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Supremacy: 1914

PC (Microsoft Windows) • 2019

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Quick resume

Take over the control of one of the mighty nations during the times of World War 1 in the biggest WW1 strategy game of all time. Conquer provinces, forge alliances and build up your economy in real-time on persistent maps. Build experimental weapons of World War 1 and become the one true superpower!

Global score

74/100

Genres

Massively Multiplayer, Simulator, Strategy, Free To Play

Pros

  • Deep strategic gameplay
  • Strong multiplayer and diplomacy
  • Long-term engagement
  • Free-to-play accessibility
  • Cross-platform support

Cons

  • Pay-to-win elements
  • Slow pacing with long wait times
  • Server stability issues
  • Steep learning curve for new players
  • Limited customization and narrative

Motivations

  • Autonomy
    4

    "Players have control over strategic decisions, diplomacy, resource management, and unit production, allowing personal freedom in gameplay."

  • Competence
    4

    "Requires significant brain usage, strategic planning, and skillful management of resources and diplomacy."

  • Competition
    4

    "Strong multiplayer focus with player vs player battles, alliances, and leaderboards; competition against others is central."

  • Continuation
    5

    "Games are long-lasting, often taking days or weeks, encouraging habitual play and long-term engagement."

  • Cooperation
    4

    "Emphasizes alliances, coalitions, and diplomacy with other players to achieve goals."

  • Creativity
    2

    "Players can experiment with different strategies and unit combinations but within predefined game mechanics and structures."

  • Domination
    3

    "Players often engage in power struggles, betrayals, and exert control over others, reflecting dominance motives."

  • Escapism
    3

    "Provides a distraction and immersion into a WW1 strategic world, allowing escape from real-life stress."

  • Expectation
    -3

    "Players engage voluntarily out of personal interest and intrinsic motivation rather than obligation or pressure."

  • Experimenting
    3

    "Players try different strategies, alliances, and tactics, exploring game mechanics and outcomes."

  • Exploration
    1

    "Some discovery in maps and strategic possibilities, but mostly familiar territory with known mechanics."

  • Expression
    -2

    "Limited customization; players mostly use standardized units and maps with minimal avatar or environment personalization."

  • Fantasy
    -3

    "Grounded in realistic WW1 scenarios and plausible historical settings rather than imaginative fiction."

  • Fellowship
    4

    "Strong community aspect with alliances, friendships, and social interactions among players."

  • Growth
    3

    "Players develop strategic skills, learn diplomacy, and improve over time through experience."

  • Health
    -4

    "Sedentary gameplay with long sessions and no physical activity involved."

  • Idle
    4

    "Designed for intermittent play with long real-time waits, allowing players to check in periodically."

  • Intimacy
    2

    "Some close social bonds form through alliances and teamwork, though mostly strategic rather than emotional."

  • Leadership
    3

    "Players often lead coalitions or alliances, guiding group strategies and decisions."

  • Progression
    4

    "Focus on accumulating resources, upgrading units and infrastructure, and expanding territory."

  • Relaxation
    1

    "Slow-paced gameplay can be relaxing for patient players, though some find it stressful due to long waits and betrayals."

  • Sensation
    1

    "Moderate sensory stimulation with functional graphics and sound; focus is on strategy rather than sensory excitement."

  • Status
    3

    "Recognition through alliances, victories, and leaderboards provides social status within the community."

  • Story
    -4

    "No narrative or story focus; gameplay centers on strategy and player interactions without plot."

  • Strategy
    5

    "Core gameplay revolves around deep strategic thinking, planning, and problem solving."

  • Thrill
    3

    "Enjoyment from suspense, risk of betrayal, and tension in multiplayer battles."

  • Value
    1

    "Free-to-play with optional purchases; some players feel pay-to-win aspects reduce perceived fairness but base game is accessible."

  • Violence
    4

    "Combat and destruction are central mechanics, including battles and territorial conquest."

  • Survival
    3

    "Players must manage threats, defend territory, and survive attacks in a competitive environment."

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    Last update: 06/03/2026