplayer or social features
- Some rng elements can feel punishing
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Strategy, Competence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose characters, talents, subclasses, and strategic approaches in a procedurally generated dungeon."
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Competence5
"The game is challenging, rewarding skillful play, strategic thinking, and mastery of mechanics with frequent feedback and progression."
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Competition-3
"Focus is on individual runs and personal improvement; leaderboards exist but are optional and not central."
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Continuation5
"Players report hundreds to thousands of hours, habitual play, and long-term engagement with frequent updates."
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Cooperation-5
"Single-player roguelike with no multiplayer or cooperative elements."
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Creativity3
"Players experiment with item crafting, alchemy, and build customization, though within predefined systems."
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Domination-5
"No evidence of exerting control over others; gameplay is individual and balanced."
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Escapism4
"Players use the game as a relaxing, engaging distraction from real life, often playing to relieve stress."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
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Experimenting4
"High emphasis on trying new strategies, experimenting with items, talents, and dungeon interactions."
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Exploration4
"Procedurally generated dungeons and randomized items encourage discovery and curiosity."
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Expression1
"Some character and subclass choices provide limited self-expression, but no extensive customization."
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Fantasy4
"Set in a fantasy dungeon environment with magic, monsters, and mythical elements."
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Fellowship-5
"No social or community gameplay features; strictly solo experience."
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Growth5
"Players develop skills, knowledge, and mastery over time; character progression through talents and levels."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-4
"Requires focused attention and strategic thinking; not suitable for idle or background play."
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Intimacy-5
"No social or emotional relationship building in gameplay."
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Leadership-5
"No leadership or group management elements."
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Progression5
"Strong emphasis on accumulating items, upgrades, talents, and character development."
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Relaxation3
"Players find the game relaxing and enjoyable despite its difficulty; pacing can be slow or fast."
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Sensation2
"Simple pixel art and music provide sensory enjoyment but not intense stimulation."
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Status-3
"Limited social recognition; achievements exist but social status is not a core motivator."
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Story1
"Minimal story and lore; focus is on gameplay and mechanics rather than narrative immersion."
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Strategy5
"High mental challenge requiring planning, problem solving, and tactical decision making."
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Thrill3
"Tension and suspense arise from permadeath and challenging encounters, providing thrill."
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Value4
"Players perceive strong value for time and money due to free mobile version and continuous updates."
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Violence3
"Combat and defeating enemies are core gameplay elements involving destruction and violence."
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Survival5
"Core gameplay revolves around avoiding death, managing resources, and overcoming threats."
Last update: 29/04/2026