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Soccer Manager 2022

PC (Microsoft Windows) • 2021

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Quick resume

Sign official FIFPRO licensed players and compete to become the ultimate football manager!

Global score

73/100

Genres

Sport, Free To Play, Simulator

Pros

  • Free to play
  • Accessible and engaging football management
  • Wide range of teams and leagues
  • Strategic depth in tactics and club upgrades
  • Regular updates and improvements

Cons

  • Pay-to-win elements and aggressive microtransactions
  • Game crashes and bugs reported
  • Randomness and scripting reduce fairness
  • Poor graphics and animations
  • Limited multiplayer and social features

Motivations

  • Autonomy
    3

    "Players have control over team management, tactics, transfers, and club facilities, indicating significant personal decision-making."

  • Competence
    2

    "Game offers strategic challenges in managing teams and tactics, but some reviews mention scripted outcomes and randomness reducing skill impact."

  • Competition
    3

    "Players compete in leagues and tournaments against AI and other teams, with emphasis on winning trophies and outperforming rivals."

  • Continuation
    3

    "Many users report long playtimes and habitual engagement, though some mention frustration leading to quitting or uninstalling."

  • Cooperation
    -4

    "Gameplay is focused on single-player management simulation with no mention of multiplayer cooperation."

  • Creativity
    3

    "Players can create and modify tactics, manage transfers, and upgrade club facilities, allowing creative strategic expression."

  • Domination
    -3

    "Interactions are mostly with AI and game systems; no evidence of exerting control over other players or social dominance."

  • Escapism
    4

    "Players use the game as a distraction and stress relief, immersing themselves in football management away from real life."

  • Expectation
    -3

    "Most engagement appears voluntary and driven by personal interest, though some feel pressure from in-game objectives."

  • Experimenting
    2

    "Players try different tactics and strategies, but some reviews note repetitive gameplay and scripted results limiting novelty."

  • Exploration
    -2

    "Game centers on known leagues and teams with limited discovery; some new leagues added but overall familiar environment."

  • Expression
    2

    "Customization mainly through tactics and club upgrades; limited avatar personalization or cosmetic modifications."

  • Fantasy
    -2

    "Game simulates realistic football management scenarios, though some unrealistic AI behavior and randomness noted."

  • Fellowship
    -4

    "No multiplayer or community features emphasized; play is solitary and individual."

  • Growth
    3

    "Players develop managerial skills, improve teams, and progress through seasons, though some stagnation reported late-game."

  • Health
    -5

    "Purely sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active management and attention; some automation possible but generally continuous engagement needed."

  • Intimacy
    -4

    "No evidence of close social relationships or emotional sharing; interactions limited to game systems."

  • Leadership
    4

    "Players lead and manage entire football clubs, making strategic decisions and guiding team performance."

  • Progression
    4

    "Strong emphasis on accumulating items, upgrades, improving facilities, and progressing through seasons and achievements."

  • Relaxation
    1

    "Some players find the game enjoyable and relaxing, but others report frustration and stress due to randomness and difficulty."

  • Sensation
    1

    "Visual and auditory feedback present but graphics and sound quality are average; some find it engaging, others not."

  • Status
    -3

    "No social recognition or popularity systems; achievements are personal and not socially evaluated."

  • Story
    2

    "Includes narrative elements like board objectives and player interactions, though no deep overarching plot."

  • Strategy
    4

    "Heavy focus on mental challenge, tactics, planning transfers, and managing club resources strategically."

  • Thrill
    2

    "Some suspense in match outcomes and tournament progression, but randomness and scripting reduce consistent thrill."

  • Value
    3

    "Free to play with optional purchases; many players appreciate value despite microtransactions and pay-to-win concerns."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on constructive management and team building."

  • Survival
    2

    "Players must avoid failure by meeting board objectives and managing finances, though no direct life-or-death threats."

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    Last update: 06/03/2026