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Styx: Master of Shadows

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2014

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Quick resume

Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.

Global score

83/100

Genres

Action, Role-playing (RPG), Strategy, Adventure

Pros

  • Challenging and rewarding stealth gameplay
  • Large, well-designed levels with multiple paths
  • Immersive dark fantasy atmosphere
  • Skill progression and replayability
  • Engaging and humorous protagonist

Cons

  • Combat system is limited and frustrating
  • Level reuse in second half reduces novelty
  • Some control and platforming issues
  • Ai can be inconsistent or buggy
  • Story can be confusing and presentation dated

Motivations

  • Autonomy
    4

    "Players can choose multiple paths and approaches to stealthily complete objectives, with skill upgrades allowing customization of playstyle."

  • Competence
    4

    "The game is challenging, requiring skillful stealth, timing, and planning; combat is punishing and best avoided."

  • Competition
    -3

    "Focus is on individual stealth performance without social comparison or leaderboards."

  • Continuation
    3

    "Players engage in long sessions with replayability through multiple stealth challenges and collectibles."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Multiple routes and tactical options encourage creative problem solving and use of abilities."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solitary and stealth-focused."

  • Escapism
    3

    "Immersive fantasy world and stealth gameplay provide distraction and engagement away from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment of stealth genre; no obligation or pressure noted."

  • Experimenting
    3

    "Players experiment with different stealth approaches, skills, and routes to complete missions."

  • Exploration
    4

    "Large, multi-layered maps with many hidden areas and collectibles encourage exploration."

  • Expression
    -3

    "Limited character customization; expression mainly through playstyle rather than avatar personalization."

  • Fantasy
    5

    "Set in a dark fantasy steampunk world with goblins, elves, magic, and supernatural elements."

  • Fellowship
    -5

    "No social or community features; solo play with minimal social connection."

  • Growth
    4

    "Skill trees and progression reward learning and mastery of stealth mechanics."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires constant attention and focus; stealth demands careful timing and awareness."

  • Intimacy
    -5

    "No close relationships or emotional social interactions; solitary gameplay."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    4

    "Players accumulate skill points, unlock abilities, and collect items to enhance gameplay."

  • Relaxation
    -2

    "Gameplay is tense and challenging, requiring patience and focus; not primarily relaxing."

  • Sensation
    3

    "Atmospheric audio and visuals provide immersive sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or popularity features; achievements are personal."

  • Story
    3

    "Engaging narrative with plot twists and character development, though some find it confusing."

  • Strategy
    4

    "Requires planning, timing, and problem solving to navigate levels and avoid detection."

  • Thrill
    3

    "Tense stealth gameplay creates suspense and excitement from risk and challenge."

  • Value
    3

    "Generally considered good value especially on sale, with substantial gameplay time."

  • Violence
    2

    "Stealth kills and environmental takedowns are core, but combat is minimal and discouraged."

  • Survival
    4

    "Avoiding detection and death is critical; players manage resources and threats carefully."

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    Last update: 06/03/2026