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Sol Survivor

PC (Microsoft Windows) • 2010

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Quick resume

Jump in to intense turret defense action with Sol Survivor! Build turrets to defend your colony and the innocent colonists within. Smash enemies with volleys of actively-controlled orbital support. Play with friends in co-operative and competitive multiplayer matches or test your mettle against our new Survival mode!

Global score

91/100

Genres

Indie, Strategy

Pros

  • Deep strategic gameplay
  • Cooperative multiplayer modes
  • Varied towers and commanders
  • Customization and map editor
  • Excellent value for price

Cons

  • Dated graphics
  • No speed-up feature
  • Small multiplayer community
  • Some repetitive maps
  • Survival mode difficulty spike

Motivations

  • Autonomy
    4

    "Players can choose different commanders with unique towers and abilities, customize loadouts, and freely place towers anywhere except roads, allowing significant control over strategy."

  • Competence
    4

    "The game demands strategic tower placement, ability timing, and adapting to enemy types, with challenging difficulty modes and skill-based survival gameplay."

  • Competition
    3

    "Includes multiplayer versus modes and leaderboards, encouraging comparison and competition among players."

  • Continuation
    4

    "Players report habitual play, replaying campaign and survival modes for hours, with strong attachment and repeated returns."

  • Cooperation
    4

    "Supports cooperative multiplayer campaign and survival modes, with players coordinating tower placement and abilities."

  • Creativity
    4

    "Players can customize commanders, choose towers and abilities, and design their own strategies; includes a map editor for creating new maps."

  • Domination
    -2

    "Multiplayer emphasizes teamwork and shared goals rather than exerting control or superiority; some reports of toxic players but overall balanced interactions."

  • Escapism
    3

    "Players use the game for relaxation and distraction, enjoying immersive music and gameplay that provides a break from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure to play."

  • Experimenting
    4

    "Encourages trying different commanders, tower combinations, and strategies to find effective playstyles."

  • Exploration
    -2

    "Maps and enemy paths are preset and repeated; limited discovery but some variation in environments and map editor."

  • Expression
    3

    "Customization of commanders and loadouts allows personal expression of playstyle, though no avatar or cosmetic personalization."

  • Fantasy
    3

    "Set in a sci-fi setting with alien enemies and orbital abilities, providing an imaginative fictional experience."

  • Fellowship
    4

    "Strong community and multiplayer focus with cooperative play and social interaction among friends."

  • Growth
    4

    "Players develop strategic skills, learn tower synergies, and improve over time through challenging gameplay."

  • Health
    -4

    "Primarily a sedentary game with no physical activity or health-related features."

  • Idle
    -3

    "Requires continuous attention and active management during gameplay; no speed-up feature increases session length."

  • Intimacy
    2

    "Some players report bonding experiences playing co-op with close friends or family, fostering closer relationships."

  • Leadership
    2

    "Players can lead in multiplayer co-op by coordinating strategies, but overall gameplay supports shared decision-making."

  • Progression
    3

    "Players accumulate towers, upgrades, and abilities over campaign and survival modes, progressing through challenges."

  • Relaxation
    3

    "The ambient soundtrack and steady gameplay pace provide a relaxing experience for many players."

  • Sensation
    2

    "Visual and auditory feedback is satisfying but not intense; effects are colorful but not overwhelming."

  • Status
    2

    "Leaderboards and multiplayer rankings provide some social recognition, though the community is small."

  • Story
    1

    "Minimal narrative mostly delivered via text; story is present but not a major focus."

  • Strategy
    5

    "Highly strategic gameplay requiring planning, tower placement, resource management, and ability timing."

  • Thrill
    2

    "Some tension from survival mode and escalating waves, but overall controlled and steady gameplay."

  • Value
    4

    "Players report excellent value for price with many hours of gameplay and replayability."

  • Violence
    3

    "Combat against alien enemies with towers and abilities involves destruction and combat mechanics."

  • Survival
    4

    "Core gameplay centers on surviving waves of enemies through defense and resource management."

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    Last update: 06/03/2026