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SIMULACRA

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Mac, PlayStation 4, Android • 2017

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Quick resume

An interactive horror experience of exploring a missing woman’s phone.

Global score

90/100

Genres

Adventure, Indie, Simulator, Visual Novel, Role-playing (RPG)

Pros

  • Immersive and unique phone interface
  • Engaging mystery story with multiple endings
  • Well-designed puzzles
  • Effective audio and atmosphere
  • Good replayability

Cons

  • Poor voice acting
  • Some jump scares considered cheap
  • Limited customization and expression
  • Lack of save points/checkpoints
  • Some narrative and puzzle pacing issues

Motivations

  • Autonomy
    3

    "Players have freedom to explore the phone, make dialogue choices affecting endings, and solve puzzles with some personal decision-making."

  • Competence
    2

    "Puzzles range from simple to moderately challenging, providing a sense of accomplishment without excessive difficulty."

  • Competition
    -4

    "Focus is on personal investigation and story progression without any competitive or leaderboard elements."

  • Continuation
    3

    "Multiple endings and replayability encourage players to continue playing beyond the first completion."

  • Cooperation
    -3

    "Gameplay is primarily a solo experience with limited interaction framed as conversations with NPCs rather than cooperative play."

  • Creativity
    2

    "Players engage in creative problem solving through puzzles and dialogue choices, but within a structured narrative and phone interface."

  • Domination
    -5

    "Interactions emphasize investigation and dialogue without exerting control or superiority over others."

  • Escapism
    4

    "The immersive horror story and phone simulation provide a strong escape from reality and engrossing experience."

  • Expectation
    -4

    "Players engage voluntarily driven by curiosity and interest in the story rather than obligation or external pressure."

  • Experimenting
    3

    "Multiple dialogue paths and endings encourage players to try different choices and explore alternate outcomes."

  • Exploration
    4

    "Players explore a detailed virtual phone environment, uncovering secrets, messages, and clues."

  • Expression
    -2

    "Limited customization; players mainly interact with preset content rather than personalizing characters or environments."

  • Fantasy
    2

    "The story includes sci-fi and supernatural elements, blending realistic phone use with imaginative horror fiction."

  • Fellowship
    -4

    "Experience is solitary with minimal social connection beyond scripted NPC interactions."

  • Growth
    2

    "Players develop investigative and puzzle-solving skills through gameplay, though learning curve is moderate."

  • Health
    -5

    "Sedentary gameplay typical of narrative puzzle games with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to solve puzzles and follow story; not suited for casual or background play."

  • Intimacy
    -3

    "Interactions are limited to surface-level scripted conversations without deep emotional connection."

  • Leadership
    -5

    "No leadership or group management elements; player acts independently."

  • Progression
    3

    "Players unlock new information, endings, and achievements, showing clear progression through the story."

  • Relaxation
    -2

    "Tense atmosphere with suspense and jump scares reduces relaxation; game maintains emotional strain."

  • Sensation
    3

    "Effective use of audio design and jump scares provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems; focus is on personal experience."

  • Story
    5

    "Strong narrative focus with multiple endings, character interactions, and immersive storytelling."

  • Strategy
    2

    "Players use logical reasoning and puzzle solving, but overall gameplay is straightforward and guided."

  • Thrill
    4

    "Jump scares and suspenseful moments create tension and thrill throughout the experience."

  • Value
    3

    "Generally regarded as good value for price, especially with replayability and unique experience."

  • Violence
    -4

    "No emphasis on combat or destruction; gameplay centers on investigation and puzzle solving."

  • Survival
    1

    "Some tension related to saving a missing person, but no direct survival mechanics or resource management."

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    Last update: 06/03/2026