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Supermarket Simulator

Xbox Series X|S, PC (Microsoft Windows), Mac • 2025

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Quick resume

Run your own supermarket! Stock shelves, set your prices, take payments, hire staff, expand your store, handle shoplifters, and design your layout. Purchase goods from online or local markets around town, and personally deliver online orders to your customers.

Global score

93/100

Genres

Casual, Indie, Simulator, Strategy

Pros

  • Addictive and relaxing gameplay loop
  • Detailed supermarket management and progression
  • Customizable store layout and decor
  • Steady updates and developer support
  • Accessible and easy to learn controls

Cons

  • Repetitive tasks and grind in late game
  • Bugs with ai pathfinding and restocking
  • Limited depth and lack of narrative
  • No multiplayer or social features
  • Some ui and quality of life issues

Motivations

  • Autonomy
    4

    "Players have control over store layout, pricing, stocking, hiring staff, and managing daily operations, allowing personal freedom in decision-making."

  • Competence
    3

    "Players engage in managing inventory, pricing, and staff, with a steady progression and skill development in store management."

  • Competition
    -4

    "Single-player focused with no multiplayer or leaderboards; players progress at their own pace without direct comparison to others."

  • Continuation
    4

    "Many players report long play sessions and addictive gameplay loops encouraging habitual play and extended engagement."

  • Cooperation
    -5

    "Currently single-player only with no multiplayer or cooperative gameplay; players act independently managing their own store."

  • Creativity
    3

    "Players can customize store layout, shelving, and decor, expressing creativity within the constraints of the supermarket environment."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are limited to managing NPC staff without social dominance elements."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving experience to zone out from real-life chaos and unwind."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or external pressure."

  • Experimenting
    2

    "Some experimentation with store layout, pricing strategies, and staff management, though core gameplay is repetitive."

  • Exploration
    -3

    "Limited exploration mostly confined to the store and small town; no open world or discovery of new areas."

  • Expression
    3

    "Customization options for store appearance and layout allow for personal expression within the game."

  • Fantasy
    -3

    "Focuses on realistic supermarket management simulation rather than imaginative or fictional scenarios."

  • Fellowship
    -5

    "No multiplayer or social community features; players engage individually without social connection."

  • Growth
    4

    "Steady progression through store expansion, unlocking new products and features, and improving management skills."

  • Health
    -5

    "Sedentary gameplay typical of simulation games with no physical activity or health-related features."

  • Idle
    -3

    "Requires active management and attention; some waiting periods but generally demands player focus."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are limited to NPCs without personal connection."

  • Leadership
    2

    "Players manage and direct NPC staff, making decisions and guiding their work, though no complex leadership dynamics."

  • Progression
    4

    "Clear progression through store upgrades, product licenses, and hiring staff, rewarding player advancement."

  • Relaxation
    4

    "Many players find the game relaxing and zen-like, balancing challenge and flow in a low-stress environment."

  • Sensation
    1

    "Basic sensory stimulation through visuals and sounds; not highly stimulating but sufficient for immersion."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly acknowledged."

  • Story
    -4

    "No narrative or plot; gameplay is context-free focused on routine supermarket management tasks."

  • Strategy
    3

    "Requires planning and problem solving in pricing, inventory management, and staff deployment."

  • Thrill
    -4

    "Low suspense or risk; gameplay is calm and predictable without high tension or thrilling moments."

  • Value
    4

    "Players report good value for time and money with addictive gameplay and steady content updates."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on constructive management and organization."

  • Survival
    -4

    "Stable environment with minimal threat; challenges come from management complexity rather than survival."

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    Last update: 06/03/2026