Shattered Pixel Dungeon similar games & best alternatives

Shattered Pixel Dungeon

PC (Microsoft Windows), Android, iOS • 2022

Should you play it?

Shattered Pixel Dungeon is a traditional roguelike dungeon crawler that's simple to start but hard to master! Every game is a unique challenge, with six different heroes, randomized levels and enemies, and hundreds of items to collect and use.

What works
  • Deep and challenging gameplay
  • High replayability with procedural generation
  • Frequent developer updates and support
  • Fair and balanced difficulty
  • Free mobile version with no ads or microtransactions
Things to keep in mind
  • Steep learning curve for new players
  • Minimal story and narrative depth
  • Ui could be improved for pc
  • No multiplayer or social features
  • Some rng elements can feel punishing

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Enchanted Cave 2

  • Shotgun King: The Final Checkmate

  • 暖雪 Warm Snow

  • Metal Unit

  • ADOM (Ancient Domains Of Mystery)

  • NO-SKIN

  • Shogun Showdown

  • Rogue Fable III

  • Magicraft

Hidden Gems

Less popular games with surprisingly high similarity

  • Breach Wanderers

  • Dimensionals

  • LunarLux

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Slay the Spire

  • Continuation

    Midas Gold Plus - Idle Clicker

  • Growth

    Stoneshard

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shattered Pixel Dungeon: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Survival, Relaxation. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose weapons, playstyles, and order of dungeon exploration, shaping their own progression."

    Capsule for bit Dungeon II bit Dungeon II

    "Players have freedom to choose characters, talents, subclasses, and strategic approaches in a procedurally generated dungeon."

  • Competence

    Game with the same Competence vibe

    5

    "The game is challenging and rewards skillful play, strategic thinking, and mastery of mechanics, with clear feedback and progression."

    Capsule for Slay the Spire Slay the Spire

    "The game is challenging, rewarding skillful play, strategic thinking, and mastery of mechanics with frequent feedback and progression."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and optimization rather than direct competition; leaderboards exist but are not central."

    Capsule for Execute Execute

    "Focus is on individual runs and personal improvement; leaderboards exist but are optional and not central."

  • Continuation

    Game with the same Continuation vibe

    5

    "Players report hundreds to thousands of hours played, with frequent updates and new content sustaining long-term engagement."

    Capsule for Midas Gold Plus - Idle Clicker Midas Gold Plus - Idle Clicker

    "Players report hundreds to thousands of hours, habitual play, and long-term engagement with frequent updates."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player roguelike with no multiplayer or cooperative elements."

    Capsule for Froggy's Battle Froggy's Battle

    "Single-player roguelike with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with many item and weapon synergies and character builds, though within predefined game systems."

    Capsule for Neon Abyss Neon Abyss

    "Players experiment with item crafting, alchemy, and build customization, though within predefined systems."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and balanced."

    Capsule for Army of Ruin Army of Ruin

    "No evidence of exerting control over others; gameplay is individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, stress-relieving activity and distraction from real life."

    Capsule for Backpack Battles Backpack Battles

    "Players use the game as a relaxing, engaging distraction from real life, often playing to relieve stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    Capsule for Warframe Warframe

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "High emphasis on trying new strategies, character abilities, and item synergies to succeed."

    Capsule for The Legend of Bum-Bo The Legend of Bum-Bo

    "High emphasis on trying new strategies, experimenting with items, talents, and dungeon interactions."

  • Exploration

    Game with the same Exploration vibe

    4

    "Procedurally generated dungeons and hidden areas motivate discovery and curiosity."

    Capsule for Ancient Dungeon Ancient Dungeon

    "Procedurally generated dungeons and randomized items encourage discovery and curiosity."

  • Expression

    Game with the same Expression vibe

    1

    "Character choices and some customization allow for limited self-expression."

    Capsule for Legend of Edda: Pegasus Legend of Edda: Pegasus

    "Some character and subclass choices provide limited self-expression, but no extensive customization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy dungeon with magic, enchanted items, and mythical creatures."

    Capsule for The Enchanted Cave 2 The Enchanted Cave 2

    "Set in a fantasy dungeon environment with magic, monsters, and mythical elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay features; strictly solo experience."

    Capsule for ZERO Sievert ZERO Sievert

    "No social or community gameplay features; strictly solo experience."

  • Growth

    Game with the same Growth vibe

    5

    "Players develop skills, knowledge, and character power through learning and progression."

    Capsule for Stoneshard Stoneshard

    "Players develop skills, knowledge, and mastery over time; character progression through talents and levels."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and strategic thinking; not suited for idle or background play."

    Capsule for Age of Wonders 4 Age of Wonders 4

    "Requires focused attention and strategic thinking; not suitable for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building in gameplay."

    Capsule for BIT.TRIP RUNNER BIT.TRIP RUNNER

    "No social or emotional relationship building in gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, upgrades, achievements, and character development."

    Capsule for Sonny Legacy Collection Sonny Legacy Collection

    "Strong emphasis on accumulating items, upgrades, talents, and character development."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and satisfying, though some note frustration with slow pacing."

    Capsule for Territory Idle Territory Idle

    "Players find the game relaxing and enjoyable despite its difficulty; pacing can be slow or fast."

  • Sensation

    Game with the same Sensation vibe

    2

    "Simple pixel art and music provide pleasant sensory experience but not intense stimulation."

    Capsule for The Final Earth 2 The Final Earth 2

    "Simple pixel art and music provide sensory enjoyment but not intense stimulation."

  • Status

    Game with the same Status vibe

    -3

    "Limited social recognition; achievements exist but social status is not a core motivator."

    Capsule for Desktop Dungeons Desktop Dungeons

    "Limited social recognition; achievements exist but social status is not a core motivator."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative or lore; focus is on gameplay mechanics rather than story immersion."

    Capsule for ShapeHero Factory ShapeHero Factory

    "Minimal story and lore; focus is on gameplay and mechanics rather than narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    5

    "High mental challenge requiring planning, problem solving, and tactical decision making."

    Capsule for Wildfrost Wildfrost

    "High mental challenge requiring planning, problem solving, and tactical decision making."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspense and tension arise from challenging enemies, traps, and permadeath mechanics."

    Capsule for Heroes of Hammerwatch II Heroes of Hammerwatch II

    "Tension and suspense arise from permadeath and challenging encounters, providing thrill."

  • Value

    Game with the same Value vibe

    4

    "Players perceive strong value for time and money given content, replayability, and free updates."

    Capsule for Across the Obelisk Across the Obelisk

    "Players perceive strong value for time and money due to free mobile version and continuous updates."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and defeating enemies are core gameplay elements involving violence and destruction."

    Capsule for The Doors of Trithius The Doors of Trithius

    "Combat and defeating enemies are core gameplay elements involving destruction and violence."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay revolves around avoiding death, managing resources, and overcoming threats."

    Capsule for DayZ DayZ

    "Core gameplay revolves around avoiding death, managing resources, and overcoming threats."

Last update: 01/06/2026