SIMULACRA similar games & best alternatives
SIMULACRA
2017
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Quick resume
An interactive horror experience of exploring a missing woman’s phone.
Global score
90/100
Genres
Adventure, Indie, Simulator, Visual Novel, Role-playing (RPG)
Pros
- Immersive and unique phone interface
- Engaging mystery story with multiple endings
- Well-designed puzzles
- Effective audio and atmosphere
- Good replayability
Cons
- Poor voice acting
- Some jump scares considered cheap
- Limited customization and expression
- Lack of save points/checkpoints
- Some narrative and puzzle pacing issues
Motivations
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Autonomy3
"Players have freedom to explore the phone, make dialogue choices affecting endings, and solve puzzles with some personal decision-making."
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Competence2
"Puzzles range from simple to moderately challenging, providing a sense of accomplishment without excessive difficulty."
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Competition-4
"Focus is on personal investigation and story progression without any competitive or leaderboard elements."
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Continuation3
"Multiple endings and replayability encourage players to continue playing beyond the first completion."
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Cooperation-3
"Gameplay is primarily a solo experience with limited interaction framed as conversations with NPCs rather than cooperative play."
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Creativity2
"Players engage in creative problem solving through puzzles and dialogue choices, but within a structured narrative and phone interface."
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Domination-5
"Interactions emphasize investigation and dialogue without exerting control or superiority over others."
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Escapism4
"The immersive horror story and phone simulation provide a strong escape from reality and engrossing experience."
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Expectation-4
"Players engage voluntarily driven by curiosity and interest in the story rather than obligation or external pressure."
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Experimenting3
"Multiple dialogue paths and endings encourage players to try different choices and explore alternate outcomes."
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Exploration4
"Players explore a detailed virtual phone environment, uncovering secrets, messages, and clues."
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Expression-2
"Limited customization; players mainly interact with preset content rather than personalizing characters or environments."
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Fantasy2
"The story includes sci-fi and supernatural elements, blending realistic phone use with imaginative horror fiction."
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Fellowship-4
"Experience is solitary with minimal social connection beyond scripted NPC interactions."
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Growth2
"Players develop investigative and puzzle-solving skills through gameplay, though learning curve is moderate."
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Health-5
"Sedentary gameplay typical of narrative puzzle games with no physical activity involved."
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Idle-3
"Requires focused attention to solve puzzles and follow story; not suited for casual or background play."
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Intimacy-3
"Interactions are limited to surface-level scripted conversations without deep emotional connection."
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Leadership-5
"No leadership or group management elements; player acts independently."
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Progression3
"Players unlock new information, endings, and achievements, showing clear progression through the story."
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Relaxation-2
"Tense atmosphere with suspense and jump scares reduces relaxation; game maintains emotional strain."
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Sensation3
"Effective use of audio design and jump scares provide sensory stimulation and emotional engagement."
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Status-5
"No social recognition or status systems; focus is on personal experience."
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Story5
"Strong narrative focus with multiple endings, character interactions, and immersive storytelling."
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Strategy2
"Players use logical reasoning and puzzle solving, but overall gameplay is straightforward and guided."
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Thrill4
"Jump scares and suspenseful moments create tension and thrill throughout the experience."
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Value3
"Generally regarded as good value for price, especially with replayability and unique experience."
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Violence-4
"No emphasis on combat or destruction; gameplay centers on investigation and puzzle solving."
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Survival1
"Some tension related to saving a missing person, but no direct survival mechanics or resource management."
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Last update: 06/03/2026