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Terra Invicta

PC (Microsoft Windows) • 2022

Quick resume

An alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.

Pros

  • deep and complex gameplay
  • unique blend of geopolitical and space strategy
  • high replayability with multiple factions
  • immersive hard sci-fi setting
  • responsive and active developer support

Cons

  • steep learning curve and obtuse tutorial
  • clunky and overwhelming UI
  • slow pacing and long campaign length
  • early game can be tedious
  • some balance and AI issues

Motivations

  • Autonomy
    4

    "Players have high control over strategic decisions, faction management, ship design, and geopolitical influence, allowing personal freedom in directing actions."

  • Competence
    5

    "The game demands mastering complex mechanics, managing multiple systems, and overcoming strategic challenges with meaningful feedback."

  • Competition
    4

    "Strong emphasis on competing against other factions and AI in geopolitical and space domains, with rivalries and power struggles."

  • Continuation
    5

    "Long campaigns often exceed 50-100+ hours, with players repeatedly returning despite difficulty and complexity."

  • Cooperation
    1

    "Some cooperation exists between factions but mostly competitive and adversarial interactions dominate gameplay."

  • Creativity
    4

    "Players can customize ships, develop unique strategies, and shape geopolitical landscapes, enabling creative approaches."

  • Domination
    3

    "Players exert control over nations and factions with power struggles, though interactions are mostly balanced and strategic."

  • Escapism
    4

    "Immersive sci-fi setting and complex gameplay provide strong escape from real life through imaginative scenarios."

  • Expectation
    -3

    "Players engage voluntarily driven by interest and intrinsic motivation rather than obligation or external pressure."

  • Experimenting
    4

    "Encourages trying different factions, strategies, and tech paths, with high replayability and exploration of mechanics."

  • Exploration
    4

    "Exploration of the solar system and discovery of new bases, planets, and alien activity is a key gameplay element."

  • Expression
    3

    "Players express themselves through faction choice, ship design, and political strategies, though character customization is limited."

  • Fantasy
    4

    "Strong hard sci-fi narrative with imaginative alien invasion and space colonization themes."

  • Fellowship
    2

    "Community support and multiplayer potential exist, but gameplay is largely focused on individual faction play."

  • Growth
    5

    "Steep learning curve with continuous skill development and knowledge acquisition required to succeed."

  • Health
    -4

    "Primarily sedentary gameplay with long sessions and no physical activity involved."

  • Idle
    -3

    "Requires sustained attention and management of multiple systems; not suited for casual or background play."

  • Intimacy
    -4

    "Limited social interaction beyond strategic diplomacy; focus is on political and military control rather than personal relationships."

  • Leadership
    4

    "Players lead factions, manage councilors, and make high-level decisions guiding their organizations."

  • Progression
    5

    "Strong emphasis on accumulating resources, technology, territory, and upgrades throughout long campaigns."

  • Relaxation
    -2

    "Gameplay can be tense and demanding, with frustration possible due to difficulty and complexity."

  • Sensation
    2

    "Some sensory stimulation from space battles and music, but overall moderate sensory input focused on strategy."

  • Status
    1

    "Recognition mainly within the game community; no strong social status or popularity mechanics."

  • Story
    4

    "Narrative immersion through faction goals, alien invasion plot, and emergent storytelling from gameplay."

  • Strategy
    5

    "Heavy focus on mental challenge, planning, and problem solving across multiple layers of gameplay."

  • Thrill
    3

    "Tension and suspense arise from managing threats and unpredictable alien attacks."

  • Value
    4

    "High perceived value due to depth, replayability, and long play sessions despite early access status."

  • Violence
    3

    "Combat and destruction are part of gameplay, especially in space battles and covert operations."

  • Survival
    4

    "Strong survival elements in avoiding alien defeat and managing resources to stay alive."

Updated

Information

Genres

Simulator, Strategy, Early Access, Indie, Tactical

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