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Supremacy: Call of War 1942

PC (Microsoft Windows) • 2017

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Quick resume

Take over the control of one of the mighty nations during the times of World War 2 in this persisting long-term strategy game. Conquer provinces, forge alliances and build up your economy in real-time. Research top secret weapons of World War 2 and become the one true superpower!

Global score

72/100

Genres

Massively Multiplayer, Simulator, Strategy, Free To Play

Pros

  • Free to play
  • Deep strategic gameplay
  • Long-term multiplayer matches
  • Coalition and diplomacy mechanics
  • Accessible on multiple platforms

Cons

  • Pay-to-win elements
  • Long match durations requiring time commitment
  • Community toxicity and moderation issues
  • Steep learning curve for new players
  • Occasional bugs and glitches

Motivations

  • Autonomy
    4

    "Players can direct their own strategies, choose nations, alliances, and tactics in a large-scale real-time strategy environment."

  • Competence
    4

    "Game requires skillful planning, resource management, and strategic thinking to succeed, with feedback through victories and defeats."

  • Competition
    5

    "Strong competitive multiplayer focus with matches involving dozens of players, leaderboards, and pay-to-win elements influencing outcomes."

  • Continuation
    5

    "Long matches lasting days or weeks encourage habitual play and long-term engagement, with players investing significant time."

  • Cooperation
    3

    "Coalitions and alliances allow teamwork and diplomatic cooperation, though trust issues and betrayals are common."

  • Creativity
    2

    "Players can experiment with different strategies and doctrines, but game structures and units are predefined."

  • Domination
    4

    "Players exert control over others through military conquest and diplomacy; pay-to-win players can dominate weaker opponents."

  • Escapism
    3

    "Players use the game as a distraction and immersive experience in WWII strategy, though some report stress and paranoia."

  • Expectation
    -4

    "Most players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    3

    "Players try various strategies, alliances, and tactics; some experimentation encouraged by diverse game mechanics."

  • Exploration
    1

    "Limited exploration as maps and territories are known, but players discover strategic opportunities and diplomacy options."

  • Expression
    -2

    "Minimal customization or self-expression; players mostly use standard units and visuals without personal modification."

  • Fantasy
    -3

    "Focus on realistic WWII setting and plausible military scenarios rather than imaginative or fictional elements."

  • Fellowship
    3

    "Community and alliances foster social interaction and group identity, though some toxicity and bans reported."

  • Growth
    3

    "Players learn complex strategies and improve skills over time; game has a learning curve and depth."

  • Health
    -4

    "Sedentary gameplay with long sessions; some players report negative effects on sleep and stress."

  • Idle
    4

    "Real-time mechanics allow players to check in periodically rather than constant attention, but long waits exist."

  • Intimacy
    -3

    "Social interactions are mostly strategic and surface-level; limited close emotional connections."

  • Leadership
    3

    "Players lead alliances and coordinate group strategies, though leadership roles vary by player and match."

  • Progression
    4

    "Players accumulate resources, units, and upgrades over time; progression is central to gameplay."

  • Relaxation
    -2

    "Game can be stressful and demanding due to long matches and pay-to-win pressure, though some find it relaxing."

  • Sensation
    1

    "Moderate sensory stimulation with functional graphics and sounds; not focused on intense audiovisual excitement."

  • Status
    3

    "Recognition through rankings, leaderboards, and community reputation is important to many players."

  • Story
    0

    "Minimal narrative or story immersion; gameplay focuses on strategy and multiplayer interaction rather than plot."

  • Strategy
    5

    "Core gameplay revolves around deep strategic planning, resource management, and tactical decision-making."

  • Thrill
    3

    "Players experience suspense and tension from long-term battles and uncertain outcomes."

  • Value
    3

    "Free-to-play model with optional purchases; some players find good value, others criticize pay-to-win aspects."

  • Violence
    4

    "Combat and destruction are central to gameplay, with military units engaging in battles and territorial conquest."

  • Survival
    3

    "Players must manage threats and defend territories to survive and succeed in matches."

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    Last update: 06/03/2026